Iowahc
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Posts posted by Iowahc
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Hy there. After I upgraded mangos to 10342 and applied wowarmory and ahbot patch I compiled mangos. now when I start mangos It tells me:
Initialize data stores...Incorrect DataDir value in mangosd.conf or not found build info (outdated DBC files). Required one from builds: 12340 Please extract correct DBC files.
terminate called after throwing an instance of 'std::runtime_error'
what(): Dead Reference
Aborted (core dumped)
Well the data provided in the data directory is from Client 3.3.5.12340. So there should be no problem.
On version 10327 everything ran perfectly. Do I have to reextract the data?
thanks in advance
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Well, would there be a better, more debian way to use mangos as a daemon?
@Patman128: Thanks for the tip. an I am not running mangos as root. just on a root-server.
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Hello!
First of all: Really great Project! I love it!
Everything is working fine, searching for Characters and Items. Displaying Informations.
But the only problems are:
- When I try to view the 3D View of my character, there is nothing displayed within the box. (I applied patch to core, data is written to the Database. the models folder is in the root of my armory - /armory/models/ - and items equipped are displayed around the box)
- When hovering over an item, or when i try to switch the achievement categories on the left. it just says "loading..." no information is coming up. when clicking on an item, i get to the informationpage of the item.
Anyone can help me?
EDIT:
I found out, that the hovering problem comes from Javascript.
On error console the following error comes up:
"Uncaught Error: WRONG_DOCUMENT_ERR: DOM Exception 4 -> character-sheet.xml on Line 1"And the category problem also comes from JS.
Error console:
"Uncaught Error: NOT_FOUND_ERR: DOM Exception 8 -> _js/achievements.js on Line 248"So long
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Hy there. Is there a startup Script for Debian / Ubuntu?
The Server runs on a Root-Server and I don't want to have a ssh connection open while running the mangos-server.
Anyone can help me?
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Well, I compiled and tried to extract the mmaps. but after starting MoveMapGen.exe with debugOutput, it crashes without error message.
Should the source on Git work right now?
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Well, what ist this time autocorrection?
how to enable / disable it? what benefits do I have?
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I noticed, running mangos with mmaps generated shows me no NPCs Mobs or whatsoever. just a empty world. Caused by the Error you found, faramir118?
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Nice
When compiling new Version, how to use?
Parameters necessary, or just run Movemaps.exe?
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Finally I got my Visual Studio fixed up and successfully compiled with windows. now Running without Params is enough? or should I use some params?
Any advice for Windows?
need to switch paths to forward slashesThere's probably more, let me know what it fails on
Well I implemented a Directory Scan Function I found on the net. seems to work. but now I get
terminate called after throwing an instance of 'std::out_of_range' what(): basic_string::substr Aborted
and I don't know where this comes from
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If that compiles, it still won't work. Need some code changes to make linux happy
Got lucky in compiling it
Well, the thing thats missing. Is it just the getDirContents Function missing for Unix?
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well, good to know
Finally I got my Visual Studio fixed up and successfully compiled with windows. now Running without Params is enough? or should I use some params?
cu
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Skiirnir, love to see the improvement
I cant find the Class myMeshLoaderObj. I think thats the problem. shouldnt it be MeshLoaderObj?
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Well, I wasn't sure which one is causing it. and thought that the vmap is responsible for the navigation of npcs. but I figured out, that the patch i applied caused the problem. without it the mobs stay inside as they should. only need to get mmap running
thanks anyway
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Nevermind, just applied a backup and updated again. Works like a charm
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Hy there. I trying to start my mangos-worldd.
It gets stuck on following:
Loading Creature Data...[3 ms] SQL: SELECT creature.guid, id, map, modelid,equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint,curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, event, pool_entry FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid
Yesterday everything went fine
EDIT: Damn... wrong forum Mod could you move this?
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I've seen the CMake from Skirnir and tried it. tried to fix also. no luck. so there is no way to compile with linux?
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No I am not able to do that either. I would appreciate to compile the Linux generator. Any advice on how to compile the Linux generator?
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Well, a bunch of errors:
When opening MoveMapGen_VC100.sln with VS2010 I get following errors:
1: The Arrtibute "Label" in element <Import> is unrecognized.
2: Platform 'x64' referenced in the project file 'g3dlite' cannot be found. Please make sure you have it installed under: '%VCTargetsPath%\\Platvorms\\x64\\'.
3: Platform 'x64' referenced in the project file 'zlib' cannot be found. Please make sure you have it installed under: '%VCTargetsPath%\\Platvorms\\x64\\'.
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Well. I'm so far good. extracted vmaps, maps and dbc. but when I try to load the mmap project into VS2010 there are some errors and the projects won't load.
Any suggestions?
@faramir: any clue on how to compile the generator with linux?
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Got one question. Any IRC Channel for Mangos mmaps vmaps support?
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Well, I did PM you. Linux would me more appreciated.
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Well, I took a look. but somehow it wont compile. some advice? pretty pretty please?
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quick question.. how to compile and use it? i cloned it to my mangos src. now compile?
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Well, first of all, I was wondering if there is an IRC channel for help?
Second, How to properly apply core mods? just use git pull on them and it will be included with autoreconf and configure?
DBC outdated after update. 12340 provided and 12340 needed
in OldGeneral support
Posted
I reuploaded the DBC files. one of them could have been corrupted.
Thanks