kolomati
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Everything posted by kolomati
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As far as i know those encounters that do not kill a boss have a server side spell casted. For example four horsemen encounter in Naxxramas: pPlayer->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, 59450, 0); with proper SQL entries to actually check if it was 10 or 25 man: INSERT INTO `achievement_criteria_requirement` (`criteria_id`,`type`,`value1`,`value2`) VALUES ('7192', '12', '0', '0'), ('7193', '12', '1', '0'); Regards.
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Add this to Player.cpp: diff --git a/src/game/Player.cpp b/src/game/Player.cpp index e818df5..5caeb02 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -2399,6 +2399,9 @@ void Player::GiveXP(uint32 xp, Unit* victim) if(!isAlive()) return; + if(HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_XP_USER_DISABLED)) + return; + uint32 level = getLevel(); // XP to money conversion processed in Player::RewardQuest Regards.
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What bug does the patch fix? What features does the patch add? It lets the one disable creating Heroic Characters in the configuration file mangosd.conf. According to the conf file tip: At the moment it is not possible to set this value to 0, because it gets automatically adjusted back to 1 by the server, so you cannot disable Heroic Characters creation. For which repository revision was the patch created? 9766 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. Forum search did not show any results. Who has been writing this patch? Please include either forum user names or email addresses. [email protected] diff --git a/src/game/World.cpp b/src/game/World.cpp index 30b093a..679e502 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -568,7 +568,7 @@ void World::LoadConfigSettings(bool reload) // must be after CONFIG_UINT32_CHARACTERS_PER_REALM setConfigMin(CONFIG_UINT32_CHARACTERS_PER_ACCOUNT, "CharactersPerAccount", 50, getConfig(CONFIG_UINT32_CHARACTERS_PER_REALM)); - setConfigMinMax(CONFIG_UINT32_HEROIC_CHARACTERS_PER_REALM, "HeroicCharactersPerRealm", 1, 1, 10); + setConfigMinMax(CONFIG_UINT32_HEROIC_CHARACTERS_PER_REALM, "HeroicCharactersPerRealm", 1, 0, 10); setConfig(CONFIG_UINT32_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING, "MinLevelForHeroicCharacterCreating", 55);
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What bug does the patch fix? What features does the patch add? The patch allows using mounts in dungeon map 595 (CoT: Culling of Stratholme). For which repository revision was the patch created? 9246 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. Didn't find any. Who has been writing this patch? Please include either forum user names or email addresses. me Patch: http://paste2.org/p/629530 Regards.
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MaNGOS: 8558 ScriptDev2: 1422 UDB: 382 + http://udbforums.org/index.php?topic=14328 Tested WSG, started and ended correctly. 10 testers on both sides. Everything has spawned and despawned correctly. Flags were properly placed, doors were fine. Events work perfectly well. Haven't crashed for me on a "loaded" server. Regards.
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Great job !
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