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kero99

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  1. Confirmed same crash in 8918: WorldSession::HandleSetActiveMoverOpcode (this=0x7fffa214d9f0, recv_data=...) at ../../../src/game/MovementHandler.cpp:778 [color="Red"]778 if(_player->m_mover->GetGUID() != guid)[/color] #0 WorldSession::HandleSetActiveMoverOpcode (this=0x7fffa214d9f0, recv_data=...) at ../../../src/game/MovementHandler.cpp:778 #1 0x0000000000752da2 in WorldSession::Update (this=0x7fffa214d9f0) at ../../../src/game/WorldSession.cpp:230 #2 0x000000000074bd2a in World::UpdateSessions (this=0x7ffff0024370, diff=56) at ../../../src/game/World.cpp:2108 #3 0x000000000074c5cb in World::Update (this=0x7ffff0024370, diff=56) at ../../../src/game/World.cpp:1651 #4 0x00000000004e3e1c in WorldRunnable::run (this=<value optimized out>) at ../../../src/mangosd/WorldRunnable.cpp:60 #5 0x00000000007fc74c in ACE_Based::Thread::ThreadTask (param=0x31183eb0) at ../../../src/shared/Threading.cpp:183 #6 0x00007ffff62e5a04 in start_thread () from /lib/libpthread.so.0 #7 0x00007ffff58a47bd in clone () from /lib/libc.so.6 #8 0x0000000000000000 in ?? () #0 WorldSession::HandleSetActiveMoverOpcode (this=0x7fffa214d9f0, recv_data=...) at ../../../src/game/MovementHandler.cpp:778 guid = 4000683 #1 0x0000000000752da2 in WorldSession::Update (this=0x7fffa214d9f0) at ../../../src/game/WorldSession.cpp:230 packet = 0x7fffa75f2270 currTime = <value optimized out> #2 0x000000000074bd2a in World::UpdateSessions (this=0x7ffff0024370, diff=56) at ../../../src/game/World.cpp:2108 itr = {<std::tr1::__detail::_Hashtable_iterator_base<std::Pair<unsigned int const, WorldSession*>, false>> = {_M_cur_node = 0x7ffff0024370, _M_cur_bucket = 0x7ffff7b2ba16}, <No data fields>} sess = <value optimized out> #3 0x000000000074c5cb in World::Update (this=0x7ffff0024370, diff=56) at ../../../src/game/World.cpp:1651 autobroadcaston = 0 #4 0x00000000004e3e1c in WorldRunnable::run (this=<value optimized out>) at ../../../src/mangosd/WorldRunnable.cpp:60 diff = 56 realCurrTime = 1590087014 realPrevTime = <value optimized out> prevSleepTime = 12 #5 0x00000000007fc74c in ACE_Based::Thread::ThreadTask (param=0x31183eb0) at ../../../src/shared/Threading.cpp:183 _task = 0x7ffff131bd00 #6 0x00007ffff62e5a04 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #7 0x00007ffff58a47bd in clone () from /lib/libc.so.6 No symbol table info available. #8 0x0000000000000000 in ?? () No symbol table info available. 15 Thread 0x7fffe31f8910 (LWP 32119) operator> (this=0x7fffe31f7f90) at ../../ace/Time_Value.inl:239 14 Thread 0x7fffe39f9910 (LWP 32118) 0x00007ffff58a4df8 in epoll_wait () from /lib/libc.so.6 13 Thread 0x7fffe41fa910 (LWP 32117) 0x00007ffff58a4df8 in epoll_wait () from /lib/libc.so.6 12 Thread 0x7fffe49fb910 (LWP 32116) 0x00007ffff62ed8f1 in nanosleep () from /lib/libpthread.so.0 11 Thread 0x7fffe51fc910 (LWP 32115) 0x00007ffff589d3c2 in select () from /lib/libc.so.6 10 Thread 0x7fffe59fd910 (LWP 32114) 0x00007ffff5868ed1 in nanosleep () from /lib/libc.so.6 * 9 Thread 0x7fffe61fe910 (LWP 