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  1. Still with same problem in lasted rev. I'm searching on the web and found this diff --git a/src/bindings/game/Unit.cpp b/src/bindings/game/Unit.cpp --- a/src/bindings/game/Unit.cpp +++ b/src/bindings/game/Unit.cpp @@ -574,6 +574,15 @@ if (IsAIEnabled) GetAI()->DamageDealt(pVictim, damage, damagetype); + if (Aura * bloodAura = pVictim->GetAura(64568)) + { + if (pVictim->GetHealthPct() < 35) + { + int32 bp0 = bloodAura->GetEffect(0)->CalculateAmount(pVictim); + pVictim->CastCustomSpell(pVictim,64569,&bp0,NULL,NULL,true); + } + } + if (damagetype != NODAMAGE) { // interrupting auras with AURA_INTERRUPT_FLAG_DAMAGE before checking !damage (absorbed damage breaks that type of auras) +++ b/sql/updates/0062_world_fix.sql @@ -0,0 +1,1 @@ +update `spell_proc_event` set `Cooldown` = 3, `CustomChance` = 30 where `entry` = 64571; Not applied and not tested by me. maybe it helps.
  2. Prof.João has reproduced fatal error just as we were being attacked. One MP has already been sent to Vladimir. Thank you to everyone who responded to the topic.
  3. I will try to enable this option. But I am depending on being attacked to know if it worked. hehehehe
  4. I'm still doing some testing and I think they use some script like: /run if(not scm) then scm = SendChatMessage; end; function SendChatMessage(msg, type, lang, chan) scm("\\124cffff0000 \\124Hitem:19:0:0:0:0:0:0:0\\124h" ..msg.."\\124h\\124r", type, lang, chan);end; and link quests to make client fatal error. But I'm still can not reproduce any errors in mass. Is there any way to easily disable these scripts (run)? I tried putting a restriction level for join in custom channels, but could not.
  5. Hello all, Anyone know any way to send a message in a custom channel, and give fatal error into client of all the players in this channel? I am suffering these attacks a few days ago, some players create level 1 chars and join in my custom channel, ex: /join global. And sending a message that gives fatal error on everyone in the channel at that time. I activated a patch "Lexic Cutter" and I'm monitoring these channels. a message that knocked the players was this: [Adaduhiaudhd]->CHANNEL:[global] |cffffff00|Hquest:24919|h[The Lightbringer's Redemption]|h|r And all players get "fatal error". I've tried to protect me in many ways, nothing worked. Is there any way that anyone knows? Or block access to these channels by level?
  6. REV 10651 keeps giving additinal talent points when you get "Will of the Necropolis" or "Blood Gorged".
  7. hello all I'm using this version, and work fine with mangos lasted revision. from HYD repo http://paste2.org/p/965034
  8. this is not a crashlog, is just a startup log.
  9. another http://paste2.org/p/961405 http://paste2.org/p/961409
  10. mangos 10361 psdb many patches [New Thread 6237] [New Thread 6231] [New Thread 6236] [New Thread 6234] [New Thread 6233] [New Thread 6235] Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (this=0x7ff252cea080, __in_chrg=<value optimized out>) at /usr/include/c++/4.4/bits/list.tcc:72 72 __cur = static_cast<_Node*>(__cur->_M_next); #0 std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (this=0x7ff252cea080, __in_chrg=<value optimized out>) at /usr/include/c++/4.4/bits/list.tcc:72 __cur = 0x7ff252ceaa #1 ~_List_base (this=0x7ff252cea080, __in_chrg=<value optimized out>) at /usr/include/c++/4.4/bits/stl_list.h:360 No locals. #2 ~list (this=0x7ff252cea080, __in_chrg=<value optimized out>) at /usr/include/c++/4.4/bits/stl_list.h:418 No locals. #3 ~Unit (this=0x7ff252cea080, __in_chrg=<value optimized out>) at ../../../src/game/Unit.cpp:276 No locals. #4 0x000000000055fb3c in ~Creature (this=0x7ff252cea080, __in_chrg=<value optimized out>) at ../../../src/game/Creature.cpp:143 No locals. #5 0x0000000000671460 in ObjectGridUnloader::Visit<Creature> (this=<value optimized out>, m=...) at ../../../src/game/ObjectGridLoader.cpp:281 obj = 0x7ff252cea080 #6 0x0000000000670945 in VisitorHelper<ObjectGridUnloader, Creature> (this=0x7ff2627fcd60, grid=...) