Lamarr
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MaNGOS switch to support 3.3.3a (11723)
Lamarr replied to Auntie Mangos's topic in OldAnnouncements & news
Wow. You guys just keep getting faster, seriously. The patch hasn't even been out for two weeks yet! I remember when it used to be that you actually had to downgrade your client to work with MaNGOS. This has really come a long way since then. -
Manually applied on 9632 as per the first post in the thread, works perfectly fine. Should work for any version, really, as long as the aura behavior doesn't change fundamentally.
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I'm using Linux too, but I still get segfaults, so it doesn't seem to be purely a Windows issue. Also, a clean Core + ScriptDev2 compile hasn't ever crashed for me at all, so I'm pretty positive it has to be an ahbot thing.
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I think I'm merging merging the right repository (git://github.com/Naicisum/mangos.git ahbot), but maybe there are errors I don't know about. Git says everything is fine, but I'll try running git mergetool and see if anything turns up. I'll gladly provide a dump if you tell me how to get one. As I said, I don't know squat about C++ coding, so I've got no idea where to find it.
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I can confirm that ahbot causes segmentation faults with Mangos rev9609. I've tried compiling with and without ahbot multiple times, and every time I compile the git pull from Naicisum's repository, Mangos will crash with a segfault after a few seconds of running. Compiling as such works fine though, no errors at all after merging the mangos.conf.dist.in manually. It used to work fine the last time, when I used the ahbot.patch you posted here in the thread, so I have no idea what could be wrong. GDB says that some thread related to the player.cpp is crashing, but I'm not familiar with debugging C++ and have no idea what this could mean.
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