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Mondo01

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Everything posted by Mondo01

  1. my guide is something like this 1900 u gaing access to relentless set plus neck, bracer, belt, etc... everything exept shoulder... and weapons with 621 spell power 701 sp weapons and shoulder are for 3v3 or 5v5 only with 2.2k + personal and team rating this is the new arena system in 3.2
  2. title says fixed, i didint check it out, but in what rev should be fixed?¿ current rev 8358-- didn't test it yet, i'll confirm later
  3. mmm, i'll like to test it, so put the correct values here about your server.... like spell power, immolate dot dmg per tick and conflagrate dmg crit and not crit...i'll post how works in mine later, but i'll like to know if is a bug on the rev or what.... dont use curse of elements or any hability that will increase the base dmg of your spell, just use fel armor and hit target with no resilence, like mobs ^^ and post plz ----- This is my test --> FEL ARMOR ONLY Rev 8342 Spell power: 1714 Hiting this npc: http://www.wowhead.com/?npc=31228 with this spell: http://www.wowhead.com/?spell=17962 as full destruction warlock did 7472 crit with conflagrate, 3700 no crit... i think is realy wrong cuz that spell power should do 6k crit max you can see it here so you think is not that easy? come on edit: forget to post: immolate dot is arround 812, i dont remember exactly, with no res
  4. no isn't ok, i just prove it with 1600 spell power es 4k not crit, 8k+ crit is bugged, can't be that easy...
  5. i'm not sure if conflagrate is bugged, but right now is making 5k dmg based on 1700 spell power, thats freaking wrong... i think is immolate, the dot dmg is arround 800 per tick(3 secs), i'll do some research and post later rev 8342
  6. can you explain what exactly this patch fix? what are queries and those things ty
  7. up i'm rolling a druid in a blizzlike server on mangos, and we need this spell
  8. "Disarm Druids are affected less by being disarmed than other classes as their attacks are made with claws and teeth. This means that often they may be affected by the Disarmed debuff, but it doesn't change their attack power or prevent them from using their special attacks. This can be rather useful in encounters such as General Rajaxx. On the other hand, sometimes the Disarmed debuff is enough to trigger an effect, as with the Ethereal Thief mobs in Karazhan." "Although bears can be disarmed, they only suffer the loss of the stats from the weapon, whereas another tank could temporarily lose their ability to use abilities that require a weapon to perform." i belive the enchants cannot be activated during disarming effects... here says "druid loss stats from weapon when disarmed" it doesn't say anyware, i just asumming does this patch works when you disarmed?, i'll try again
  9. i did some mistakes while compiling, works perfect ^^ should this patch be moved to accepted now?
  10. , you sure about that? ok i'll try again, but i just do misses with everything, even spells... if this works fine to others,should be moved to accepted patch
  11. this calculations are wrong... this is the correct spell coefficients for lifebloom [970 +(spell power*64.5/100)]*number of ticks with 1500 spell power and 3 ticks the bloom should be 1500*64.5/100=969 (970+969)*3=5817 ---------> NO CRIT thats how works likebloom...when it bloom obs: the hot works fine, the bloom not edit: last rev, lifebloom still now working Suggestion: if you ppl can, find a parcial solution for lifebloom, like to heal 5k when it finish it duration or dispelled, cuz heal for 970, and cost 1k of mana , druids have everything to lose here
  12. ok daze not, and what about aftermath? that should be removed as well The daze effect is essentially a snare, reducing movement speed by 50% http://www.wowwiki.com/Aftermath
  13. maybe blue post? i'll test it now ^^
  14. tested again... shapeshifted dont work with confusive shot anda dazed effect like typhoon, and rogues combat hability... dont work with infected wounds and afermath plzz take a look to that, will be appreciate =D
  15. i look like this have some problems in bear and cat form works fine, but i moonkin form does not give the aditional spell power that it must didn't tryied in tree of life form
  16. MaNGOS/0.14.0 (2009-08-01 15:48:59 Revision 8291 Using script library: ScriptDev2 (for MaNGOS 8190+) Revision [1290] Using World DB: UDB 0.11.5 (382) for MaNGOS 8280 with SD2 SQL for rev. 1280 i just installed the last rev and shapeshift does not remove movement imparings effects like infected wounds, take a look to that plz
  17. i just test it.... the enchants can be activated now in cat form, didn't try in bear form because this patch have a bug somewhere, in pvp you just miss when you attack, with all your offensive habilitys, melee or spell doesn't matter ... obs: in pve againts mobs and npc works fine
  18. i test it, nothing happend... tried in bear and cat form maybe i did something wrong, but i dont think so.... somebody else can test it and post the results plz? ty
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