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marx123

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Everything posted by marx123

  1. ye i need xp one i tryed myslf but failed still trying and learning:D
  2. for latest scriptdev2 it gives 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1202) : error C2065: 'NewScript' : undeclared identifier 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1203) : error C2065: 'NewScript' : undeclared identifier 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1203) : error C2227: left of '->Name' must point to class/struct/union/generic type 1> type is ''unknown-type'' 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1204) : error C2065: 'NewScript' : undeclared identifier 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1204) : error C2227: left of '->GetAI' must point to class/struct/union/generic type 1> type is ''unknown-type'' 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1205) : error C2065: 'NewScript' : undeclared identifier 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1205) : error C2227: left of '->RegisterSelf' must point to class/struct/union/generic type 1> type is ''unknown-type'' 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1207) : error C2065: 'NewScript' : undeclared identifier 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1208) : error C2065: 'NewScript' : undeclared identifier 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1208) : error C2227: left of '->Name' must point to class/struct/union/generic type 1> type is ''unknown-type'' 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1209) : error C2065: 'NewScript' : undeclared identifier 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1209) : error C2227: left of '->GetAI' must point to class/struct/union/generic type 1> type is ''unknown-type'' 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1210) : error C2065: 'NewScript' : undeclared identifier 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1210) : error C2227: left of '->pGossipHello' must point to class/struct/union/generic type 1> type is ''unknown-type'' 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1211) : error C2065: 'NewScript' : undeclared identifier 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1211) : error C2227: left of '->pGossipSelect' must point to class/struct/union/generic type 1> type is ''unknown-type'' 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1212) : error C2065: 'NewScript' : undeclared identifier 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1212) : error C2227: left of '->RegisterSelf' must point to class/struct/union/generic type 1> type is ''unknown-type'' 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1214) : error C2065: 'NewScript' : undeclared identifier 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1215) : error C2065: 'NewScript' : undeclared identifier 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1215) : error C2227: left of '->Name' must point to class/struct/union/generic type 1> type is ''unknown-type'' 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1216) : error C2065: 'NewScript' : undeclared identifier 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1216) : error C2227: left of '->GetAI' must point to class/struct/union/generic type 1> type is ''unknown-type'' 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1217) : error C2065: 'NewScript' : undeclared identifier 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1217) : error C2227: left of '->pQuestAccept' must point to class/struct/union/generic type 1> type is ''unknown-type'' 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1218) : error C2065: 'NewScript' : undeclared identifier 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1218) : error C2227: left of '->RegisterSelf' must point to class/struct/union/generic type 1> type is ''unknown-type'' 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1220) : error C2065: 'NewScript' : undeclared identifier 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1221) : error C2065: 'NewScript' : undeclared identifier 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1221) : error C2227: left of '->Name' must point to class/struct/union/generic type 1> type is ''unknown-type'' 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1222) : error C2065: 'NewScript' : undeclared identifier 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1222) : error C2227: left of '->GetAI' must point to class/struct/union/generic type 1> type is ''unknown-type'' 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1223) : error C2065: 'NewScript' : undeclared identifier 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1223) : error C2227: left of '->RegisterSelf' must point to class/struct/union/generic type 1> type is ''unknown-type'' 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1225) : error C2065: 'NewScript' : undeclared identifier 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1226) : error C2065: 'NewScript' : undeclared identifier 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1226) : error C2227: left of '->Name' must point to class/struct/union/generic type 1> type is ''unknown-type'' 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1227) : error C2065: 'NewScript' : undeclared identifier 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1227) : error C2227: left of '->GetAI' must point to class/struct/union/generic type 1> type is ''unknown-type'' 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1228) : error C2065: 'NewScript' : undeclared identifier 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1228) : error C2227: left of '->RegisterSelf' must point to class/struct/union/generic type 1> type is ''unknown-type'' 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1230) : error C2065: 'NewScript' : undeclared identifier 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1231) : error C2065: 'NewScript' : undeclared identifier 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1231) : error C2227: left of '->Name' must point to class/struct/union/generic type 1> type is ''unknown-type'' 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1232) : error C2065: 'NewScript' : undeclared identifier 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1232) : error C2227: left of '->pGOHello' must point to class/struct/union/generic type 1> type is ''unknown-type'' 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1233) : error C2065: 'NewScript' : undeclared identifier 1>..\\scripts\\eastern_kingdoms\\scarlet_enclave\\ebon_hold.cpp(1233) : error C2227: left of '->RegisterSelf' must point to class/struct/union/generic type 1> type is ''unknown-type''
  3. hmm tyed it but getting 3>..\\..\\src\\game\\Group.cpp(1847) : error C2248: 'Unit::m_TotemSlot' : cannot access private member declared in class 'Unit' 3> c:\\mangos1\\src\\game\\Unit.h(2020) : see declaration of 'Unit::m_TotemSlot' 3> c:\\mangos1\\src\\game\\Unit.h(1119) : see declaration of 'Unit' mabye you know whats wrong?
