manofwar95
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Posts posted by manofwar95
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3.5.5a is the supported patch of the OFFICIAL MaNGOS repository, other "branches" of MaNGOS support patch versions 2.4.3 as well as 1.12.1. Just want to stress that MaNGOS does not support cataclysm or any patch OVER 3.5.5a, any one looking for cataclysm support should go somewhere else. The best way to download them is to torrent them off the internet, or just let the blizzard installer patch your client until it reaches patch number 3.5.5a
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Thanks, and sorry.
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Not sure if this belongs here, or on sd2 forums, but how am I to apply the sd2 patches on MaNGOS one, I've tried git apply and git am? What's the command to do it, on both of those they say the file does not exist? Thanks.
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I cannot connect to my server.
FAQ:
Did you set your IP in realmlist in DB: Yes
Are you using a router or a firewall: No
What does it say when you try to connect: Connecting... disconnected from server
What operating system are you using: Ubuntu Linux
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If you compile ace locally with the one provided by mangos there wont be any collision and if the ace globally installed is new enough it will work with mangos so there are no problems at all with that, since ace is just a library its cool ;D (Thats atleast how i understood it, try and see mt friend) ;D
- LilleCarl
Alright I will give it a try
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I am installing and configuring ACE, for my own projects. I just want to know if a system-wide ACE installation/configuration will interfere with the version of ACE built in with MaNGOS. Thanks in advance!
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I was attempting to compile a teleporter, and got this error
Linking CXX shared library libmangosscript.so
CMakeFiles/mangosscript.dir/scripts/custom/custom_creatures.cpp.o: In function `SendDefaultMenu_TeleportNPC(Player*, Creature*, unsigned int)':
custom_creatures.cpp:(.text+0x30): multiple definition of `SendDefaultMenu_TeleportNPC(Player*, Creature*, unsigned int)'
CMakeFiles/mangosscript.dir/scripts/world/TeleportNPC.cpp.o:TeleportNPC.cpp:(.text+0x30): first defined here
CMakeFiles/mangosscript.dir/scripts/custom/custom_creatures.cpp.o: In function `GossipSelect_TeleportNPC(Player*, Creature*, unsigned int, unsigned int)':
custom_creatures.cpp:(.text+0x24a0): multiple definition of `GossipSelect_TeleportNPC(Player*, Creature*, unsigned int, unsigned int)'
CMakeFiles/mangosscript.dir/scripts/world/TeleportNPC.cpp.o:TeleportNPC.cpp:(.text+0xbc0): first defined here
CMakeFiles/mangosscript.dir/scripts/custom/custom_creatures.cpp.o: In function `GossipHello_TeleportNPC(Player*, Creature*)':
custom_creatures.cpp:(.text+0x2600): multiple definition of `GossipHello_TeleportNPC(Player*, Creature*)'
CMakeFiles/mangosscript.dir/scripts/world/TeleportNPC.cpp.o:TeleportNPC.cpp:(.text+0xd20): first defined here
collect2: ld returned 1 exit status
make[2]: *** [src/bindings/scriptdevzero/libmangosscript.so] Error 1
make[1]: *** [src/bindings/scriptdevzero/CMakeFiles/mangosscript.dir/all] Error 2
make: *** [all] Error 2
If you need to take a look at the c++ script go ahead..
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Lol mangos forums got hacked one day apparently.
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Is there any where revision number 5? I can only find revisions in the thousands on that link
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ah.. the golden days
http://web.archive.org/web/20051208025316/http://www.mangosproject.org/forum/
keep compiling!
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Oooh let me get on MSN than haha
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where do you get the source code for some of the ancient revisions like the one that supports client 1.6.0, that sounds interesting to try.
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just in case you did not get my PM, my MSN is [email protected]
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I could probably assist you better in a instant messaging chat, so if you dont mind that then contact me in private
- LilleCarl
Sure, I can give you both the chance to actually log on my VPS and see my configurations, but just to reinstate what I've said earlier, I've tried it on two operating systems, and self compiled or pre-compiled(repack)
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Have you forwarded all needed ports (the realmlist port should be the missing one in this case) (because i think you are running this at home?)
