Lidka
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Hello " Iam experiencing with big team unbalances issues on Blizzards servers and blizz developers are ignores a good and effective ideas from us . ( Alterac Valley 20vs40 games after theyr patch 2.4 ). I played as 60 lvl . There was a nice pvp games on this bracket ( no qick zerg enemy bases.)" I would like help with this issue to yours Mango project with some ideas. Becouse i have not skill in C programming but somthing can read from source code with helps . Can you tell me where is queue system code in Mango project ? I see somthing in Battleground.cpp file. There is that code is "this code isn't efficient and its idea isn't implemented yet". There are some ideas on Blizzard suggestions forums. : http://forums.wow-europe.com/thread.html?topicId=3779161471&sid=1&pageNo=3 _______________________________________________________________________________________ message for blizz developers : Resolutions can be very easy: For lower queue time : remove limits that players can join into max 2 separate battlegrounds. For team balances : Only small set of queued players will receive a dialogue box noting that the instance is ready. (5 horde and 5 aliance players can join into battle for Alterac Valley at one time) IT is very easy it make balanced with very low queue waiting time. Why you didnd make relevant change for low queue time and balaned teams yet ??? It so hard it make it .
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