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Kalazath

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  1. if(!resetTime) { // initialize reset time // for normal instances if no creatures are killed the instance will reset in two hours if(entry->map_type == MAP_RAID || difficulty > DUNGEON_DIFFICULTY_NORMAL) [b][color=Red]- resetTime = GetResetTimeFor(mapId,difficulty);[/color] [color=Red]+ [/color][color=Lime]resetTime = time(NULL) + 5 * HOUR;[/color][/b] else { resetTime = time(NULL) + 2 * HOUR; // normally this will be removed soon after in InstanceMap::Add, prevent error ScheduleReset(true, resetTime, InstResetEvent(0, mapId, difficulty, instanceId)); } }
  2. InstanceSaveMgr.cpp InstanceSave* InstanceSaveManager::AddInstanceSave function
  3. For info http://software.intel.com/en-us/intel-tbb/
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