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kingdutka

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Everything posted by kingdutka

  1. I know this isn't about THIS forum, but I'm sure a lot of you know that the UDB forums are having issues right now... Does anyone know where I can get their latest update packs? I'm just looking to see if they have anything newer than update pack 392...
  2. Must be #3, "other", which doesn't make any sense.. What "other" options are there?? I tried changing: LoginDatabaseInfo = "127.0.0.1;3306;root;mangos;realmd" To: LoginDatabaseInfo = "127.0.0.1;3306;root;DER;realmd" And the server won't even come on, so I certainly am editing the correct one. Also did a file search (Ctrl+F) for "PlayerStartLevel" and found NO duplicates. Seriously, I've been running my server for over 2 years now and I have a Bachelor's Degree of Science in a computer related field. I've spent the last 18 years of my life in front of a computer... The point is, I know what I am doing so let's skip the obvious stuff here... (Sorry if that all sounds rude or harsh, I am under waaaaay more stress than I can handle atm...)
  3. I had changed my StartPlayerLevel to 10 for a while to give my server a little boost. It worked perfectly, everyone was starting at level 10. I went back into the config file today, changed the StartPlayerLevel back down to 1, shut the server completely off, turn it back on, and make a new character... It's level 10!! I checked 5 times and I definitely changed my config file to say 'StartPlayerLevel = 1'. I also checked my server.log file and see absolutely nothing out of the ordinary... WTF?
  4. When I first turn on Git Gui, a message pops up saying I have 750 loose objects, would I like to compress? I choose yes and get 3 errors: error: failed to unpack compressed delta at offset 33554393 from .git/objects/pack/pack-70efc277b33c4d793c629dc95c50173842d5a433.pack error: failed to read object 304e941b51245a2ccea6c4c9011a078d47d927e6 at offset 33554389 from .git/objects/pack/pack-70efc277b33c4d793c629dc95c50173842d5a433.pack fatal: object 304e941b51245a2ccea6c4c9011a078d47d927e6 is corrupted If I do a fetch, then merge, the solution still compiles just fine, but last time I ran the Git Gui, it said I had 500 loose objects. I'm worried about that ballooning uncontrollably since I am unable to compress these loose objects...
  5. Are you sure it was fixed for ALL roll types? I played for about 5 minutes and got a 100 on a "Need" roll which gave me the "Needy" achievement. I then tried 'greed' rolls for the next hour or so and got several 99 but no 100. I just wanted to check with you on this before I waste another hour for nothing... Please also confirm on "disenchant" rolls... EDIT: I found the code myself and verified it is changed to urand(1,100) for both Need and Greed rolls. Either I got REALLY lucky the first time, or REALLY unlucky the next 600 times, but either way, still trying for the Greedy Achievement Thanks!!
  6. Just wanting to know if anyone has actually seen a "100" roll while in a group using Mangos? I've rolled 99 a few times, but never 100 and just wondering if I'm wasting my time trying for the Needy and Greedy Achievements...
  7. ....and now I'm not getting experience points any more... IDK what happened there... Fixed this one. DBCEnum had to change max level to 255. I had the STRONG_MAX_LEVEL at 255 and that WAS working, but had to change the others as well, DEFAULT_MAX_LEVEL and there was another between there that was set to 100, something for GMs, I forget off-hand. Anyway, I set all 3 to 255 and getting XP once again
  8. Found an issue... Battlegrounds won't let me join and I am fairly certain it's due to being above level 80. (Currently I am 87). I'm looking into it....
  9. I recall playing on the pay servers over a year ago and seeing dragon heads hanging in Stormwind. My research suggests those were from completing quests such as the Onyxia Attunement. My research also suggests those quests have been removed. So.... Does that mean no more dragon heads hanging in Stormwind and Orgrimmar? I did go and kill Onyxia, loot the head, and turn it in, but nothing hanging in the city...
  10. On WoWHead.com: http://www.wowhead.com/achievement=500 According to this, the achievement ID is 500. Looking in the 'achievement_criteria_requirement' table, there is no 'criteria_id' of 500.
