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Lord X-Press

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  1. Core: 7796 SD2: 1056 OS: Debian Lenny ======================================== MANGOS-WORLDD CRASH: 2009-05-07 22:34:26 ======================================== 2009-05-07 22:34:23 ERROR:CreatureEventAI: EventMap for Creature 5982 is empty but creature is using CreatureEventAI. 2009-05-07 22:34:23 ERROR:CreatureEventAI: EventMap for Creature 5991 is empty but creature is using CreatureEventAI. 2009-05-07 22:34:23 ERROR:CreatureEventAI: EventMap for Creature 8675 is empty but creature is using CreatureEventAI. 2009-05-07 22:34:23 ERROR:CreatureEventAI: EventMap for Creature 5991 is empty but creature is using CreatureEventAI. 2009-05-07 22:34:23 ERROR:CreatureEventAI: EventMap for Creature 5991 is empty but creature is using CreatureEventAI. 2009-05-07 22:34:23 ERROR:CreatureEventAI: EventMap for Creature 8300 is empty but creature is using CreatureEventAI. 2009-05-07 22:34:23 ERROR:CreatureEventAI: EventMap for Creature 8675 is empty but creature is using CreatureEventAI. 2009-05-07 22:34:23 ERROR:CreatureEventAI: EventMap for Creature 8675 is empty but creature is using CreatureEventAI. 2009-05-07 22:34:23 ERROR:CreatureEventAI: EventMap for Creature 8675 is empty but creature is using CreatureEventAI. 2009-05-07 22:34:23 ERROR:CreatureEventAI: EventMap for Creature 5993 is empty but creature is using CreatureEventAI. 2009-05-07 22:34:23 ERROR:CreatureEventAI: EventMap for Creature 5991 is empty but creature is using CreatureEventAI. 2009-05-07 22:34:23 ERROR:CreatureEventAI: EventMap for Creature 5990 is empty but creature is using CreatureEventAI. 2009-05-07 22:34:23 ERROR:CreatureEventAI: EventMap for Creature 5993 is empty but creature is using CreatureEventAI. 2009-05-07 22:34:23 ERROR:CreatureEventAI: EventMap for Creature 5992 is empty but creature is using CreatureEventAI. 2009-05-07 22:34:23 ERROR:CreatureEventAI: EventMap for Creature 5992 is empty but creature is using CreatureEventAI. 2009-05-07 22:34:23 ERROR:CreatureEventAI: EventMap for Creature 5990 is empty but creature is using CreatureEventAI. 2009-05-07 22:34:23 ERROR:CreatureEventAI: EventMap for Creature 5988 is empty but creature is using CreatureEventAI. 2009-05-07 22:34:23 ERROR:CreatureEventAI: EventMap for Creature 5988 is empty but creature is using CreatureEventAI. 2009-05-07 22:34:23 ERROR:CreatureEventAI: EventMap for Creature 7734 is empty but creature is using CreatureEventAI. 2009-05-07 22:34:23 ERROR:CreatureEventAI: EventMap for Creature 5988 is empty but creature is using CreatureEventAI. [Thread debugging using libthread_db enabled] [New Thread 0xb74b76c0 (LWP 30813)] [New Thread 0xb74b6b90 (LWP 30816)] [Thread 0xb74b6b90 (LWP 30816) exited] [New Thread 0xb74b6b90 (LWP 30817)] [New Thread 0xb6b72b90 (LWP 30818)] [New Thread 0xb6372b90 (LWP 30819)] [New Thread 0xb3009b90 (LWP 30820)] [Thread 0xb3009b90 (LWP 30820) exited] [New Thread 0xaf148b90 (LWP 30821)] [New Thread 0xb3009b90 (LWP 30822)] [New Thread 0xae948b90 (LWP 30823)] [New Thread 0xae148b90 (LWP 30824)] [New Thread 0xad948b90 (LWP 30825)] [New Thread 0xad148b90 (LWP 30826)] Program received signal SIGSEGV, Segmentation fault. [switching to Thread 0xaf148b90 (LWP 30821)] Pet::CastPetAura (this=0x167cd0c8, aura=0xf78814c) at /usr/include/c++/4.3/bits/stl_tree.h:973 973 if (!_M_impl._M_key_compare(_S_key(__x), __k)) 12 Thread 0xad148b90 (LWP 30826) 0xb772539c in epoll_wait () from /lib/libc.so.6 11 Thread 0xad948b90 (LWP 30825) 0xb772539c in epoll_wait () from /lib/libc.so.6 10 Thread 0xae148b90 (LWP 30824) 0xb78c3c08 in pthread_cond_timedwait@@GLIBC_2.3.2 () from /lib/libpthread.so.0 9 Thread 0xae948b90 (LWP 30823) 0xb78c3c08 in pthread_cond_timedwait@@GLIBC_2.3.2 () from /lib/libpthread.so.0 8 Thread 0xb3009b90 (LWP 30822) 0xb76ef0ac in nanosleep () from /lib/libc.so.6 * 7 Thread 0xaf148b90 (LWP 30821) Pet::CastPetAura (this=0x167cd0c8, aura=0xf78814c) at /usr/include/c++/4.3/bits/stl_tree.h:973 5 Thread 0xb6372b90 (LWP 30819) 0xb78c3c08 in pthread_cond_timedwait@@GLIBC_2.3.2 () from /lib/libpthread.so.0 4 Thread 0xb6b72b90 (LWP 30818) 0xb78c3c08 in pthread_cond_timedwait@@GLIBC_2.3.2 () from /lib/libpthread.so.0 3 Thread 0xb74b6b90 (LWP 30817) 0xb78c3c08 in pthread_cond_timedwait@@GLIBC_2.3.2 () from /lib/libpthread.so.0 1 Thread 0xb74b76c0 (LWP 30813) 0xb78c0492 in pthread_join () from /lib/libpthread.so.0 #0 Pet::CastPetAura (this=0x167cd0c8, aura=0xf78814c) at /usr/include/c++/4.3/bits/stl_tree.h:973 