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Micks

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Everything posted by Micks

  1. Still with same problem in lasted rev. I'm searching on the web and found this diff --git a/src/bindings/game/Unit.cpp b/src/bindings/game/Unit.cpp --- a/src/bindings/game/Unit.cpp +++ b/src/bindings/game/Unit.cpp @@ -574,6 +574,15 @@ if (IsAIEnabled) GetAI()->DamageDealt(pVictim, damage, damagetype); + if (Aura * bloodAura = pVictim->GetAura(64568)) + { + if (pVictim->GetHealthPct() < 35) + { + int32 bp0 = bloodAura->GetEffect(0)->CalculateAmount(pVictim); + pVictim->CastCustomSpell(pVictim,64569,&bp0,NULL,NULL,true); + } + } + if (damagetype != NODAMAGE) { // interrupting auras with AURA_INTERRUPT_FLAG_DAMAGE before checking !damage (absorbed damage breaks that type of auras) +++ b/sql/updates/0062_world_fix.sql @@ -0,0 +1,1 @@ +update `spell_proc_event` set `Cooldown` = 3, `CustomChance` = 30 where `entry` = 64571; Not applied and not tested by me. maybe it helps.
  2. Prof.João has reproduced fatal error just as we were being attacked. One MP has already been sent to Vladimir. Thank you to everyone who responded to the topic.
  3. I will try to enable this option. But I am depending on being attacked to know if it worked. hehehehe
  4. I'm still doing some testing and I think they use some script like: /run if(not scm) then scm = SendChatMessage; end; function SendChatMessage(msg, type, lang, chan) scm("\\124cffff0000 \\124Hitem:19:0:0:0:0:0:0:0\\124h" ..msg.."\\124h\\124r", type, lang, chan);end; and link quests to make client fatal error. But I'm still can not reproduce any errors in mass. Is there any way to easily disable these scripts (run)? I tried putting a restriction level for join in custom channels, but could not.
  5. Hello all, Anyone know any way to send a message in a custom channel, and give fatal error into client of all the players in this channel? I am suffering these attacks a few days ago, some players create level 1 chars and join in my custom channel, ex: /join global. And sending a message that gives fatal error on everyone in the channel at that time. I activated a patch "Lexic Cutter" and I'm monitoring these channels. a message that knocked the players was this: [Adaduhiaudhd]->CHANNEL:[global] |cffffff00|Hquest:24919|h[The Lightbringer's Redemption]|h|r And all players get "fatal error". I've tried to protect me in many ways, nothing worked. Is there any way that anyone knows? Or block access to these channels by level?
  6. REV 10651 keeps giving additinal talent points when you get "Will of the Necropolis" or "Blood Gorged".
  7. hello all I'm using this version, and work fine with mangos lasted revision. from HYD repo http://paste2.org/p/965034
  8. this is not a crashlog, is just a startup log.
  9. another http://paste2.org/p/961405 http://paste2.org/p/961409
  10. mangos 10361 psdb many patches [New Thread 6237] [New Thread 6231] [New Thread 6236] [New Thread 6234] [New Thread 6233] [New Thread 6235] Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (this=0x7ff252cea080, __in_chrg=<value optimized out>) at /usr/include/c++/4.4/bits/list.tcc:72 72 __cur = static_cast<_Node*>(__cur->_M_next); #0 std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (this=0x7ff252cea080, __in_chrg=<value optimized out>) at /usr/include/c++/4.4/bits/list.tcc:72 __cur = 0x7ff252ceaa #1 ~_List_base (this=0x7ff252cea080, __in_chrg=<value optimized out>) at /usr/include/c++/4.4/bits/stl_list.h:360 No locals. #2 ~list (this=0x7ff252cea080, __in_chrg=<value optimized out>) at /usr/include/c++/4.4/bits/stl_list.h:418 No locals. #3 ~Unit (this=0x7ff252cea080, __in_chrg=<value optimized out>) at ../../../src/game/Unit.cpp:276 No locals. #4 0x000000000055fb3c in ~Creature (this=0x7ff252cea080, __in_chrg=<value optimized out>) at ../../../src/game/Creature.cpp:143 No locals. #5 0x0000000000671460 in ObjectGridUnloader::Visit<Creature> (this=<value optimized out>, m=...) at ../../../src/game/ObjectGridLoader.cpp:281 obj = 0x7ff252cea080 #6 0x0000000000670945 in VisitorHelper<ObjectGridUnloader, Creature> (this=0x7ff2627fcd60, grid=...) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:50 No locals. #7 VisitorHelper<ObjectGridUnloader, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (this=0x7ff2627fcd60, grid=...) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:57 No locals. #8 VisitorHelper<ObjectGridUnloader, GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > (this=0x7ff2627fcd60, grid=...) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:58 No locals. #9 VisitorHelper<ObjectGridUnloader, TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > > (this=0x7ff2627fcd60, grid=...) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:65 No locals. #10 TypeContainerVisitor<ObjectGridUnloader, TypeMapContainer<TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > > >::Visit (this=0x7ff2627fcd60, grid=...) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:80 No locals. #11 Visit<ObjectGridUnloader> (this=0x7ff2627fcd60, grid=...) at ../../../src/game/../framework/GameSystem/Grid.h:80 No locals. #12 ObjectGridUnloader::Unload (this=0x7ff2627fcd60, grid=...) at ../../../src/game/ObjectGridLoader.cpp:261 No locals. #13 0x000000000063e2f5 in Unload<ObjectGridUnloader> (this=0x7ff2805b8000, x=@0x7ff2627fddcc, y=@0x7ff2627fddc8, pForce=<value optimized out>) at ../../../src/game/../framework/GameSystem/GridLoader.h:68 No locals. #14 ObjectGridUnloader::UnloadN (this=0x7ff2805b8000, x=@0x7ff2627fddcc, y=@0x7ff2627fddc8, pForce=<value optimized out>) at ../../../src/game/ObjectGridLoader.h:70 y = 4 x = 0 #15 Map::UnloadGrid (this=0x7ff2805b8000, x=@0x7ff2627fddcc, y=@0x7ff2627fddc8, pForce=<value optimized out>) at ../../../src/game/Map.cpp:937 unloader = {i_grid = @0x6bf0000} grid = <value optimized out> __FUNCTION__ = "UnloadGrid" __PRETTY_FUNCTION__ = "bool Map::UnloadGrid(const uint32&, const uint32&, bool)" gy = <value optimized out> gx = <value optimized out> #16 0x000000000063e7b3 in Map::UnloadAll (this=0x7ff2805b8000, pForce=<value optimized out>) at ../../../src/game/Map.cpp:972 grid = <value optimized out> #17 0x00000000006557c3 in MapManager::UnloadAll (this=0x7ff270e350c0) at ../../../src/game/MapManager.cpp:284 No locals. #18 0x0000000000511d16 in WorldRunnable::run (this=<value optimized out>) at ../../../src/mangosd/WorldRunnable.cpp:89 realCurrTime = 2291282253 realPrevTime = 2291282253 prevSleepTime = 45 #19 0x00000000008b50dc in ACE_Based::Thread::ThreadTask (param=0x7ff252ceaa) at ../../../src/shared/Threading.cpp:187 _task = 0x7ff26288e890 #20 0x00007ff289c229ca in start_thread () from /lib/libpthread.so.0 No symbol table info available. #21 0x00007ff2891d16fd in clone () from /lib/libc.so.6 No symbol table info available. #22 0x0000000000000000 in ?? () No symbol table info available. but my mangosd.conf UseProcessors = 0 ProcessPriority = 1 Compression = 1 PlayerLimit = 300 SaveRespawnTimeImmediately = 1 MaxOverspeedPings = 2 GridUnload = 0 SocketSelectTime = 10000 GridCleanUpDelay = 300000 any idea who is not grid unload?
  11. any update for this patch? not working anymore
  12. http://github.com/mangos/mangos/commit/b39a1d97ce1b41876a3c6f46a4ce57f7af77f8fd
  13. did you tried a [ .instance unbind all ] in all players before enter into instance?