32113) WorldSession::HandleSetActiveMoverOpcode (this=0x7fffa214d9f0, recv_data=...) at ../../../src/game/MovementHandler.cpp:778 8 Thread 0x7fffe69ff910 (LWP 32112) 0x00007ffff62ea5a9 in pthread_cond_wait@@GLIBC_2.3.2 () from /lib/libpthread.so.0 7 Thread 0x7fffe7200910 (LWP 32111) 0x00007ffff62ea5a9 in pthread_cond_wait@@GLIBC_2.3.2 () from /lib/libpthread.so.0 5 Thread 0x7fffef7fe910 (LWP 32108) 0x00007ffff62ed8f1 in nanosleep () from /lib/libpthread.so.0 4 Thread 0x7fffeffff910 (LWP 32107) 0x00007ffff62ed8f1 in nanosleep () from /lib/libpthread.so.0 3 Thread 0x7ffff5371910 (LWP 32106) 0x00007ffff62ed8f1 in nanosleep () from /lib/libpthread.so.0 1 Thread 0x7ffff7fec710 (LWP 32102) 0x00007ffff62e6cfd in pthread_join () from /lib/libpthread.so.0 Thread 15 (Thread 0x7fffe31f8910 (LWP 32119)): #0 operator> (this=0x7fffe31f7f90) at ../../ace/Time_Value.inl:239 No locales. #1 ACE_Countdown_Time::stop (this=0x7fffe31f7f90) at ../../ace/Countdown_Time.cpp:44 No locales. #2 0x00007ffff7af9fa0 in ACE_Countdown_Time::update (this=0x7ffff130a420, max_wait_time=0x7fffe31f8040) at ../../ace/Countdown_Time.inl:16 No locales. #3 ACE_Dev_Poll_Reactor::handle_events (this=0x7ffff130a420, max_wait_time=0x7fffe31f8040) at ../../ace/Dev_Poll_Reactor.cpp:1010 countdown = {<ACE_Copy_Disabled> = {<No data fields>}, max_wait_time_ = 0x7fffe31f8040, start_time_ = {static zero = { static zero = <same as static member of an already seen type>, static max_time = { static zero = <same as static member of an already seen type>, static max_time = <same as static member of an already seen type>, tv_ = {tv_sec = 0, tv_usec = 0}}, tv_ = {tv_sec = 0, tv_usec = 0}}, static max_time = <same as static member of an already seen type>, tv_ = {tv_sec = 1260015504, tv_usec = 746163}}, stopped_ = false} guard = {token_ = @0x7ffff130a448, owner_ = 1} result = -1 #4 0x00007ffff7b51d6d in ACE_Reactor::run_reactor_event_loop ( this=0x7ffff1308fb0, tv=..., eh=0) at ../../ace/Reactor.cpp:271 result = 1 #5 0x000000000075adeb in ReactorRunnable::svc (this=0x7ffff1309858) at ../../../src/game/WorldSocketMgr.cpp:167 interval = {static zero = { static zero = <same as static member of an already seen type>, static max_time = { static zero = <same as static member of an already seen type>, static max_time = <same as static member of an already seen type>, tv_ = {tv_sec = 0, tv_usec = 0}}, tv_ = {tv_sec = 0, tv_usec = 0}}, static max_time = <same as static member of an already seen type>, tv_ = {tv_sec = 0, tv_usec = 0}} #6 0x00007ffff7b77017 in ACE_Task_Base::svc_run (args=<value optimized out>) at ../../ace/Task.cpp:275 t = 0x7ffff1309858 svc_status = <value optimized out> #7 0x00007ffff7b783a1 in ACE_Thread_Adapter::invoke (this=0x7ffff130aee0) at ../../ace/Thread_Adapter.cpp:98 exit_hook_instance = <value optimized out> exit_hook_maybe = {instance_ = 0x0} exit_hook_ptr = <value optimized out> #8 0x00007ffff62e5a04 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #9 0x00007ffff58a47bd in clone () from /lib/libc.so.6 No symbol table info available. #10 0x0000000000000000 in ?? () No symbol table info available.
