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Malachi

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  1. Know however that modifying those lines will affect ALL raids, not just ICC. Just so you know... =)
  2. Hi, I'll try to resume: On official server, Blink never fails like it does on MaNGOS: it'll always teleport you as far as your character's LOS to the ground allows (maxing at 20 ft. (25 with Glyph) with some restrictions on areas' ends. That means: a) If you're face up to a wall you'll blink, but still be at the same place, stuns and roots removed. b) Your character doesn't have a LOS to the ground under objects (chests, pillars, etc.) and you can't blink ON objects. You either blink up to them or blink pass them (depends if you see the ground on the other side). c) When you jump, your character is considered "jumping" as long as its altitude is equal or higher to its starting point's : he is considered "falling" afterward (try jumping a cliff with Slow Fall on...you'll understand). "Jumping" only rises up your LOS source, allowing you to see pass objects or terrain you wouldn't have otherwise. d) Changes in the area's texture will block your blinking if you can't see and blink pass them. That's why you stop at cliffs when you jump-n'-blink (as long as you're not considered "falling") and why you stop at buildings' edges. e) When falling, Blink will take you 20/25 feet in front of you, keeping the same altitude (z). f) Blink always stop your horizontal and vertical mouvement momentum. It also resets the fall-off distance. g) Blinking in water is like blinking in mid-air while "falling": you can't gain "altitude" by blinking while swimming. Here. With these rules, you should have everything to code a good patch. =) Tell me if I forgot anything...
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