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leak

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Everything posted by leak

  1. I think this stuff would qualify for an additional setting in mangos.conf. Something like "full deletion", "delinking", "deletion with pdump". Having over 20k chars on my server, tons of noobs who regulary "accidently" delete their stuff (however that is possible) and a database which can take it, i'd really appreciate some flexibilty on char deletion. # CharDeletion # Character Deletion Behavior # Default: 0 - Full deletion without restoration point # 1 - Deletion with pdump of the character # 2 - Delinking, char gets delinked from the account, name gets freed up and appears as deleted ingame # #################################################################################################################### CharDeletion = 0 Just some template for further thoughts.
  2. Sounds good. Only thing that needs to be taken into consideration is that the charname keeps reserved without the deletion. So there should be done some sort of renaming to deleted chars because some ppl might want to delete chars to free up the name again. Should be removed from friendslists, etc. before ofc.
  3. You made it through the registration so we can assume you have some sort of reading ability. http://en.wikipedia.org/wiki/Brainstorming Start here please.
  4. Very very good idea indeed. The problem with those sql dumps is that when the db layout changes you already got additional work to do to get your dumps applied again.
  5. And why is that? Absolutly seconded.
  6. Little OT, how to get that line working? Running SD2 730 and mine looks like that: Using script library: Revision [unknown] Unknown Unknown (Unix)
  7. Using gui tools you can pretty much generate a patch out of every commit. With gitq you can do this just by rightclick the commit.
  8. Or gitq less ugly but also less powerful.
  9. and our good old friend #3 0x00000000007537f7 in MapInstanced::GetInstance (this=<value optimized out>, obj=<value optimized out>) at ../../../src/game/MapInstanced.cpp:126 http://paste2.org/p/93112 same rev as above I really wish someone with more insight into mangos could look into those crashes, they've been here for ages. I have no idea if they are coming from custom patching or what else from. I'm stepping in the dark here..
  10. .pinfo on console for two different chars killed the worldd each time. * 7 Thread 0x42c5c950 (LWP 9283) Player (this=0x42c598e0, session=0x0) at ../../../src/game/Player.cpp:265 http://paste2.org/p/92669
  11. Mangos: 0a6fbc SD2: 720 patches: arena, anticheat, procflag And another warlock killed our server.. 7 Thread 0x40b8a950 (LWP 9140) Spell::DoAllEffectOnTarget (this=0x7f5e8bb834e0, target=0x50) at ../../../src/game/Spell.cpp:976 http://paste2.org/p/92327 Please can somebody look into this stoneold bug.
  12. Good too see someone is taking care about the usability. Sadly by now Tortoise >> every single GIT app for windows. Well console is ok too but who can deny the nice patch merging and error solving support it has. I think what is even more important than getting SVN back is the version number issue: "Hey i run 27890e2d86134b93f15fafd206addf38a5fe0b49 what are you running?" Well just big question mark. SHA1 might be nice for keeping the source sane but for humans it is just a pain in the ass and provides you NO information at all. atm the .server info returns unkown version too so if you just have binaries you don't even know what is going on. I think a linear 5 digit number (e're already at 6k with the 4 digit one) would be very nice for usability, you watch it and you get an idea what version you are running and how old it is. Maybe apply such a number for every checkin/merge at the master branch cause that branch is linear anyways (i think?!) I'd also use those 5 digit numbers for patches on the forums which don't have an forked mangos branch.
  13. Just tested on retail: Sheep was gone after i left instance again. Sheeped a Mob in front of instance portal, jumped in, jumped out, mob was free. **edit If you are sheeped and that sheep runs into a portal you don't start zoning on retail. If your sheep debuff fades while you are past that portal and start moving then you get zoned immediately. (Same with fear) Other similar spells mostly inhibit movement.
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