  2. Not perfect, this patch come without some code and will do crash server, maybe need it: diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index b75f257..a551444 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -133,6 +133,7 @@ ObjectMgr::ObjectMgr() m_hiItemGuid = 1; m_hiGoGuid = 1; m_hiCorpseGuid = 1; + m_hiVehicleGuid = 1; m_hiPetNumber = 1; m_ItemTextId = 1; m_mailid = 1; @@ -5639,6 +5640,7 @@ void ObjectMgr::SetHighestGuids() if( result ) { m_hiCreatureGuid = (*result)[0].GetUInt32()+1; + m_hiVehicleGuid = m_hiCreatureGuid; delete result; } @@ -5825,6 +5827,13 @@ uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh) World::StopNow(ERROR_EXIT_CODE); } return m_hiCorpseGuid++; + case HIGHGUID_VEHICLE: + if(m_hiVehicleGuid>=0xFFFFFFFE) + { + sLog.outError("Vehicle guid overflow!! Can't continue, shutting down server. "); + World::StopNow(ERROR_EXIT_CODE); + } + return m_hiVehicleGuid; default: ASSERT(0); } diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h index a09fed6..d448990 100644 --- a/src/game/ObjectMgr.h +++ b/src/game/ObjectMgr.h @@ -864,6 +864,7 @@ class ObjectMgr uint32 m_hiItemGuid; uint32 m_hiGoGuid; uint32 m_hiCorpseGuid; + uint32 m_hiVehicleGuid; QuestMap mQuestTemplates; Best Regards
  3. Core: 8883 Patches: Insider42 + ACE MTMAPS + Dual Spec DB: YTDB SD2: 1508 All my crashes are related with function Unit::IsImmunedToSpell, i try with: + + if (!spellInfo) + return false; + But crash still apear, where the dump: http://paste2.org/p/538442 Other question, how i can know what spell is that: "Unit::IsImmunedToSpell (this=0x7fffaecfa710, spellInfo=0x7fffeae33db0)?, any method to convert this spell in hexa to decimal spell id?? Best Regards
  4. In Test Realm with 120+ max ppl online and zone in ulduar maked to crashing for testing MUPT... we have about 2 days uptime =) But.. in producction core when i activate MUPT in middle population 1200+, when map crashed, all server freeze.. maybe in my case the map to crash was Northend with soo much ppl in that map... Is posible to desactivate de option to try save characters in map when crashes?? or put only this option in selective map for example.. instances?.. maybe good option in mangosd.conf =) Best Regards
  5. Testing in middle population 1200+, when some maps crash and try to restart all other maps freeze forever: ************ BackTrace ************ *********************************** /lib/libc.so.6(gsignal+0x35) [0x7f32be4814b5] /lib/libc.so.6(abort+0x180) [0x7f32be484f50] /lib/libc.so.6 [0x7f32be4b9c97] /lib/libc.so.6 [0x7f32be4c3dd6] /lib/libc.so.6(cfree+0x6c) [0x7f32be4c870c] ./mangos-worldd(ZA +0x181) [0x6a5d61] ./mangos-worldd(_Z13VisitorHelperIN6MaNGOS15VisibleNotifierE8CreatureEvRT_R16ContainerMapListIT0_E+0x8e) [0x5e83ce] ./mangos-worldd(_Z13VisitorHelperIN6MaNGOS15VisibleNotifierE8Creature8TypeListI13DynamicObjectS3_I6Corpse8TypeNullEEEvRT_R16ContainerMapListIS3_IT0_T1_EE+0x1b) [0x5e877b] ./mangos-worldd(_ZN3Map5VisitI6RGuardI19ACE_RW_Thread_Mutex16ACE_Thread_MutexEN6MaNGOS15VisibleNotifierE16TypeMapContainerI8TypeListI10GameObjectS8_I8CreatureS8_I13DynamicObjectS8_I6Corpse8TypeNullEEEEEEEvRK8CellLockIT_ER20TypeContainerVisitorIT0_T1_E+0x1e9) [0x5ec3c9] ./mangos-worldd(_ZN3Map26UpdateObjectsVisibilityForEP6Player4Cell9CoordPairILj512EE+0x11fa) [0x5e3eaa] ./mangos-worldd(_ZN3Map3AddEP6Player+0x1a5) [0x5e4d55] ./mangos-worldd(_ZN12WorldSession28HandleMoveWorldportAckOpcodeEv+0x233) [0x7c01d3] ./mangos-worldd(_ZN12WorldSession12LogoutPlayerEb+0x31) [0x75e561] ./mangos-worldd(_ZN12WorldSessionD1Ev+0x22) [0x75f372] ./mangos-worldd(_ZN5World11AddSession_EP12WorldSession+0xb0) [0x758650] ./mangos-worldd(_ZN5World14UpdateSessionsEj+0x2b) [0x758d5b] ./mangos-worldd(_ZN5World6UpdateEj+0xcb) [0x7596fb] ./mangos-worldd(_ZN13WorldRunnable3runEv+0x84) [0x4e4df4] ./mangos-worldd(_ZN9ACE_Based6Thread10ThreadTaskEPv+0x1c) [0x80440c] /lib/libpthread.so.0 [0x7f32bef6ea04] /lib/libc.so.6(clone+0x6d) [0x7f32be52d7bd] mangos>*********************************** World Thread hangs, kicking out server! ************ BackTrace ************ *********************************** ./mangos-worldd(_ZN22FreezeDetectorRunnable3runEv+0x120) [0x4e3070] ./mangos-worldd(_ZN9ACE_Based6Thread10ThreadTaskEPv+0x1c) [0x80440c] /lib/libpthread.so.0 [0x7f32bef6ea04] /lib/libc.so.6(clone+0x6d) [0x7f32be52d7bd] *********************************** In Testing Realm all ok, some ideas¿?
  6. I really need some support with this crash.. some ideas? is present since soo much time ago and i cant solve =(
  7. Hmmm, thank, good tips =) The problem is to revert SD2 to 1504 too if i revert 8858 =(
  8. Hmmm 24h without full crashes and without freezes in RPP Realm... only 60 max players testing, but not bad for now... I put a crashing vehicles in Ulduar for testing map reloading... and all perfect for now!!! Soon I go to testing with 2500+ Thank a loot ^^
  9. Any news with this patch Infinity? =) Best Regards
  10. IsUpdating() Only exist in Map Per Thread Patch, not in mtmaps =(
  11. Hi Opterman, thank for your patch... will be cool when you finish them =). I have very often crash: http://pastebin.com/m77f6bcc6 When server crash, all server go down no only afected map =(
  12. You need have ACE precompiled and installed in your system =), this tag is needed if you want to work with ACE 5.7.x
  13. I test with 8859 and 8866 and same result, with this patch core freeze at SD2 loadind, but without that.. all ok
  14. This patch make problems with last Mangos and SD2 revision, mangos-world freeze at start load SD2 C++ Scripts
  15. Yesterday we had 2700+ player online 6H uptime (yes soo bad... but good with 3.2.2a and these population) and no lag... with ACE MTMaps + gcc 4.4.2 + ACE 5.7.2, rates 60% sometimes in some core. In me experience with mangos, the secret of performance (if you have enouth CPU and RAM) are 2 important factor: - 1) MySQL with INNODB Tunning Configuration: Without very very good config and tunnig... mangos =lag. 950+ needed - 2) HDD IO: Without good rate IO in HDD of MySQL witn 1800+... mangos=lag Yes.. if you have a good server and good configuration for DB. Lag is gone Best Regards
