jluis859
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Posts posted by jluis859
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it has this flags:
pSummon->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE | UNIT_FLAG_PET_IN_COMBAT | UNIT_FLAG_PVP);
And I dont see more flags for pvp.
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do you know how or a way to fix it?
maybe in void Spell::DoSummonSnakes(SpellEffectIndex eff_idx) of Spell.cpp, but I dont know how.
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MaNGOS rev: 11733
Database Name: ytdb
How does it work:
I tested it and it is ignoring resilience, maybe it is taking it like mobs in pve.
Greetings.
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I can't comment is this applied to pets also. If it easy fixable and you sure that this must be (maybe some confirmations?) then why not post patch.
I sent you a pm.
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Mangos Version: 11733
Database Name: ytdb
How it SHOULD work:
When your pet's Claw, Bite, or Smack ability deals a critical strike, you and your pet deal X% increased damage for 10 sec.
http://www.wowwiki.com/Culling_the_Herd
X = 3% - rank 3
How it DOES work:
This is triggered by normal hits of the pet skills(Claw, Bite, or Smack) and it should only work with critical strike, it makes this a permanently aura for hunters.
It has been bug for a long time.
Patch SQL: http://paste2.org/p/1584980
Greetings.
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Diminishing returns aren't working on pets and turn evil is used in pvp on warlock's pet for example.
http://www.wowwiki.com/Diminishing_returns
When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. The effect then diminishes by 50%, then 75%, then the target becomes immune.
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tested and works also with critical heal.
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Mangos Version: 11733
Database Name: ytdb
Custom Patches: MangosR2
How does it work:
It isn't taking the 20% of divine guardian in one part.
Current formula is doing this:
B*1.2+SP*0.75
B = Base = 500
And it should work like this:
B*1.2+SP*0.75*1.2 = (B+SP*0.75)*1.2
Thanks in advance.
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yes, the patch is working well.
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Mangos Version: 11733
Database Name: ytdb
How does it work:
It is taking extra damage from Siphon life talent(5%) and Spellstone(1%), they are only for periodic damage and something in the multipliers is going wrong too, I've tested with 3000+ of sp and the damage is going 14-15% above of normal.
The formule is:
(B+SP*1,85)*1,15*1,03
B = Base = 2070
1,85 = 180% of sp and 5% everlasting affliction.
1,15 = Shadow Mastery 15%
1,03 = Malediction 3%
Thanks in advance, I hope everybody can help me with this
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but maly32167 is banned
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A list:
knockback of Thunderstorm and typhoon is reflected, dmg is deflected
freezing trap must be deflected.
Concussive Barrage of hunter can't be reflected.
any others?
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this solves problem for only 1 spell, but there are more such spells, that says that this solution is wrong.
maybe:
spell with attribute for reflecting = reflect spell
AoE spell with attribute for reflecting = deflect spell?
Ok, maybe this is a started patch, do you have a list of what spells must be deflected? I also will look for more information to make a proper patch.
Thanks for your answer
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Mangos Version: 11717
Database Name: ytdb
Custom Patches: przemratajczak
How does it work:
Freezing trap is reflected by Spell Reflection of warrior.
How it SHOULD work:
It must only deflect the freezing trap.
Here the patch:
if(spell->SpellFamilyName == SPELLFAMILY_HUNTER && spell->SpellFamilyFlags.test<CF_HUNTER_FREEZING_TRAP_EFFECT>()) return SPELL_MISS_DEFLECT;
I put it into the method SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect) of Unit.cpp after:
// Try victim reflect spell if (CanReflect) {
Here is the complete method:
I have some problems with the git software, that's why I've made in this way the patch.
Best regards.
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this can help: https://github.com/Ankso/mangos/commit/59cd89aed6f104eeaeffa1305e0de2967c5ab534
The warrior or druid don't redirect to totem with this patch(redirect to the current target), but the effect of charges(cc) goes to the grounding totem.
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any fix? or any advance to fix it?
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Proper flag for spell reflection = no reflectiong of that spell.
I made a custom patch with a flag, but I think there is another proper way .
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I made my own patch and it works very well
I put it into the method SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect) of Unit.cpp.
Here is the complete method:
Greetings.
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Mangos Version: 11717
Database Name and Version : ytdb
Custom Patches: przemratajczak
How it SHOULD work: Reduces the duration of all Fear and Disorient effects by X%. Rank 1->15%, rank 2->30%. http://www.wowwiki.com/Unyielding_Faith
How it DOES work: It doesnt work with polymorph of mage, with fear is working well.
Greetings.
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so in general pet CC should share diminishing returns with players or they have their own?
they have their own dr, but it doesnt work.
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any fix?
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Mangos Version: 11717
Database Name: ytdb
Custom Patches: przemratajczak
How does it work:
Concussive Barrage is reflected by Spell Reflection of warrior.
How it SHOULD work:
http://us.battle.net/wow/en/game/patch-notes/3-3-0
Concussive Barrage: This ability is no longer subject to spell reflects.
http://www.wowwiki.com/Concussive_Barrage
Concussive Barrage is a hunter talent that gives Chimera Shot and Multi-Shot a 50% / 100% chance to daze the target for 4 seconds.
Best regards.
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How does it work:
There is a bug with this enchant, it won't proc again if you die in combat, you must un-equip and equip your weapon and after that the enchant will work again. This is a really problem sometimes and awful.
I tested this with a warlock and it has been like this for a long time.
How it SHOULD work:
http://www.wowwiki.com/Enchant_Weapon_-_Black_Magic
Permanently enchant a melee weapon to cause your harmful spells to sometimes increase haste rating by 250. Requires a level 60 or higher item.
Best regards.
[bug] Snake Trap and Resilience
in OldBug reports
Posted
ok, I didnt know that.