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Ipreferpapaya

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Everything posted by Ipreferpapaya

  1. But don't characters have items, which depend on the world db?
  2. Thank you very much! This all makes a lot more sense now. So for example, a character made on a UDB database would get messed up if you suddenly switched to the Silvermoon database.
  3. hmmm. I'm using mangos, SD2, ACID, and the YTDB, and regen seems to work fine. I'll test it with the minimal database.
  4. What kind of content does the default, basic mangos database contain? I'm assuming it doesn't contain info like quests and mobs and spawns, because before I installed a third party database, I was running around in an empty world. I'm assuming also the default mangos database contains spell/class info, because I often see updates to the core related to spells. How is the "game" split up between the main database and the third party database? If I'm using a third party database, do I need to also apply the mangos sql updates?
  5. what happens when you eat food/drink water?
  6. Is this bug present both in combat and out of combat?
  7. I'm actually a bit confused about this myself. For example, when I first installed my database, I got a similar error. "You must apply all updates after [A] to to use mangos with this database." However, included with my database were several sql updates. I ran them in order, and after that everything seemed to work fine. I assume if I'm not getting errors, all's well? Or do I also need to run the sql updates in the mangos folder, not just the ones that came with the database? I guess the overall question I'm asking is: what's the purpose of the mangos sql updates? Are those just to change the structure of the mangos database, or do they also add content to it?
  8. Thanks for the tip-- that looks pretty awesome!
  9. Huh, that's strange. Doesn't seem like a huge issue though, because you can still force-quit the server.
  10. How do you activate/deactivate debug mode?
  11. Gotcha, I didn't realize the difference between the 2 commands. When I type sever exit, it runs a few commands and then says "Halting process...". After this nothing happens, and the mangos-worldd process appears to hang. I still have to force quit. Pressing Ctrl-C works to stop the mangos-realmd process, but does nothing if I type it into the mangos-worldd mangos> prompt. mangos>server exit CLI command under processing... Exiting daemon... Command: server exit [Account: 0 from Console] mangos>Network Thread Exitting Network Thread Exitting [0 ms] SQL: UPDATE realmlist SET realmflags = realmflags | 2 WHERE id = '1' [1 ms] SQL: UPDATE account SET active_realm_id = 0 WHERE active_realm_id = '1' [0 ms] SQL: UPDATE characters SET online = 0 WHERE online<>0 [0 ms] SQL: UPDATE character_battleground_data SET instance_id = 0 Halting process... And then nothing happens, even if I wait an hour or 2.
  12. Any suggestions for getting mmaps to work on Mac OS X? That's the next step I'd like to take. What functionality do they provide above and beyond vmaps?
  13. Hello, As you can probably see from my posts, I'm a huge n00b to this, but I'm learning fast. I've managed to get my server up and running, and more or less working with S2D, ACID, vmaps, etc., but I have one last major question before I finalize everything. What's the best database for blizzlike quests, mobs, and items? I want to play a game as close to the original World of Warcraft as possible, and it seems like there's a lot of competing database providers out there. What ones have you guys tried out, and which one give the most blizzlike experience? Thanks!
  14. SOLVED. Step 1: Extract vmaps using http://www.macupdate.com/info.php/id/34070/mmegx Step 2: Make DAMN SURE vmaps are actually enabled. When your server starts up, you should see settings in the terminal window that indicate line of sight and height are enabled
  15. Chalk this up to my stupidity. Somehow my edits to the mangos .conf file weren't getting saved, so vmaps weren't actually enabled. One error leads to another, however. Now that I have vmaps enabled, I've discovered that I have the wrong version of the vmaps. Of course, there's no native mac vmaps installer, so I'm installing wine right now to take a crack at the windows one. I'll keep you updated to see if I'm actually able to extract the correct files. Anyone here successfully extracted and assembled vmaps on OS X? How did you do it? Did you use wine, crossover, or something else? Thanks!
