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marcelomax

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Everything posted by marcelomax

  1. Just a detail: The sieges can jump on press space bar!! lol But the patch working great! I ll wating for core support mount+vehicle to player!
  2. No problemo. This is a great job. We ll test and post feedback for you
  3. Well... it gave me a lot of work. I just copy/paste from .rej files to .cpp files where every line rejected would must be placed. I ever did this until someone place updated patches ... ever work! Works in AH, vehicle, Dual Spec and others... Now... my real life "patience" skill level up!!
  4. This "Mammoth" is that Traveller's Tundra Mammoth buyed in Dalaran giving the mounts? Have any magic to do it get work? See... I've compiled a clean mangos rev 9570 and 9571 with your vehicle patch posted yesterday. I have success on compilation but the mounts like in Argent Tournament don't work and personal mount Traveler's Tundra Mammmoth not working too. My steps: - rev 9570 compiled using your 9565 vehicle patch - installed clean UDB and updated to last rev for UDB and Core - updated all DB to last sql from 9570 - then ... the v01_vehicle_tables and v02_vehicle_data on mangos database. i've tryed using SD2 last updates too... any hint?? Sorry for my english.
  5. You diserves a great and very cold coke! Thanks for patch
  6. Compiling now and testing and drinking coke!
  7. Well... then let's buy him a coke to speed up his work!!! Thank you for information. Ill be waiting.
  8. Just need some update to get compatible with mangos master 9550. Having some errors with clear mangos in patch applying
  9. The patch working to me with vehicles, but how i can do with mammoth and chopper? Any instruction specific to it? Thank you
  10. I 've compiled 9285 and 9286, clean and with pacth (vehicle, ahbot, sd2, dualspec) and both compilation still have segmentation fault in less than 60 sec. Any help to solve this? Thanks
  11. Cool... not bad idea about a new game table... i want add some teles where only GM can go ... i ll looking for more information about this command, new table etc.. new sugestions is welcome! Ty for help.
  12. We can change the use of tele to separate locations by gmlevel? Something like: .tele stormwind (gmlevel 1) .tele dalaran (gmlevel 2) someone can help me to customize that? Ty MMax
  13. Just removing? woohoo... Thanks I'll compile tonight again!
  14. Someone can fix the compilation for last rev? in 8386 i've got error "not declared" on MovementHandler.cpp ty
  15. Nice work.. i think... this forum already need some new look some thing like that "hestia" style or another... See that http://www.phpbb.com/styles/demo/3.0/index.php?style_id=39 \\o/
  16. someone can provide this patch from begin to the end? thank you
  17. Ohh very good too. I'm learning C++ then i'm toooooooo noob... and too many x,y,z in code make me confuse! Thank you for answer!
  18. lol I don't want scripterros in my scripts I think if this changes may fix the mobs flying and floating when try hit the chars...
  19. Somone can give me a short explain about this commit? What they do? http://github.com/mangos/mangos/commit/ebb003086a44764d1b14af34d7b89eb217b0292e Thank you
  20. Sorry for my "noob" question: This job make the ground enemies stay in ground and not climb in the air for attack player??
  21. Question: this now have all changes from the branch 3.0.8 ? have many differences between brances 3.0.3 and 3.0.8 ? Now core accept only 3.0.8 or can accepct client 3.0.3 ? Thank you.
  22. any updates for this cool patch? i can "pull"' it sucessfully but i get error on compilation!
  23. Any news on this patch to make some new tests??
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