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Maxxie

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Everything posted by Maxxie

  1. Since this report was about vampiric touch i guess so
  2. Vampiric touch seems to have the same problem Conflagrate has. I fixed this problem with this in Unit::SpellDamageBonus in the custom damage switch: case SPELLFAMILY_PRIEST: { if (spellProto->Id == 64085) return pdamage; break; } I think it's too hacky for git, but seems to work as a tempfix.
  3. I think that maybe something like this can be used for Fingers of Frost: http://github.com/dragonshard/mangos/commit/61bb25e2012bdc41b173747752c481c4cba4b7de
  4. I think that either the first argument of EnergizeBySpell should be removed or this patch should be used instead. http://www.pastebin.org/18920 Anyway nice catch, i wasn't able to find the bug until i saw your fix
  5. What bug does the patch fix? What features does the patch add? Fixes the queries used by the arena team handler. For which repository revision was the patch created? 8269 Patch provided by Ebrithil Git: http://github.com/dragonshard/mangos/commit/4741eea3428111042f015e736f54638e31523cf8
  6. What bug does the patch fix? What features does the patch add? If the Vampiric Touch is dispelled it will cause damage to the afflicted target. For which repository revision was the patch created? 8095 Git: http://github.com/dragonshard/mangos/commit/6ff5b6a8f0ba48cfd6be59e2fe399daecf358ed4
  7. I implemented rapture like this http://github.com/dragonshard/mangos/commit/8340798cebab72966b6c3d9975eb2535e91f87e8 but I'm not sure if cooldown applies just to one or both effects. (Patch was made for my repository so it's not compatible without adjusting, just to share how I would work that...)
  8. That's the old part, if you see the autoattack as been corrected in another post of this thread. Anyway if you say so then I'll have to find a way to tell the client that it has to block those spells... Any help/suggestion is welcome EDIT: I was sure I posted it here... Sorry , Anyway to resolve the autoattack problem is just to remove the "void Aura::HandleAllowOnlyAbility(bool apply, bool Real)" part.
  9. What bug does the patch fix? What features does the patch add? It causes Renewed Hope buff to be triggered at Power Word: Shield cast only. For which repository revision was the patch created? 7996+ Diff: http://pastebin.com/f6ac37ef
  10. Shouldn't the target energize part proc at shield remove too?
  11. I've got a patch for that http://github.com/dragonshard/mangos/commit/789dde1234606327e5fc5dc092494f7a1d398170
  12. Yeah I know but seems like it doesn't work properly... I tryied with backstab for instance and it does deal double damage EDIT: I think it works correctly with white damage, the problem seemed to occour just with rogue's abilities
  13. What bug does the patch fix? What features does the patch add? It fixes the bug that causes Blade Flurry to attack twice the same target if there isn't any other target in area. For which repository revision was the patch created? 7809 Who has been writing this patch? Me Git: http://github.com/dragonshard/mangos/commit/c79ad2fcf1e93563eaee01080a3eb8247fdcd3d9
  14. Actually it has a chance this way... RemoveSpellbyDamageTaken doesn't remove directly but rolls a chance to remove the aura. That's why you have to pass the damage as a parameter.
  15. I edited this a little and corrected a bug in the Cheat Death spell that caused it to activate even if the damage recieved was absorbed by other auras (in this case, the ones that were checked after cheat death). Diff: http://pastebin.com/f36e0a24d
  16. What bug does the patch fix? What features does the patch add? This fix implements the spell Guardian Spirit. For which repository revision was the patch created? 7733. Who has been writing this patch? Me. Git: http://github.com/dragonshard/mangos/commit/eb905b90d4d3d5a526f89e05870acce75266b9b2
  17. I thought it worked that way too, but seems like it should heal oncast instead that onabsorb... Or so I was told Besides it should use spell 56160 to heal the target.
  18. Well, if it's on spellcast then your're right... Just be sure to exclude Arcane blast from the spells that should remove the debuff EDIT: you should check if it's an harmful spell too
  19. What bug does the patch fix? What features does the patch add? It removes the Arcane Blast debuff from the caster when he casts another arcane damaging spell. For which repository revision was the patch created? 7499 Git: http://github.com/dragonshard/mangos/commit/8dbbc7b780a100aa699874de7ecdbab01468b706
  20. Wouldn't this include Frostbolts too? http://www.wowhead.com/?spell=42842
  21. From 3.0.3 it should... It does, it can't be cast if you are disarmed but makes you immune to it
  22. How about fear? I tried to fix that too but I was told it makes immune to fear too, so I'm not sure if they are the correct effects
  23. In this case... Here there is a corrected version of the patch: http://pastebin.com/f2f627196 Thank you jorooo
  24. I'm sorry, but I don't see how this should work... Doesn't Guardian spirit have 0xC0000000 as SpellFamilyFlags?
  25. I was told that it shouldn't prevent targets from auto-attacking... Can someone confirm that?
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