  16. Core: 8809 Patches: insider42 patch + ACE mtmaps + Dual Spec DB: YTDB 519 SD2: 1498 1h -2 h when up to 1500+ players Program received signal SIGSEGV, Segmentation fault. [switching to Thread 0x7f7a399fd950 (LWP 22299)] ThreatContainer::getReferenceByTarget (this=0x7f7996142310, pVictim=<value optimized out>) at ../../../src/game/ThreatManager.cpp:227 227 [color="Red"]uint64 guid = pVictim->GetGUID();[/color] #0 ThreatContainer::getReferenceByTarget (this=0x7f7996142310, pVictim=<value optimized out>) at ../../../src/game/ThreatManager.cpp:227 #1 0x00000000006fb7df in ThreatContainer::addThreat (this=0x7f79b468dc30, pVictim=0x0, pThreat=<value optimized out>) at ../../../src/game/ThreatManager.cpp:245 #2 0x00000000006fb895 in ThreatManager::addThreat (this=0x7f79961422f8, pVictim=0x7f79b468dc30, pThreat=<value optimized out>, crit=<value optimized out>, schoolMask=<value optimized out>, pThreatSpell=<value optimized out>) at ../../../src/game/ThreatManager.cpp:396 #3 0x00000000006fe43a in Unit::AddThreatToRedirectionTargets ( this=<value optimized out>, pVictim=<value optimized out>, threat=<value optimized out>, crit=<value optimized out>, schoolMask=SPELL_SCHOOL_MASK_NONE, threatSpell=0x0) at ../../../src/game/Unit.cpp:11237 #4 0x00000000006fe52d in Unit::AddThreat (this=0x7f7996140960, pVictim=0x7f79bdaa09b0, threat=<value optimized out>, crit=<value optimized out>, schoolMask=SPELL_SCHOOL_MASK_NONE, threatSpell=0x0) at ../../../src/game/Unit.cpp:11019 #5 0x00000000007add02 in AggressorAI::MoveInLineOfSight (this=0x7f79bffca1d0, u=0x7f79bdaa09b0) at ../../../src/game/AggressorAI.cpp:63 #6 0x00000000005c80fd in Map::Visit<RGuard<ACE_RW_Thread_Mutex, ACE_Thread_Mutex>, MaNGOS::CreatureRelocationNotifier, TypeMapContainer<TypeList<Player, TypeList<Creature, TypeList<Corpse, TypeNull> > > > > (this=<value optimized out>, cell=<value optimized out>, visitor=<value optimized out>) at ../../../src/game/GridNotifiersImpl.h:77 #7 0x00000000005b6a86 in Map::CreatureRelocationNotify (this=0x7f79e55b7820, creature=0x7f7996140960, cell=<value optimized out>, cellpair=<value optimized out>) at ../../../src/game/CellImpl.h:213 #8 0x00000000005b726c in Map::CreatureRelocation (this=0x7f79e55b7820, creature=0x7f7996140960, x=<value optimized out>, y=<value optimized out>, z=<value optimized out>, ang=<value optimized out>) at ../../../src/game/Map.cpp:915 #9 0x00000000006f3161 in TargetedMovementGenerator<Creature>::Update ( this=0x9f425c0, owner=@0x7f7996140960, time_diff=<value optimized out>) at ../../../src/game/Traveller.h:85 #10 0x00000000005ce9e2 in MotionMaster::UpdateMotion (this=0x7f7996142238, diff=311) at ../../../src/game/MotionMaster.cpp:83 #11 0x00000000005122e9 in Creature::Update (this=0x7f7996140960, diff=311) at ../../../src/game/Creature.cpp:433 #12 0x00000000005c25f3 in VisitorHelper<MaNGOS::ObjectUpdater, Creature> ( v=@0x7f7a399fcfe0, c=<value optimized out>) at ../../../src/game/GridNotifiersImpl.h:47 #13 0x00000000005bf6ce in Map::Update (this=0x7f79e55b7820, t_diff=<value optimized out>) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70 #14 0x00000000005c04c9 in InstanceMap::Update (this=0x7f79b468dc30, t_diff=@0x0) at ../../../src/game/Map.cpp:2456 #15 0x0000000000798f29 in MapInstanced::Update (this=0x7f7a311dabd0, t=@0x7f7a123256e0) at ../../../src/game/MapInstanced.cpp:63 #16 0x00000000005cda12 in MapUpdateRequest::call (this=0x7f7a123256c0) at ../../../src/game/MapUpdater.cpp:47 #17 0x00000000007dab91 in DelayExecutor::svc (this=0x3f7e758) at ../../../src/shared/DelayExecutor.cpp:60 #18 0x00007f7a4cb5beb7 in ACE_Task_Base::svc_run (args=<value optimized out>) at ../../../../dep/ACE_wrappers/ace/Task.cpp:275 #19 0x00007f7a4cb5d241 in ACE_Thread_Adapter::invoke (this=0x7f7a454a7560) at ../../../../dep/ACE_wrappers/ace/Thread_Adapter.cpp:98 #20 0x00007f7a4ab863ba in start_thread () from /lib/libpthread.so.0 #21 0x00007f7a4a457fcd in clone () from /lib/libc.so.6 #22 0x0000000000000000 in ?? ()
  17. Core: 8807 Patches: Insider42 Patch + mtmaps + Dual Spec SD: Latest Program received signal SIGSEGV, Segmentation fault. [switching to Thread 0x7faccb9d1950 (LWP 17425)] 0x00000000007ad763 in MaNGOS::ObjectUpdater::Visit<GameObject> ( this=0x7faccb9d1040, m=<value optimized out>) at ../../../src/game/GridNotifiers.cpp:220 220 iter->getSource()->Update(i_timeDiff); #0 0x00000000007ad763 in MaNGOS::ObjectUpdater::Visit<GameObject> ( this=0x7faccb9d1040, m=<value optimized out>) at ../../../src/game/GridNotifiers.cpp:220 #1 0x00000000005e0fb0 in Map::Update (this=0x7facd55ffcb0, t_diff=@0x7fac3d58eda0) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:64 #2 0x00000000005f1a02 in MapUpdateRequest::call (this=0x7fac3d58ed80) at ../../../src/game/MapUpdater.cpp:47 #3 0x0000000000804681 in DelayExecutor::svc (this=0x3fd4e18) at ../../../src/shared/DelayExecutor.cpp:60 #4 0x00007facdde3d467 in ACE_Task_Base::svc_run (args=<value optimized out>) at ../../../../dep/ACE_wrappers/ace/Task.cpp:275 #5 0x00007facdde3eb15 in ACE_Thread_Adapter::invoke (this=0x7facd551a210) at ../../../../dep/ACE_wrappers/ace/Thread_Adapter.cpp:98 #6 0x00007facdc14a3ba in start_thread () from /lib/libpthread.so.0 #7 0x00007facdb70cfcd in clone () from /lib/libc.so.6 #8 0x0000000000000000 in ?? () #0 0x00000000007ad763 in MaNGOS::ObjectUpdater::Visit<GameObject> ( this=0x7faccb9d1040, m=<value optimized out>) at ../../../src/game/GridNotifiers.cpp:220 No locals. #1 0x00000000005e0fb0 in Map::Update (this=0x7facd55ffcb0, t_diff=@0x7fac3d58eda0) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:64 pair = {x_coord = 294, y_coord = 351} cell = {data = {Part = {grid_x = 36, grid_y = 43, cell_x = 6, cell_y = 7, nocreate = 1, reserved = 16}, All = 555510500}} y = 351 x = 294 plr = <value optimized out> area = {right_offset = 1, left_offset = 1, upper_offset = 1, lower_offset = 2} updater = {i_timeDiff = 105} grid_object_update = {i_visitor = @0x7faccb9d1040} world_object_update = {i_visitor = @0x7faccb9d1040} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #2 0x00000000005f1a02 in MapUpdateRequest::call (this=0x7fac3d58ed80) at ../../../src/game/MapUpdater.cpp:47 No locals. #3 