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:50 No locals. #7 VisitorHelper<ObjectGridUnloader, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (this=0x7ff2627fcd60, grid=...) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:57 No locals. #8 VisitorHelper<ObjectGridUnloader, GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > (this=0x7ff2627fcd60, grid=...) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:58 No locals. #9 VisitorHelper<ObjectGridUnloader, TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > > (this=0x7ff2627fcd60, grid=...) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:65 No locals. #10 TypeContainerVisitor<ObjectGridUnloader, TypeMapContainer<TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > > >::Visit (this=0x7ff2627fcd60, grid=...) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:80 No locals. #11 Visit<ObjectGridUnloader> (this=0x7ff2627fcd60, grid=...) at ../../../src/game/../framework/GameSystem/Grid.h:80 No locals. #12 ObjectGridUnloader::Unload (this=0x7ff2627fcd60, grid=...) at ../../../src/game/ObjectGridLoader.cpp:261 No locals. #13 0x000000000063e2f5 in Unload<ObjectGridUnloader> (this=0x7ff2805b8000, x=@0x7ff2627fddcc, y=@0x7ff2627fddc8, pForce=<value optimized out>) at ../../../src/game/../framework/GameSystem/GridLoader.h:68 No locals. #14 ObjectGridUnloader::UnloadN (this=0x7ff2805b8000, x=@0x7ff2627fddcc, y=@0x7ff2627fddc8, pForce=<value optimized out>) at ../../../src/game/ObjectGridLoader.h:70 y = 4 x = 0 #15 Map::UnloadGrid (this=0x7ff2805b8000, x=@0x7ff2627fddcc, y=@0x7ff2627fddc8, pForce=<value optimized out>) at ../../../src/game/Map.cpp:937 unloader = {i_grid = @0x6bf0000} grid = <value optimized out> __FUNCTION__ = "UnloadGrid" __PRETTY_FUNCTION__ = "bool Map::UnloadGrid(const uint32&, const uint32&, bool)" gy = <value optimized out> gx = <value optimized out> #16 0x000000000063e7b3 in Map::UnloadAll (this=0x7ff2805b8000, pForce=<value optimized out>) at ../../../src/game/Map.cpp:972 grid = <value optimized out> #17 0x00000000006557c3 in MapManager::UnloadAll (this=0x7ff270e350c0) at ../../../src/game/MapManager.cpp:284 No locals. #18 0x0000000000511d16 in WorldRunnable::run (this=<value optimized out>) at ../../../src/mangosd/WorldRunnable.cpp:89 realCurrTime = 2291282253 realPrevTime = 2291282253 prevSleepTime = 45 #19 0x00000000008b50dc in ACE_Based::Thread::ThreadTask (param=0x7ff252ceaa) at ../../../src/shared/Threading.cpp:187 _task = 0x7ff26288e890 #20 0x00007ff289c229ca in start_thread () from /lib/libpthread.so.0 No symbol table info available. #21 0x00007ff2891d16fd in clone () from /lib/libc.so.6 No symbol table info available. #22 0x0000000000000000 in ?? () No symbol table info available. but my mangosd.conf UseProcessors = 0 ProcessPriority = 1 Compression = 1 PlayerLimit = 300 SaveRespawnTimeImmediately = 1 MaxOverspeedPings = 2 GridUnload = 0 SocketSelectTime = 10000 GridCleanUpDelay = 300000 any idea who is not grid unload?
  11. any update for this patch? not working anymore
  12. http://github.com/mangos/mangos/commit/b39a1d97ce1b41876a3c6f46a4ce57f7af77f8fd
  13. did you tried a [ .instance unbind all ] in all players before enter into instance?
  14. Mangos Rev 10095 with various patches (Insider42, Selector, Tassadar, RSA, etc...)
  15. the item http://www.wowhead.com/item=44713 still casting http://www.wowhead.com/spell=61312 and applying only 400 rep with Ebon Blade obs* not tested the patch, just confirmed the bug
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