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Mondo01

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Everything posted by Mondo01

  1. i test it, but dont work, nothing happend
  2. i think we are close to finally fix this spell ^^ thanks everyone for your contribution so far... i hope, we'll have a patch to fix this soon ^^ anyway, i'll do some research to find de exact coefficients that lifebloom takes when it blooms off, but my post above is not far away to the true, belive me
  3. the thing is that i dont have private server on mangos right now ^^ so anyone can test this plz ? ty
  4. the bloom need to be multiplied per stack like 970x3 with 3 stacks, and that number is used to the get the finla coeficients bases on you spell power... for example with 1500 spell power should be something like this... 970x3=2910 1500*64.6/100=969 2910+969=3879 so in this case shoulder heal 3879 (no crit) when it blooms...based on 1500 spell power, doesn't matter what talents you have, because the bloom can't be affected with talents chance, just the hot... this is how lifebloom works, should i post an screen or something to verify what i say?
  5. yes in 3.1 i can be activated in cat/bear form
  6. Using script library: ScriptDev2 (for MaNGOS 8078+) Revision [1218] 2009-07-16 10:52:38 [15:26:42] Using World DB: UDB 0.11.5 (381) for MaNGOS 8029 with SD2 SQL for rev. 1141 There is a bug with weapon enchants like moongose, crusader, berserking, etc... this kind of enchants are chance on melee swing to happen something, but if you strike in cat form or bear form, this enthants never works... sorry i know that my english is not very good, but i hope you all undertand this topic... can you take a look to that plz? T_T ty
  7. anyone have an idea to make lifebloom work? the spell coeficcient in the bloom is more important here... with this patch lifebloom cast nearly 1k of mana, and only heals for 970, realy shame open for ideas please T_T
  8. MaNGOS/0.14.0 (* * Revision 8141 - 9902b15f7448dae0fe466117cf6787f93299c96f) for Linux_x32 (little-endian) Using script library: ScriptDev2 (for MaNGOS 8078+) Revision [1204] 2009-07-06 21:27:55 (Unix) Using World DB: UDB 0.11.5 (381) for MaNGOS 8029 with SD2 SQL for rev. 1141 Using creature EventAI: ACID 3.0.0 - Full Release for Mangos This item [Darkmoon Card: Death] is bugged... What should do: Each time you deal damage, you have a chance to do an additional 1750 to 2250 Shadow damage. This trinket can only be activated if you deal damage, but works with healing too... try to fix that plz tks
  9. so, you're saying that there is no posible fix for this spell?
  10. up... plz take a look to this, also lifebloom doesn't crit, thats a bug too
  11. i have the same problem with a mage
  12. MaNGOS/0.14.0 (* * Revision 8099 - 10cff43e042a2f2b9701821f980c0e738ce910c5) for Linux_x32 (little-endian) Using script library: ScriptDev2 (for MaNGOS 8078+) Revision [1190] 2009-06-30 12:49:08 (Unix) Using World DB: UDB 0.11.5 (381) for MaNGOS 8029 with SD2 SQL for rev. 1141 Using creature EventAI: ACID 0.1.0 - Full Release Lifebloom Heals the target for 371 over 7 sec. When Lifebloom completes its duration or is dispelled, the target instantly heals themself for 970 and the Druid regains half the cost of the spell. This effect can stack up to 3 times on the same target. Everything exept the final healing its fine here (When Lifebloom completes its duration or is dispelled, the target instantly heals themself for 970). The HoT is enhanced by 9.5% of your spell power per stack per tick. The bloom is enhanced by 64.6% of your spell power. --> http://www.wowwiki.com/Lifebloom can you take a look to that ^^
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