0x0000000000804681 in DelayExecutor::svc (this=0x3fd4e18) at ../../../src/shared/DelayExecutor.cpp:60 rq = (class ACE_Method_Request *) 0x7fac3d58ed80 #4 0x00007facdde3d467 in ACE_Task_Base::svc_run (args=<value optimized out>) at ../../../../dep/ACE_wrappers/ace/Task.cpp:275 t = (ACE_Task_Base *) 0x3fd4e18 svc_status = <value optimized out> #5 0x00007facdde3eb15 in ACE_Thread_Adapter::invoke (this=0x7facd551a210) at ../../../../dep/ACE_wrappers/ace/Thread_Adapter.cpp:98 exit_hook_instance = <value optimized out> exit_hook_maybe = {instance_ = 0x0} exit_hook_ptr = <value optimized out> #6 0x00007facdc14a3ba in start_thread () from /lib/libpthread.so.0 No symbol table info available. #7 0x00007facdb70cfcd in clone () from /lib/libc.so.6 No symbol table info available. #8 0x0000000000000000 in ?? () No symbol table info available. 21 Thread 0x7facc59c5950 (LWP 17437) 0x00007facdb70d598 in epoll_wait () from /lib/libc.so.6 20 Thread 0x7facc61c6950 (LWP 17436) 0x00007facdb70d598 in epoll_wait () from /lib/libc.so.6 19 Thread 0x7facc69c7950 (LWP 17435) 0x00007facdb70d598 in epoll_wait () from /lib/libc.so.6 18 Thread 0x7facc71c8950 (LWP 17434) 0x00007facdc1517e1 in nanosleep () from /lib/libpthread.so.0 17 Thread 0x7facc79c9950 (LWP 17433) 0x00007facdb705742 in select () from /lib/libc.so.6 16 Thread 0x7facc81ca950 (LWP 17432) 0x00007facdb6ced21 in nanosleep () from /lib/libc.so.6 15 Thread 0x7facc89cb950 (LWP 17431) 0x00007facdc14e2e9 in pthread_cond_wait@@GLIBC_2.3.2 () from /lib/libpthread.so.0 14 Thread 0x7facc91cc950 (LWP 17430) 0x00007facdbea55f7 in std::_Rb_tree_increment () from /usr/lib/libstdc++.so.6 13 Thread 0x7facc99cd950 (LWP 17429) MaNGOS::ObjectUpdater::Visit<GameObject> (this=0x7facc99cd040, m=@0x7facae3413b0) at ../../../src/game/../framework/Utilities/LinkedList.h:40 12 Thread 0x7facca1ce950 (LWP 17428) 0x00000000005f24bf in MotionMaster::UpdateMotion (this=0x7faca2060bf8, diff=105) at ../../../src/game/MotionMaster.cpp:83 11 Thread 0x7facca9cf950 (LWP 17427) 0x00007facdc14e2e9 in pthread_cond_wait@@GLIBC_2.3.2 () from /lib/libpthread.so.0 10 Thread 0x7faccb1d0950 (LWP 17426) 0x00007facdc14e2e9 in pthread_cond_wait@@GLIBC_2.3.2 () from /lib/libpthread.so.0 * 9 Thread 0x7faccb9d1950 (LWP 17425) 0x00000000007ad763 in MaNGOS::ObjectUpdater::Visit<GameObject> (this=0x7faccb9d1040, m=<value optimized out>) at ../../../src/game/GridNotifiers.cpp:220 8 Thread 0x7faccc1d2950 (LWP 17424) 0x000000000079e614 in CreatureEventAI::UpdateAI (this=0x1b9098a0, diff=<value optimized out>) at ../../../src/game/CreatureEventAI.cpp:1069 7 Thread 0x7faccc9d3950 (LWP 17423) 0x00007facdc14e2e9 in pthread_cond_wait@@GLIBC_2.3.2 () from /lib/libpthread.so.0 5 Thread 0x7facd9ff2950 (LWP 17419) 0x00007facdc1517e1 in nanosleep () from /lib/libpthread.so.0 4 Thread 0x7facda7f3950 (LWP 17418) 0x00007facdc150edb in read () from /lib/libpthread.so.0 3 Thread 0x7facdb626950 (LWP 17417) 0x00007facdc1517e1 in nanosleep () from /lib/libpthread.so.0 1 Thread 0x7facde2b4700 (LWP 17413) 0x00007facdc14ac95 in pthread_join () from /lib/libpthread.so.0 Some ideas?
