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jluis859

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Posts posted by jluis859

  1. Mangos Version: 11733

    Database Name: ytdb

    How it SHOULD work:

    When your pet's Claw, Bite, or Smack ability deals a critical strike, you and your pet deal X% increased damage for 10 sec.

    http://www.wowwiki.com/Culling_the_Herd

    X = 3% - rank 3

    How it DOES work:

    This is triggered by normal hits of the pet skills(Claw, Bite, or Smack) and it should only work with critical strike, it makes this a permanently aura for hunters.

    It has been bug for a long time.

    Patch SQL: http://paste2.org/p/1584980

    Greetings.

  2. Mangos Version: 11733

    Database Name: ytdb

    Custom Patches: MangosR2

    How does it work:

    It isn't taking the 20% of divine guardian in one part.

    Current formula is doing this:

    B*1.2+SP*0.75

    B = Base = 500

    And it should work like this:

    B*1.2+SP*0.75*1.2 = (B+SP*0.75)*1.2

    Thanks in advance.

  3. Mangos Version: 11733

    Database Name: ytdb

    How does it work:

    It is taking extra damage from Siphon life talent(5%) and Spellstone(1%), they are only for periodic damage and something in the multipliers is going wrong too, I've tested with 3000+ of sp and the damage is going 14-15% above of normal.

    The formule is:

    (B+SP*1,85)*1,15*1,03

    B = Base = 2070

    1,85 = 180% of sp and 5% everlasting affliction.

    1,15 = Shadow Mastery 15%

    1,03 = Malediction 3%

    Thanks in advance, I hope everybody can help me with this :)

  4. this solves problem for only 1 spell, but there are more such spells, that says that this solution is wrong.

    maybe:

    spell with attribute for reflecting = reflect spell

    AoE spell with attribute for reflecting = deflect spell?

    Ok, maybe this is a started patch, do you have a list of what spells must be deflected? I also will look for more information to make a proper patch.

    Thanks for your answer :)

  5. Mangos Version: 11717

    Database Name: ytdb

    Custom Patches: przemratajczak

    How does it work:

    Freezing trap is reflected by Spell Reflection of warrior.

    How it SHOULD work:

    It must only deflect the freezing trap.

    Here the patch:

    http://paste2.org/p/1535704

    if(spell->SpellFamilyName == SPELLFAMILY_HUNTER && spell->SpellFamilyFlags.test<CF_HUNTER_FREEZING_TRAP_EFFECT>())
    return SPELL_MISS_DEFLECT;
    

    I put it into the method SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect) of Unit.cpp after:

    // Try victim reflect spell
       if (CanReflect)
       {
    

    Here is the complete method:

    http://paste2.org/p/1535708

    I have some problems with the git software, that's why I've made in this way the patch.

    Best regards.

  6. Mangos Version: 11717

    Database Name: ytdb

    Custom Patches: przemratajczak

    How does it work:

    Concussive Barrage is reflected by Spell Reflection of warrior.

    How it SHOULD work:

    http://us.battle.net/wow/en/game/patch-notes/3-3-0

    Concussive Barrage: This ability is no longer subject to spell reflects.

    http://www.wowwiki.com/Concussive_Barrage

    Concussive Barrage is a hunter talent that gives Chimera Shot and Multi-Shot a 50% / 100% chance to daze the target for 4 seconds.

    Best regards.

  7. How does it work:

    There is a bug with this enchant, it won't proc again if you die in combat, you must un-equip and equip your weapon and after that the enchant will work again. This is a really problem sometimes and awful.

    I tested this with a warlock and it has been like this for a long time.

    How it SHOULD work:

    http://www.wowwiki.com/Enchant_Weapon_-_Black_Magic

    Permanently enchant a melee weapon to cause your harmful spells to sometimes increase haste rating by 250. Requires a level 60 or higher item.

    Best regards.

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