auraId = <value optimized out> #1 0x0826fbbf in Pet::CastPetAuras (this=0x167cd0c8, current=true) at ../../../src/game/Pet.cpp:1823 pa = (const PetAura *) 0xf78814c owner = (class Unit *) 0xa134f3a0 #2 0x08270d1b in Pet::LoadPetFromDB (this=0x167cd0c8, owner=0xa134f3a0, petentry=<value optimized out>, petnumber=1078966, current=<value optimized out>) at ../../../src/game/Pet.cpp:298 ownerid = <value optimized out> result = (QueryResult *) 0x1d2b0fe0 fields = (Field *) 0x1731415c summon_spell_id = 13481 spellInfo = <value optimized out> is_temporary_summoned = false pet_number = 1078966 map = (class Map *) 0xb4700018 guid = <value optimized out> px = 1633.4812 py = -1037.78711 pz = 73.290657 petlevel = 75 savedhealth = 8068 savedmana = 0 #3 0x0829a8ae in Player::ResummonPetTemporaryUnSummonedIfAny (this=0xa134f3a0) at ../../../src/game/Player.cpp:19901 NewPet = (class Pet *) 0x167cd0c8 #4 0x08406bbe in WorldSession::HandleDismountOpcode (this=0x1cf17cb8) at ../../../src/game/MiscHandler.cpp:1578 No locals. #5 0x0837f759 in WorldSession::Update (this=0x1cf17cb8) at ../../../src/game/WorldSession.cpp:204 packet = (WorldPacket *) 0x1c58f758 currTime = <value optimized out> #6 0x08372c83 in World::UpdateSessions (this=0xb5a06848, diff=96) at ../../../src/game/World.cpp:2702 No locals. #7 0x0837656d in World::Update (this=0xb5a06848, diff=96) at ../../../src/game/World.cpp:1512 No locals. #8 0x08119d28 in WorldRunnable::run (this=0xb46ca600) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 96 realCurrTime = 482915480 realPrevTime = <value optimized out> prevSleepTime = 75 #9 0xb78f9d91 in ZThread::ThreadImpl::Dispatch (parent=0x854b370, impl=0xb46ed2c0, task= {<ZThread::CountedPtr<ZThread::Runnable, ZThread::AtomicCount>> = {_count = 0xaf148394, _instance = 0x0}, <No data fields>}) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #10 0xb78fa2e6 in run (this=0xbf84b3f4) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #11 0xb78ff46b in _dispatch (arg=0x1526ea10) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #12 0xb78bff3b in start_thread () from /lib/libpthread.so.0 No symbol table info available. #13 0xb7724bee in clone () from /lib/libc.so.6 No symbol table info available.
  2. Thats not right, mangos push these accounts down to 3. (GM level is 8 and ingame its only 3)
  3. Hey there, atm we have 4 Acclevel, 0,1,2,3. Why only 4? Could we not implement a open-end system? Would be nicer for creating ranks for different GM and workgroups.
  4. I would prefer cmake, cmake is only for linux users but i think that is the only discussable plattform for a change ^^ Cmake is very very easy to handel, only 3 commands needed for an compile. And it doesnt waste arround with any files like automake.
  5. Thats correct, but you asked for bottelnecks, and the biggest bottleneck is a unoptimized DB, when youre mysql process stucks mangos can't do anything against this...multiprocessing might be better for multirealm system and there performance, but has no effect on the mysql service
  6. Youre DB, check it with Jet Profiler and find spikes and there reasons
  7. There are many 1 klick tools for them ^^
  8. For many chars is that a bit many console typing ^^ You can select the needed data and write them to an parallel table (or dump into a file) which you can put on an an different server, and when you need only parts of the data back,take the same core which is running on youre mainserver and create a chardump...or if you need the hole data export them all back...
  9. Nope, it worked in an earlyer Version of mangos (i think it was befor implementing the 2 side auction house feature, befor this the option in config was named AllowTwoSideTrade and worked as it named)
  10. Do the new, backtraces will bring the crash problems up to the surface (like in ACE) and we will have more perfomance *hopefully*
  11. I use this patch with 39 other patches including Arena, Procflags, Multithread and Ace Netcode, it works fine with Uptimes arround 1,5 Days So I don't think its not maded for using with other patches ^^ That can not be the reason for not adding into SVN.
  12. Tested with Arena and Procflags patch, works fine....20h Uptime. one question,after flagging a point,should there spawn any NPC's of youre fraction?
  13. Yeah, course he forgot to implement all new files ^^
  14. No you can't go back course there is no quest shown...thats like looping and like w12x said not supported, or you reset the state value in the game_event_save
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