  11. I found the 'difficulty_entry_1' for Mal'Ganis: 31217 I then checked 'achievement_criteria_requirement' table and have no idea what the 'criteria_id' is for the "Culling of Stratholme" achievement. However, arranging the table by 'value1', I can confirm that there is no entry for '31217'. So now... do I make a new entry? If so, what 'criteria_id' do I give it?
  12. Is there a master list of all the achievements and their "Mangos Status"? I am finding quite a few achievements that don't work and would like to get them fixed as much as anyone else, but I also don't want to repeat posts about broken achievements... Some of these seem like there is no reason at all for them not to work... One such example is "The Culling of Stratholme". I killed Meathook, Chrono-Lord Epoch, Salramm the Fleshcrafter, and Mal'Ganis, but I didn't get any credit for Mal'Ganis. I tried spawning every available "Mal'Ganis clone" I could find, but none of them worked. Also, NONE of the Heroic achievements are working for me. I put my dungen to heroic mode and in GM mode, walked to all the bosses. GM Command '.npc info' revealed that the boss is using the same GUID as the non-heroic version... I tried spawning all available versions and killing them, but still no credit... There are tons of other achievements not working, but I don't want to go through and post them all if there is already a list somewhere....
  13. After completing lots of quests today: Congratulations, you have reached level 84! You have gained 926 hit points and 434 mana. You have gained 1 talent point. Your Strength increases by 2. Your Agility increases by 2. Your Stamina increases by 2. Your Intellect increases by 2. Your Spirit increases by 2. Looks good to me!
  14. Ok so... I just turned in 1 quest as a level 83 Mage and POOF, I am level 255 and my stats don't seem any different... Sorry guys, gotta take this "back to formula".... Problem solved and really simple! Example: Code for health/mana was basically saying "If current level's health = 0, set current level's health to: current level health x 1.1" Clearly, anything multiplied by 0 will equal 0, therefore.. the code is doing nothing at all... Changed code to "If current level's health = 0, set current level's health to: previous level's health x 1.1" Voila! I did notice 1 thing that will adversely (and temporarily) effect your stats. Using the GM Command to de-level myself, my stats were not correct. An easy fix was to set my level to 1, log out, log back in, then GM level back to 83. Voila, my stats are "spot on". Code link in first post updated!
  15. Hmmm, not a bad idea! I think maybe I'll "flesh it out" a little more first, try to get it as close to "Blizzlike" as possible. Granted, Blizz doesn't really have THIS particular feature, but... "If they did have support for higher levels, what would the stats be like" kind of thing. I've got the knowledge and skill to put it together, now I just need some available time....
  16. 404 Error, file not found.
  17. Hmmm, thanks! But honestly.. does it REALLY matter? Highlighter is just for 'readability' anyway... EDIT: Regardless, I updated OP with your link. Thanks again!
  18. OP updated and link to new code for DIFF included. Enjoy!
  19. Does it matter which language highlighter I use? EDIT: Der! "BASH"!!
  20. Ok, I have a DIFF patch! What is the preferred method of delivery to the forum? Attached to first post, or paste the contents into [ code ] tags?
  21. Question: After applying these changes, I cannot update MaNGOS. I get the following: error: Entry 'src/game/ObjectMgr.cpp' not uptodate. Cannot merge. Is there something I need to do to get it to update without needing to remove my custom code? EDIT: I tried to no avail, then Git told me to commit, so I did, and it updated... Seems to me that committing would force my changes onto everyone else's files... I thought only people on the "Mangos Dev Team" could commit? At any rate, I feel it's an improvement over using previous level data which actually doesn't increase any of your stats at all, so... Hope I didn't make anyone mad.....
  22. Well said. So if there is to be any learning going in, it will be on my end, learning how to make the patch! I'll get on that when I have some time. I didn't 'ask' for a donation really, just put it out there that it's a possibility if anyone feels inclined to do so.
  23. That's cool, but IMO, people don't learn using patches... You guys need to see exactly what the code is doing so you can modify it to fit your needs, and so you can actually learn something (for those of you that could use some learning anyway )
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