marcelomax
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Posts posted by marcelomax
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No problemo. This is a great job. We ll test and post feedback for you
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9571 made the patch incompatible... i don't know how you managed to compile it
i managed to fix it, but i'm not using a clean MaNGOS and fixed it by hand so i can't make you guys a patch file...you can still check what i did though http://github.com/Darkrulerz/Hellscreamcore/commit/52856bc5a676eca8e127b18d4a74720c9b177fb2#diff-2
Well... it gave me a lot of work. I just copy/paste from .rej files to .cpp files where every line rejected would must be placed.
I ever did this until someone place updated patches ... ever work! Works in AH, vehicle, Dual Spec and others...
Now... my real life "patience" skill level up!!
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and it's time for the new patch
Take the updated vehicle patch for MaNGOS rev.9562 (source code)
download link: http://filebeam.com/d3e364596ff25c7e8901f9a56eaa0e8c
Edit:
already has a double seat for 'Mammoth' and 'Salvaged Chopper'
now they will be able to ride by two players (driver and passenger).
important: (only need to re-import the file: v02_vehicle_data.sql again).
breaking news:
vehicle patch for MaNGOS rev.9565
This "Mammoth" is that Traveller's Tundra Mammoth buyed in Dalaran giving the mounts?
Have any magic to do it get work?
See...
I've compiled a clean mangos rev 9570 and 9571 with your vehicle patch posted yesterday. I have success on compilation but the mounts like in Argent Tournament don't work and personal mount Traveler's Tundra Mammmoth not working too.
My steps:
- rev 9570 compiled using your 9565 vehicle patch
- installed clean UDB and updated to last rev for UDB and Core
- updated all DB to last sql from 9570
- then ... the v01_vehicle_tables and v02_vehicle_data on mangos database.
i've tryed using SD2 last updates too...
any hint??
Sorry for my english.
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You diserves a great and very cold coke!
Thanks for patch
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Compiling now and testing and drinking coke!
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Well... then let's buy him a coke to speed up his work!!!
Thank you for information. Ill be waiting.
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Just need some update to get compatible with mangos master 9550. Having some errors with clear mangos in patch applying
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The patch working to me with vehicles, but how i can do with mammoth and chopper? Any instruction specific to it?
Thank you
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I 've compiled 9285 and 9286, clean and with pacth (vehicle, ahbot, sd2, dualspec) and both compilation still have segmentation fault in less than 60 sec.
Any help to solve this?
Thanks
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Cool... not bad idea about a new game table...
i want add some teles where only GM can go ... i ll looking for more information about this command, new table etc..
new sugestions is welcome!
Ty for help.
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We can change the use of tele to separate locations by gmlevel?
Something like:
.tele stormwind (gmlevel 1)
.tele dalaran (gmlevel 2)
someone can help me to customize that?
Ty
MMax
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@@ -591,16 +591,14 @@ void WorldSession::HandleRequestVehicleSwitchSeat(WorldPacket &recv_data) if(!vehicleGUID) // something wrong here... return; if(Vehicle *vehicle = ObjectAccessor::GetVehicle(vehicleGUID)) { - CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+1); uint64 guid = 0; if(!recv_data.readPackGUID(guid)) return; - CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+1); int8 seatId = 0; recv_data >> seatId; if(guid) { @@ -642,16 +640,14 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data) { MovementInfo mi; ReadMovementInfo(recv_data, &mi); //_player->m_movementInfo = mi; - CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+1); uint64 guid = 0; if(!recv_data.readPackGUID(guid)) return; - CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+1); int8 seatId = 0; recv_data >> seatId; if(guid) {
Just removing? woohoo... Thanks
I'll compile tonight again!
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Someone can fix the compilation for last rev?
in 8386 i've got error "not declared" on MovementHandler.cpp
ty
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Nice work..
i think... this forum already need some new look
some thing like that "hestia" style or another...
See that
http://www.phpbb.com/styles/demo/3.0/index.php?style_id=39
\\o/
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eeeeeeee!!! Thanks!
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someone can provide this patch from begin to the end?
thank you
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Ohh very good too.
I'm learning C++ then i'm toooooooo noob... and too many x,y,z in code make me confuse!
Thank you for answer!
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lol
I don't want scripterros in my scripts
I think if this changes may fix the mobs flying and floating when try hit the chars...
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Somone can give me a short explain about this commit?
What they do?
http://github.com/mangos/mangos/commit/ebb003086a44764d1b14af34d7b89eb217b0292e
Thank you
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Sorry for my "noob" question:
This job make the ground enemies stay in ground and not climb in the air for attack player??
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Coooll!!
I'll go compile now!!!
Thanks
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Question:
this now have all changes from the branch 3.0.8 ?
have many differences between brances 3.0.3 and 3.0.8 ?
Now core accept only 3.0.8 or can accepct client 3.0.3 ?
Thank you.
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any updates for this cool patch?
i can "pull"' it sucessfully but i get error on compilation!
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Any news on this patch to make some new tests??
Vehicles (Dev)
in OldCore modifications
Posted
Just a detail: The sieges can jump on press space bar!! lol
But the patch working great!
I ll wating for core support mount+vehicle to player!