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Jermayan

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Everything posted by Jermayan

  1. http://code.google.com/p/trinitycore/source/detail?r=00ee84ee7329de4d02d0241e90992d4a2640bb4f Seems they did a fix for puppets (Has the eye right in the name)
  2. according to trinity forums Eye of Acherus quest fixed in 3592.... So maybe we should be looking for the changelog and seeing what they fixed?
  3. *Sorry for the double post, it seems that the edit post is not working right now (Firefox, Latest REV) Ok i found a references to the eye in: SpellMgr.cpp @ 3850, inside the function void SpellMgr::LoadSpellCustomAttr() SpellID.h @ 98546 SpellID.h @ 98646 (Recall) SpellID.h @ 98649(Summon) SpellID.h @ 98655 (Flight) SpellID.h @ 98660 (Visual) SpellID.h @ 98747 (Flight Boost???) SpellID.h @ 100913 (Recall again) ObjectMgr.cpp @ 981 *This line is commented out* That was running a search for acherus in the entire solution. Im going to sort out Database stuff later on tonight and see what i turn up.
  4. in order to update the patch, we must first rewrite it. seeing as we are just starting, please be patient. Thank you. And anyone interested in WORKING on this patch, not just asking if it is finished, please add me on MSN: [email protected] I will DELETE and IGNORE anyone who asks for an updated patch.
  5. soon as i figure out how to DL the core, ill take a look and see if i can find out too. Maybe we might actully be able to fix this
  6. this is a MaNGOS patch, hence it is on the MaNGOS forums. If you want to adapt it to trinity, then feel free to download it and try it yourself, but dont post about it on these forums.
  7. Im unable to get into the Ulduar vehicles? I see the arrow and click to enter. Then the vehicle gets an aura on it. thats all thats happening QQ
  8. I was thinking along the lines of making the eye a mind controlled creature (like the priest's Mind Control) and never even though of that..... (pretty bad since i play with a warlock ) Maybe someone who is a little more experienced than me might wanna look into that....
  9. Sorry Im taking so long to respond. Thank you for those two files. Do you by chance happen to have the 3rd file? I can work on rewriting the first two, but i cant do anything about the eye without the third. If anyone has the third file please upload it somewhere and post a link (Not EffectSummonedPossesed.patch and Recall Eye Of Acherus.patch, I have those two)
  10. you need to go to "your mangos directory/sql" and update the databases with the sql files there. and "384_updatepack_mangos.sql" gets applied to the mangos database before the updates included in "your mangos directory/sql" cheers!
  11. hrm i didnt check wow wiki. thanks for the info
  12. http://www.wowhead.com/?spell=49028 somewhat down the page you will find this text: as just above that line apparently its supposed to cast its own Raise Dead spell IF the dk who summoned it casts the Raise Dead spell while DRW is active. Also any spells (Raise Dead, Army of the Dead, etc) that the DRW uses are dismissed after the DRW disapears
  13. no. if you look, laise posted a link to pastebin that has the patch file.
  14. 1) What revision do you have? 2) how are you patching it? for example patch -p1 < patchname.patch 3) What OS is it compiling under? 4) Are you running any other patches? I've inserted the patch into rev 8736, its compiling as i type. Ill post results as soon as i can.
  15. can someone who has this working do a patch of their directory and upload it in english? I cant register on the russian forums, so I cant download the patch (Or can someone upload an copy of the patch(s) where we can download them?)
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