Two machines, worldd runs alone on X2 3ghz with 6GB.
Vmaps disabled only for not-instanced world (0,1, 530 mapids), vmaps are still bugged like hell and create massive spell lag if globally enabled (tested recently again), not to mention the crazy memory consumption.
Recent revisions have some lag issues again, before i had no lag at all. Gonna check what latest revision is like any soon.
You are running windows, right? Atm it seems like that mangos + ACE + win -> fail
**edit
Ah before i forget
Without mtmaps the cpu consumption for mangos threads at 1k players was like
12% net
12% net
80% main
(i assume)
now it is like
12% net
12% net
40% main
20% map
20% map
(might be even less on map threads, i have no real numbers in mind atm)
The load is slightly higher but there is at least no more thread that gets fucked because a single core can't deliver the required performance.