- LilleCarl
I've forwarded the ports many times, and I've tried it on ubuntu and on windows! I don't know why I can't connect. I'm hosting from a VPS (vpsland.com) to make it even stranger, i have also tried using trinity with similar results. I am currently using Windows Server 2008 standard, I've turned off my firewall (for testing), so that is not a factor, at all. As I said it's a VPS, there is no router. I get past account authentication, and then hang at loading character list, or success or, connecting. Very strange, I am very aggravated by this problem.. 8.(
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I don't know, why don't you ask on THEIR forums at http://udw.altervista.org/zeroproject
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it was something with gentoo, i've since replaced and compiled fine. but now I have a new problem realm looping.
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I cannot login to my server, I double-click the realm and it will attempt to connect, and bring me back to the realmlist. I have the .conf files set up, and in the realmlist table in the realmd database I set the IP to the server IP (external)
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gentoo has GCC, and it won't compile on it.
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Verified on:
Ubuntu (latest)
Arch
CentOS
are these the only supported OSes? that can't be right?
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$: make
Well using the $ as sign for root is rather unique, most commonly used is the #. Doubt that there is a distribution shipping a command $ for root. The tbbvars says that there is a command in line 28 that does not exist. I don't build zero have a look at the file and see whats the source of the problem. Maybe you have to install another package or need an updated version.
Regards
Skirnir
The symbol "$" is unique because I built my own GNU/Linux operating system, but it is based off of Ubuntu, and still runs everything ubuntu (server edition) does. I also tried on Gentoo and it didn't work.
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Permission denied
Guess you checked out as root. Chown and chmod should help. First got to mangosfolder and "# chown -r username *" and afterwards exit su and you should be able to build as user. Another not recommended option would be to compile as root user.
Regards
Skirnir
I was building it as the root user, and that still doesn't explain the tbbvars.sh errors.
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After running cmake in, /build. Then running make command. I get this error. Please help thanks.
$: make
Scanning dependencies of target genrev
[ 0%] Building CXX object CMakeFiles/genrev.dir/src/tools/genrevision/genrevision.cpp.o
Linking CXX executable genrev
[ 0%] Built target genrev
Scanning dependencies of target revision.h
[ 0%] Built target revision.h
Scanning dependencies of target TBB_Project
[ 0%] Creating directories for 'TBB_Project'
[ 0%] No download step for 'TBB_Project'
[ 0%] No patch step for 'TBB_Project'
[ 0%] No update step for 'TBB_Project'
[ 0%] No configure step for 'TBB_Project'
[ 0%] Performing build step for 'TBB_Project'
: command not founde_tbbvars.sh: line 28:
: command not founde_tbbvars.sh: line 28:
: command not founde_tbbvars.sh: line 28:
: command not founde_tbbvars.sh: line 28:
[ 0%] Performing install step for 'TBB_Project'
[ 0%] Completed 'TBB_Project'
[ 2%] Built target TBB_Project
Scanning dependencies of target ACE_Project
[ 2%] Creating directories for 'ACE_Project'
[ 2%] No download step for 'ACE_Project'
[ 2%] No patch step for 'ACE_Project'
[ 2%] No update step for 'ACE_Project'
[ 2%] Performing configure step for 'ACE_Project'
/bin/sh: /sources/zero/dep/ACE_wrappers/configure: Permission denied
make[2]: *** [dep/ACE_wrappers/ACE_Project-prefix/src/ACE_Project-stamp/ACE_Project-configure] Error 126
make[1]: *** [dep/ACE_wrappers/CMakeFiles/ACE_Project.dir/all] Error 2
make: *** [all] Error 2
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.unaura 45033
its in your characters.character_aura database, you just have to look up the character guid
That actually worked.
[Acid bug] Disable move flag
in OldBug reports
Posted
Nice find ]