  16. MaNGOS/0.17.0 (Revision 10450) for MacOSX_x64 (little-endian) Using script library: ScriptDev2 (for MaNGOS 10449+) Revision [1816] 2010-09-06 14:46:47 (Unix) Using World DB: YTDB_0.13.9_R563_MaNGOS_R10434_SD2_R1815_ACID_R305 _RuDB_R38.3 Using creature EventAI: ACID 3.0.5 - Full Release for Mangos (3.3.5a Client) How it SHOULD work: 1. At the mangos> prompt, type quit 2. Mangos closes, and drops me down to the command prompt How it DOES work 1. At the mangos> prompt, type quit 2. mangos>quit CLI command under processing... Used not fully typed quit command, need type it fully (quit), or command used not in RA command line. Command: quit [Account: 0 from Console] mangos> 3. I'm back at the mangos> prompt, and mangos is still running. I have to force quit the process to quit mangos. What am I doing wrong? It seems like typing quit, should shut down mangos, no questions asked. All the other commands work fine. Thanks for the help!
  17. So I re-extracted my vmaps, and I get the same error. Any ideas as to what could cause this problem with my vmaps?
  18. ok, I walked up to the top of the 1st ramp in the academy, typed .gps, and this is what I got: You are OUTdoor Map: 530 (Outland) Zone: 3430 (Eversong Woods) Area: 3431 (Sunstrider Isle) Phase 1 X: 10188.397461 Y:-6071.665527 Z: 25.486187 Orientation: 0.095491 grid[51.20]cell[0,4] InstanceID: 0 GroundZ: -1.431286 FloorZ: -1.431286 Have height data (Map: 1 VMap: 1) Liquid level: 0.000000, ground: -1.431286, type: 2, status: 1 So it seems like my floorZ is off. It should be equal to my character Z, and instead its equal to my ground Z, which explains the error I'm seeing. It's weird though, because .gps also says that it has height data and vmaps are enabled. Could this be a configuration issue, or do I need to re-extract my vmaps? Thanks!
  19. So is there any way to fix this, or should I just learn to live with it?
  20. Woohoo! I got the server configured, the maps and everything copied over, and the database installed. However, I'm seeing some bugs in the game when I go to play. Everything seems to work fine on solid ground. However, once you start climbing buildings, things get a little hairy. For example, in the blood elf starting zone, I go to Falthrien Academy, which is a tower. When I climb up the tower, I target an Arcane Wraith. The Wraith turns to attack me, but falls through the floor down onto the ground below. Then I have to jump off the tower to kill and loot the wraith. Any ideas? Is this a bug in mangos, or is it more likely that I've screwed something up? Thanks a lot! /edit: Use http://www.macupdate.com/info.php/id/34070/mmegx to extract maps and vmaps on a mac Also, make sure you have permissions to edit the mangos configuration file. If it doesn't save your edits, you can't enable vmaps....
  21. I'm getting the same error now. Did you just manually edit Threading.cpp and re-compile? /edit: works for me too. I just commented out line 231 and re-compiled
  22. After I made that change, I stopped getting the library error. Now I'm getting database update errors, which is another whole issue. One idea is to apply the mac patch after you do the git clone: git clone git://github.com/mangos/mangos.git ~/source/mangos</pre> ~/source/mangos curl [url]http://pastie.org/1129119.txt[/url] | git apply git commit -am "Applied Mac patch." for example, here's the entire installation process I did: git clone git://github.com/mangos/mangos.git ~/source/mangos ~/source/mangos curl [url]http://pastie.org/1129119.txt[/url] | git apply git commit -am "Applied Mac patch." svn co [url]https://scriptdev2.svn.sourceforge.net/svnroot/scriptdev2[/url] src/bindings/ScriptDev2 git apply src/bindings/scriptdev2/patches/MaNGOS-9519-ScriptDev2.patch git commit -am "Using SD2." mkdir -p build cd build autoreconf -if .. ../configure --prefix=/usr/local --datadir=/usr/local/share --sysconfdir=/usr/local/etc LIBS="-framework Carbon" open ~/source/mangos/build/dep/tbb/Makefile Make the .so to .dyli change Then: make -j 2 sudo make install sudo cp /usr/local/etc/realmd.conf.dist /usr/local/etc/realmd.conf sudo cp /usr/local/etc/mangosd.conf.dist /usr/local/etc/mangosd.conf
  23. Gotcha! I was looking at the wrong file. Thank you
  24. so I got mangos compiled and installed, but when I go to run mangos-realmd or mangos-worldd I get the following error. Any ideas? dyld: Library not loaded: libtbb.dylib Referenced from: /usr/local/bin/mangos-realmd Reason: image not found Trace/BPT trap Thanks!
  25. any luck getting mangos configured and actually running?
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