  14. Mangos Rev 10095 with various patches (Insider42, Selector, Tassadar, RSA, etc...)
  15. the item http://www.wowhead.com/item=44713 still casting http://www.wowhead.com/spell=61312 and applying only 400 rep with Ebon Blade obs* not tested the patch, just confirmed the bug
  16. patch -d . -p1 < /folder/file.patch
  17. lol, I tried a lot and not know it was that simple. very thanks Insiser. I'm already here, I'll post another crashlog. Core was generated by `./bin/mangos-worldd'. Program terminated with signal 11, Segmentation fault. [New process 1159] [New process 1164] [New process 1163] [New process 1162] [New process 1161] [New process 1160] [New process 1152] [New process 1158] [New process 1155] [New process 1154] [New process 1153] #0 WorldObject::SendMessageToSetExcept (this=0x7f60c2b0a890, data=0x42803f00, skipped_receiver=0xd96c590) at ../../../src/game/Map.h:243 243 float GetVisibilityDistance() const { return m_VisibleDistance; } #0 WorldObject::SendMessageToSetExcept (this=0x7f60c2b0a890, data=0x42803f00, skipped_receiver=0xd96c590) at ../../../src/game/Map.h:243 notifier = {i_phaseMask = 3542694512, i_message = 0x7f60ea3b9224, i_skipped_receiver = 0x801} _map = (class Map *) 0x10000 #1 0x00000000007fe3fe in WorldSession::HandleMovementOpcodes (this=0x7f60d6112c40, recv_data=@0x5968f80) at ../../../src/game/MovementHandler.cpp:634 mover = (class Unit *) 0x7f60c2b0a890 plMover = (class Player *) 0x0 guid = {m_guid = 33879} movementInfo = {moveFlags = 4096, moveFlags2 = 0, time = 2363595705, pos = {x = -11619.6279, y = 646.866089, z = 59.6436386, o = 0.377780378}, t_guid = {m_guid = 0}, t_pos = {x = 0, y = 0, z = 0, o = 0}, t_time = 0, t_seat = -1 'ÿ', t_time2 = 0, s_pitch = 0, fallTime = 0, j_velocity = 0, j_sinAngle = 0.929485679, j_cosAngle = 0.368858278, j_xyspeed = 0, u_unk1 = 0} Anti_TeleTimeDiff = <value optimized out> data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 48, _storage = {<std::_Vector_base<unsigned char, std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x7f60b9b99810 "\\0010", _M_finish = 0x7f60b9b99840 "@", _M_end_of_storage = 0x7f60b9b99841 ""}}, <No data fields>}}, m_opcode = 238} Anti_TeleTimeIgnoreDiff = 10 MaxDeltaXYT = 0.0399999991 #2 0x00000000007a72b0 in WorldSession::Update (this=0x7f60d6112c40) at ../../../src/game/WorldSession.cpp:232 packet = (WorldPacket *) 0x5968f80 currTime = <value optimized out> #3 0x000000000079fbaf in World::UpdateSessions (this=0x7f60e4019580, diff=46) at ../../../src/game/World.cpp:1882 itr = {<std::tr1::__detail::_Hashtable_iterator_base<std::Pair<const unsigned int, WorldSession*>, false>> = {_M_cur_node = 0x7f60e4019580, _M_cur_bucket = 0xffffffffff600424}, <No data fields>} sess = <value optimized out> #4 0x00000000007a03d5 in World::Update (this=0x7f60e4019580, diff=46) at ../../../src/game/World.cpp:1418 autobroadcaston = 1 #5 0x00000000004f9371 in WorldRunnable::run (this=<value optimized out>) at ../../../src/mangosd/WorldRunnable.cpp:60 diff = 46 realCurrTime = 2363595705 realPrevTime = <value optimized out> prevSleepTime = 46 #6 0x000000000085129c in ACE_Based::Thread::ThreadTask (param=0x7f60c2b0a890) at ../../../src/shared/Threading.cpp:187 _task = (class ACE_Based::Runnable *) 0x7f60e7c668e0 #7 0x00007f60e9af8fc7 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #8 0x00007f60e90c859d in clone () from /lib/libc.so.6 No symbol table info available. #9 0x0000000000000000 in ?? () No symbol table info available.
  18. core: 9872 OS: Debian Db: PSDB mods: fork of insider42 branche Any Idea ?
  19. still crashing here Mangos 9605 Psdb last rev.
  20. I'm using in 8866 and works with no problem.
  21. Micks

    Death Bug

    Apply manually in src/game/Player.cpp { RegenerateAll(); } - + if (!isAlive() && !HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) + { + SetHealth(0); + } if (m_deathState == JUST_DIED) { KillPlayer(); here works perfectly I'm having some bugs when a player leaves one dead in Arena, he can not revive when it is teleported out.
  22. Any answer for this crash ?
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