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Milk13

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Everything posted by Milk13

  1. Since we've the probem, we've disabled our firewall. I just enable it. The initial change made is And over there is floodmon : http://spamcleaner.org/en/misc/floodmon.html Maybe I must change one of :
  2. Why not. But with database it's easier to use for mostly people and doesn't need to get datas from 2 differents way.
  3. It's for people that don't know how to work crontab or are on windows. And less work than with a cron script ( depending of your cronscript ). If you do a select query each time on your full character table, it can slow down your database and decrease performance. With this patch, there is less useless query. But if you have a good cron script, it can be a solution too.
  4. Example of graph, that we can get :
  5. I just made some changes. http://github.com/MiLk/mangos/commit/6e869ec4970e049f2f63c035dfa83775847e614c
  6. We can't use uptime table because, with the actual system, it update the row, and remove the last value. And insert a new row in uptime table at each time is stupid. It's not "live" data, it's to have a collection of values to make graphs or tables. For the url tag, I thought that's automatic, but in fact, no
  7. The existing field is update each time and we can't have a historic to have graphs like this : http://www.milkshack.net/images/7-1286970935.png If your server doesn't restart for 2 days, you have one value for 2 days. With my system you've one value for each 5 minutes ( you can change the interval ). It doesn't look like a thing that could be still made.
  8. What does this patch do ? It saves in DB the number of players ingame at a particulary time, each X minutes. Each save create a new row in Database. You can use this datas to make graphs. It use a new table in realmd DB. It was actually for mangos-0.12, but we can update it for master without difficulty. The first commit is here : http://github.com/MiLk/mangos/commit/74503f3df92f692f65f91b1ca2816f74016382e8 Branch here : http://github.com/MiLk/mangos/commits/online_players Thanks for your feedback.
  9. Why don't you just make a webapp with soap wich can be use on all phones and computers ?
  10. I begin the update here : http://gist.github.com/598779 I'll update the gist when I have more data. Thx you to have pointed missing data.
  11. I work on the data for the database, but I don't plan to update the db before the next week end. I'll share my work soon.
  12. Debian Lenny x64 mangos-0.12 http://pastebin.com/WH226Tqe
  13. Debian Lenny x64 Mangos-0.12 [s0035] http://pastebin.com/gtwYQ2hx
  14. What features does the patch add? It allow the losers of the battleground "Eye of the Storm" to win a mark. For which repository revision was the patch created? mangos-0.12 [s0035] Who has been writing this patch? Please include either forum user names or email addresses. MiLk <[email protected]> diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp index 51ac442..965edef 100644 --- a/src/game/BattleGround.cpp +++ b/src/game/BattleGround.cpp @@ -623,7 +623,6 @@ void BattleGround::RewardMark(Player *plr,uint32 count) RewardSpellCast(plr,SPELL_AB_MARK_LOSER); break; case BATTLEGROUND_EY: - if (count == ITEM_WINNER_COUNT) RewardItem(plr,ITEM_EY_MARK_OF_HONOR,count); break; default:
  15. Debian Lenny x64 Mangos-0.12 [s0021] http://pastebin.com/nAL3L3j2
  16. http://getmangos.eu/wiki/Autopatching
  17. Milk13

    anti WPE

    I think that some people use this method : http://www.mmowned.com/forums/world-of-warcraft/emulator-servers/exploits-bugs/115337-wpe-way-duplicate-normal-soulbound-stack.html
  18. The crash is still here, with your commit, and my last patch. It's the same. I've not try my first idea. Maybe, the crash can come from the gcc flags that I use : "-march=native -D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -O3 -m64 -pipe -msse4.2 -DFD_SETSIZE=4096 -fno-delete-null-pointer-checks -fno-strength-reduce -fno-strict-aliasing -frename-registers -pipe" ?
  19. I think this patch is better to check the integrity of the pointer :
  20. The last crash return this : Unexpected call of Object::BuildUpdateData for object (TypeId: 4 Update fields: 1592 GUID: 3500695680 GUIDLow: 3500695680) But there is no player with this GUID, the pointer is certainly corrupted.
  21. I will try, thx. If it doesn't work, I will try this patch :
  22. It can be this commit : http://github.com/mangos/mangos/commit/2fc3f595e88d9d9a9b25f44482fe74d22d01daec that make the problem.
  23. Hi, I updated my core 3 days ago, and I get many crashs, about one crash / hour. These report are the last, that I got. http://pastebin.com/zer19UdG http://pastebin.com/xfqfgDtj http://pastebin.com/Yub7pQwG http://pastebin.com/usDqSZCx http://pastebin.com/CRA7Lk4k The problem is that the function void Map::SendObjectUpdates() call the function obj->BuildUpdateData(update_players); but obj is not detect as an WorldObject, but as a simple Object, but the core said "Unexpected call of Object::BuildUpdateData for object (TypeId: 4 Update fields: 1592)" Thx to help me.
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