  4. hehe:D still learning but thanks anyway
  5. hehe thats awsome ye gonna learn full c++ and thanks for letting me know that its possible to convert it and btw mabye you have time to convert another one to c++ to thanks:D
  6. its possible but only with server side dbc edits whats not allowed here
  7. ofc im learning myself reading some books and some guides from net but im not that pro yet... http://pastebin.com/TsH25AWv http://pastebin.com/8vDdHPmZ
  8. oke so my question is is it possible to convert lua scripts to c++ for mangos example like we all know mangos is more complicated then arc or whatever else so mabye someone wanna join me and lets starting converting lua custom scripts to c++ (for mangos) that mangos users can have some fun.. im not that good in c++ but mabye anyone is intrested helping out
  9. togai if it works can ya post .patch file mabye..thanks
  10. really can anyone update it
  11. hehe weird to ask but can anyone update it to latest mangos...thanks
  12. if i add this to core then its done? diff --git a/src/game/Group.cpp b/src/game/Group.cpp index 4090d91..69f6cb2 100644 --- a/src/game/Group.cpp +++ b/src/game/Group.cpp @@ -290,6 +290,16 @@ bool Group::AddMember(const uint64 &guid, const char* name) player->SendRaidDifficulty(true); } } + // Group Interfactions interactions (test) + if(sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GROUP)) + { + Group *group = player->GetGroup(); + if(Player *leader = sObjectMgr.GetPlayer(group->GetLeaderGUID())) + { + player->setFactionForRace(leader->getRace()); + sLog.outDebug( "WORLD: Group Interfaction Interactions - Faction changed (AddMember)" ); + } + } } player->SetGroupUpdateFlag(GROUP_UPDATE_FULL); UpdatePlayerOutOfRange(player); @@ -335,6 +345,12 @@ uint32 Group::RemoveMember(const uint64 &guid, const uint8 &method) data << uint64(0) << uint32(0) << uint32(0) << uint64(0); player->GetSession()->SendPacket(&data); } + // Restore original faction if needed + if(sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GROUP)) + { + player->setFactionForRace(player->getRace()); + sLog.outDebug( "WORLD: Group Interfaction Interactions - Restore original faction (RemoveMember)" ); + } _homebindIfInstance(player); } @@ -391,6 +407,12 @@ void Group::Disband(bool hideDestroy) player->SetOriginalGroup(NULL); else player->SetGroup(NULL); + // Restore original faction if needed + if(sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GROUP)) + { + player->setFactionForRace(player->getRace()); + sLog.outDebug( "WORLD: Group Interfaction Interactions - Restore original faction (Disband)" ); + } } // quest related GO state dependent from raid membership
  13. hey i have little poblem i get 10>..\\..\\src\\game\\Level2.cpp(4031) : error C3861: 'extractPlayerTarget': identifier not found and i no idea what i have to change:D can anyone help me out mabye thanks
  14. tryd to fix it but changing HandleReloadReservedNameCommand(""); HandleReloadMangosStringCommand(""); HandleReloadGameTeleCommand(""); in patch to HandleReloadCommandCommand((char*)""); HandleReloadReservedNameCommand((char*)""); HandleReloadMangosStringCommand((char*)""); HandleReloadGameTeleCommand((char*)""); this didint do anything can anyone help me out?
  15. hmm i get error on (vehicle + multiseat_mounts): error:Patch failed src/game/level3.cpp:74 error:src/game/level3.cpp patch does not apply can anyone help me out what i have to change thanks:D
  16. it would be awsome if anyone can uploda .patch file first page one is down...thanks
  17. stupid to ask but i need to do like this? i never get clear the git commands:D git pul git://github.com/BThallid/mangos.git
  18. thanks dude it worked and shadez he was right i edited conf file restarted apache and so on it didint work i needed to do like ashen said so thanks again
  19. hmm if anyone want and can help me out can anyone upload somewere totaly confd armory becos i still get that error whateva i do or try i get other armory working but its dead project hmm ye problem for me is .htaccess what i added from what rar if its not added i get Not Found The requested URL /armory/maintenance.xml was not found on this server so anyone know what can be the prob? thanks
  20. ye i discovered that but i got it working as trinkets and decided to add themas trinkets becos i can add stats and stuff to some:D
  21. hmm nice to see someone helps me out but i dont think with only this change it will work
  22. no if this patch would go in the core with no errors then no need for custom items flying mounts same items can fly everywere just click on mount items and fly my custom items solution: i explain what i did made totaly custom weapon with custom id but with it you cant use skills but you see model what ya added to it now i got unused weapon id list choosed correct unused id all was oke until i were ingame and saw the wep model what werent same what i added when i made it , so i edited server side item.dbc searched the unused id what i used for my wep and there was a model field so i changed it to what i wanted in begginning when i made the custom wep...i hope you guys understand my english sux a bit
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