kyle1
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To Syenet: There's no need to log bot actions to understand what happens during combat. Just look at the code and you'll see that combat performance cannot be efficient now. All class AIs use same idea - spell sequences. Usually there are three of them. Bot iterates over one sequence and switches to another one. I wonder if this code was written by bots as well... If you know a bit of C++ then fixing combat for a chosen class wouldn't be a big problem. Playerbot has most of functionality required in combat. To fix compilation try to add this to PlayerbotAI class: typedef std::list<uint64> BotLootList; typedef std::list<uint32> BotSpellList; Blueboy probably forgot to include typedefs into last commit.
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When posting about compile errors make sure you have copied compiler output into your message. This will make devs' life a bit easier
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A stupid question
kyle1 replied to Auntie Mangos's topic in OldInstallation, configuration & upgrades
There is a benefit of keeping SQL updates as separate files - anyone can update MaNGOS database to revision he/she needs. Automating updates is great but writing executables will make people on other platforms sad. Maybe a python script? -
[discussion] Movement generators - allow real stacking
kyle1 replied to Schmoozerd's topic in OldCore modifications
Thank you for your work. Once again you're fixing stuff I'm interested in Playerbot mod will greatly benefit if you implement RangedChaseMMGen, cos right now there is no clean way to make ranged combat bots to follow their targets. -
If "my mmaps system" is faramir118's project then there's nothing to force. Pathfinding works fine for bots. If "jumpin around" means "teleporting while moving" then mmaps has nothing to do here. It's a playerbot problem which I hope will be solved soon. Cheers.
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These are the words that should have appeared in the first post. There is no need to take it personally.
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Then it's a hack which never lands master.
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Wait for blueboy or me to update github repo. Current MaNGOS revision in portal repository is 10720 and yours is 10744. And portal does not crash for me. Looking at your log and previous post about merge conflict, I can say that problem is in Object class. Maybe it is MaNGOS problem, maybe Playerbot one, or maybe it is your merge problem.
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Fix pushed. I can't really test it cos I have no VC, but error log was verbose enough to see the problem. GCC is not so picky as VC... sometimes
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Please post compilation errors here. Latest portal code works fine for me.
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[10759][DEV] Correct resetting orientation when mob reachedHome
kyle1 replied to Schmoozerd's topic in ... acceptedOld
Thanks, Schmoozerd. Your patch should also help Playerbot mod. Bot orientation update is a long standing problem there. -
Oh man. Press SHIFT when buying several items from vendor.
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I've updated Lynx3d's patch to revision 10667. Link: http://paste2.org/p/1070438
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Bots should have same quality mounts as their master has. For example if your mage has 100% ground mount and hunter has only 60% one, then he won't mount at all after master.
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I believe it is way it should work. You can read blue post about buff stacking http://www.wowwiki.com/Buff#Buffs.2C_debuffs.2C_and_raid_stacking_in_WotLK
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