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manofwar95

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Posts posted by manofwar95

  1. when I run where is openssl it displays the following, which one should I point to?

    system-xenonproject:~# whereis openssl

    openssl: /usr/bin/openssl /usr/share/man/man1/openssl.1ssl.gz

    I downloaded OpenSSL from their website, configured and installed it but the same directories appeared /usr/bin/openssl is the executable not the libs/directory.

  2. I was trying to compile MaNGOS today, and upon configuring it I had an error, the OpenSSL Libraries could not be found

    | CMake Error at cmake/FindOpenSSL.cmake:104 (message):

    | Could not find OpenSSL libraries! Please install the library before

    | continuing

    | Call Stack (most recent call first):

    | CMakeLists.txt:205 (find_package)

    But I do have the OpenSSL Libraries installed, when I do "apt-get install openssl" it tells me I have them and that there is nothing to be installed/done.

  3. I certainly hope it is!

    Still haven't seen any working code from this brainstorm, but maybe a few neurons will connect in someone's gray matter and they'll hit upon a solution.

    Hopefully so, there has been a few codes over the months so hopefully a mixture, or maybe a new code will fix it. I am learning C/C++ so some of it makes sense but really I am just calling for the community to fix this bug.

  4. - Removed link to client picture, they are not allowed here.

    - @Topic: This is (by now) a database problem, crackm mentioned on udb forums that he has proper dataz which will be included in next udb update pack.

    I suggest patience until this one will be released ;)

    Thanks, and I didn't know we couldn't post pictures of the clients? I was just trying to take screenshot of the bug, anyway, thanks!

  5. I don't normally stick my nose where it doesn't belong, and coding and bugs are ABSOLUTELY a place my nose doesn't belong, but this post made me mad!

    DK's will not be able to advance, unless they grind experience, which would we be impossible since you can't even go on the ground yet until at least a couple other quests after this one

    This is not true. You can easily use the GM function ".questcomplete [questID/shift-click quest]" to complete this quest and advance the DK plotline. Also, if you don't want to complete the quest and you really chose to grind, there are the ".tele [locID/loc plain name]" and the ".gm fly on" codes to get you wherever you want to go. To anyone having trouble with a quest because coding doesn't support it, GM functions always work to bypass the issue. Just my two cents.

    -Lith

    This post made you mad? Seriously?!? GM commands should never be considered a fix for any bug, ever. Bringing in a GM is a last resort that should only be used when things are so FUBAR'ed that no other workaround exists.

    As for the bug itself. I remember back when Mangos first supported WOTLK. At the time, I let my friend playtest on my server and his response was "This mangos thing is pretty cool, but the eye doesn't work so I can't play as a death knight" I've never played as a Death Knight before, as the class never interested me, but my response back then was "Mangos just started supporting WOTLK, so many bugs should be expected. But since death knights are the new class for WOTLK, I'm sure it will be a very high priority quest fix and will be dealt with soon". We left it at that and I never thought about it since. To hear that it still hasn't been dealt with is a little surprising and I understand what manofwar95 is saying. You would figure this request/issue would be brought up on a regular basis. I guess no one else plays Death Knights either :P

    EXACTLY!!!!!!!

  6. AFAIK the problem right now is getting from *the eye has been summoned* to *the player is now possessing it*.

    Right, now if I am not mistaking MaNGOS doesn't have NPC possession, correct? For this to work I guess it will have to be made..

  7. How about instead of talking about it, someone does something? Things tend to happen when people do things to fix problems.

    Well, let's collaborate! How can we resolve this bug? As mentioned some coding has been done on SD2's part.

  8. I don't normally stick my nose where it doesn't belong, and coding and bugs are ABSOLUTELY a place my nose doesn't belong, but this post made me mad!

    DK's will not be able to advance, unless they grind experience, which would we be impossible since you can't even go on the ground yet until at least a couple other quests after this one

    This is not true. You can easily use the GM function ".questcomplete [questID/shift-click quest]" to complete this quest and advance the DK plotline. Also, if you don't want to complete the quest and you really chose to grind, there are the ".tele [locID/loc plain name]" and the ".gm fly on" codes to get you wherever you want to go. To anyone having trouble with a quest because coding doesn't support it, GM functions always work to bypass the issue. Just my two cents.

    -Lith

    So why whats to stop you for doing that with every quest? My point here is that it's a bug, and not everyone will know how to do that command, or maybe there is someone with out GM level 3. It's a bug, let's fix it, resolve it, move on.

  9. I want to know how it's possible to keep MaNGOS online when you exit putty, I know what you all are thinking "USE SCREEN", "SCREEN YOU NOOB", "YEAH WHAT THE GUY SAID, USE SCREEN" My answer is I HAVE! but now, for some reason, when I have my server up in a screen session and I try to login to it says unable to connect! Odd, but when I stopped using screen I can connect fine?

  10. MaNGOS: 11836 (latest)

    UDB: 402 (latest)

    SD2: also latest..

    As discussed here (http://www.scriptdev2.com/project.php?issueid=1313),

    The Archerus Eye does not work, meaning, DK's will not be able to advance, unless they grind experience, which would we be impossible since you can't even go on the ground yet until at least a couple other quests after this one.. really I am shocked to see this issue go so long in the core with out and resolve.

    F.A.Q:

    • Q: Why are you posting this on MaNGOS forums:
    • A: If you read the whole discussion on sd2, it requires some core modification

    PICTURE OF BUG, if you didn't understand what I meant about the bug.

    http://i43.servimg.com/u/f43/12/63/27/30/captur10.jpg

    ScriptDev has begun some development for it.. but there is nothing we can do with this until the core supports it..

    http://paste2.org/p/1749574

  11. Most of the queries could also be combined together. For example:

    DELETE FROM `creature_questrelation` WHERE `quest` IN (999105, 900001, 999102, 999103, 999104, 999025, 999030, 999033, 999034, 999037, 999039, 999040);

    instead of individual DELETEs. And you can REPLACE multiple rows at the same time.

    Hmm, I will try merging them, try to make it as clean and as simple as possible. :o

  12. Greetings;

    I have been working on a simple teleporter script that teleports to various locations, it's entirely DB, which means your core can already be compiled, and you will still be able to apply the teleporter. If you want to add or remove locations it's very easy to setup, everything is pretty self explanatory, enjoy. :D

    P.S: Feel free to modify the code to suit your needs or wants.

    -- CODE --

    [url]http://pastebin.com/2hdbXt1U[/url]
    

  13. I want to know if it is possible to make GM island a "Sanctuary zone" so that players, cannot attack players of an opposing faction, I am thinking that some of this is client side, if it is impossible, is there some other way to restrict PvP from occuring there?

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