  18. Core: 8799 Patches: Insider42 Patch + mtmaps + Dual Spec SD: Latest Program received signal SIGSEGV, Segmentation fault. [switching to Thread 0x7f134e1c6950 (LWP 24341)] Spell::DoAllEffectOnTarget (this=0x7f130204fa30, target=0x60) at ../../../src/game/Spell.cpp:994 994 if (target->processed) // Check target #0 Spell::DoAllEffectOnTarget (this=0x7f130204fa30, target=0x60) at ../../../src/game/Spell.cpp:994 #1 0x00000000006dea44 in Spell::handle_immediate (this=0x7f130204fa30) at ../../../src/game/Spell.cpp:2839 #2 0x00000000006ddd60 in Spell::cast (this=0x7f130204fa30, skipCheck=true) at ../../../src/game/Spell.cpp:2813 #3 0x0000000000729588 in Unit::CastSpell (this=0x17d1fe80, Victim=0x17d1fe80, spellInfo=0x7f13592475c0, triggered=<value optimized out>, castItem=0x181f45f0, triggeredByAura=0x17cec720, originalCaster=0) at ../../../src/game/Unit.cpp:955 #4 0x0000000000740892 in Unit::HandleProcTriggerSpell (this=0x17d1fe80, pVictim=0x7f13053bf2d0, damage=735, triggeredByAura=0x17cec720, procSpell=0x7f13584fe620, procFlags=262144, procEx=1, cooldown=0) at ../../../src/game/Unit.cpp:7733 #5 0x000000000073d416 in Unit::ProcDamageAndSpellFor (this=0x17d1fe80, isVictim=false, pTarget=0x7f13053bf2d0, procFlag=262144, procExtra=1, attType=BASE_ATTACK, procSpell=0x7f13584fe620, damage=735) at ../../../src/game/Unit.cpp:12420 #6 0x000000000073d9b5 in Unit::ProcDamageAndSpell (this=0x7f130204fa30, pVictim=0x7f13053bf2d0, procAttacker=<value optimized out>, procVictim=524288, procExtra=1, amount=735, attType=BASE_ATTACK, procSpell=0x7f13584fe620) at ../../../src/game/Unit.cpp:4557 #7 0x00000000006c44ae in Aura::PeriodicTick (this=0x20fbbe00) at ../../../src/game/SpellAuras.cpp:7029 #8 0x00000000006c572e in Aura::Update (this=0x20fbbe00, diff=102) at ../../../src/game/SpellAuras.cpp:662 #9 0x00000000007464be in Unit::_UpdateSpells (this=0x7f13053bf2d0, time=102) at ../../../src/game/SpellAuras.h:318 #10 0x000000000074670f in Unit::Update (this=0x7f13053bf2d0, p_time=102) at ../../../src/game/Unit.cpp:196 #11 0x0000000000697883 in Player::Update (this=0x7f13053bf2d0, p_time=102) at ../../../src/game/Player.cpp:1099 #12 0x00000000005dcdcc in Map::Update (this=0x7f13366e38f0, t_diff=@0x7f134e1c6074) at ../../../src/game/Map.cpp:595 #13 0x00000000005dd969 in InstanceMap::Update (this=0x7f130204fa30, t_diff=@0x60) at ../../../src/game/Map.cpp:2456 #14 0x00000000007b6719 in MapInstanced::Update (this=0xe099370, t=@0x7f134e1c6074) at ../../../src/game/MapInstanced.cpp:63 #15 0x00000000005ec548 in MapManager::Update (.omp_data_i=0x7f13549d2fb0) at ../../../src/game/MapManager.cpp:280 #16 0x00007f1363d24c85 in ?? () from /usr/lib/libgomp.so.1 #17 0x00007f13635e33ba in start_thread () from /lib/libpthread.so.0 #18 0x00007f1362ba5fcd in clone () from /lib/libc.so.6 #19 0x0000000000000000 in ?? ()
  19. But.. all thread in same core? o will support multicore?
  20. Since 3.2.2a... core is same inestable with or without mtmaps... but good CPU use of all procesors Greetings
  21. Some question... this patch will be compatible with mtmaps? Best Greetings =)
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