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Mordaunt

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Everything posted by Mordaunt

  1. Hi Ambal, I'm using this patch without any problems. Excely, the lagspikes reduces in terms of duration. So this is for windows servers, a step into better performance. Unfortunately not completely fix for the bottleneck, but hell, every step is one, right? I'm using this patch in combination with OpenMP and one of the latest revisions before switch to 3.3.2. Thanks for your efforts. Hope to see much more from you! edit: Uptime 4 days+, with 125 testers.
  2. M2 using this combination. But that's probably not the custom patch they're talking about...
  3. Would anyone be so kind to post an updated patch? Thanks!
  4. Maybe you should first learn how GIT works before trying to do custom stuff. Mostly Freghar and Wyk3d have made a very informational section here on mangos forum called: Source Code Management. Give that section a visit and find out how to change branches
  5. Does anyone have a fixed patch for Vellums? I got this rejection but I don't know exactly what to change...Can someone help me? Thanx anyway! *************** *** 2753,2759 **** // send info to the client if(pItem) player->SendNewItem(pItem, num_to_add, true, true); // we succeeded in creating at least one item, so a levelup is possible player->UpdateCraftSkill(m_spellInfo->Id); --- 2753,2763 ---- // send info to the client if(pItem) + { + if(Item* ItemTarget = m_targets.getItemTarget()) + player->DestroyItemCount(ItemTarget->GetEntry(), 1, true); player->SendNewItem(pItem, num_to_add, true, true); + } // we succeeded in creating at least one item, so a levelup is possible player->UpdateCraftSkill(m_spellInfo->Id); edit: I'm sorry I forgot to post some more information...It is the patch which was posted here few posts up and it's spelleffect.cpp which gave this rejection on mangos revision 8541. edit2: It seems that the whole patch while compiling gives a lot of errors...anyone has a patch which works? Thanx!
  6. This is awesome mate! Definately cool to watch! :-)
  7. I wonder if that's possible. All I know is that you are right that the express version does not support openMP. Only the professional and the team version supports it... Maybe someone knows a 'hacky' way to implement it....
  8. Thanx Schnappie. I did try that I believe...ttied several things maybe those two changes you recommend was enough. I'm gonna try it again. A quick other question. Is this mangchat running good on your system? I got a few more disconnects on my server with this. Could be something else so I am jus asking.
  9. Hey there, well you have to trust me I tried everything(as far as I know). Tried all the settings in de conf files like Gridunload, vmaps etc. Did a lot of research on the mysql database settings. Have plenty of server power and very good connection(1gigabit upload ) At the moment I have some custom patches otherwise it isn't playable at all. I'm using OpenMP to have multithreaded maps and the awesome performance patches from Ambal. So...I really don't know what else to do...except for the switch to *unix...
  10. Thanks! I know enough now! Well, not enough...only about this subject and which way to go
  11. Alrighty, I have 5gig in my server so you would advise me to go for 32bit? I read that PAE(or PEA?) was enabled on 32 bit too for higher memory support I believe. But, instead of the above, there is no difference between mangos 32 or 64bit?
  12. Uhmm, well as we speak I am installing Ubuntu Server Edition. I was just wondering, is there for mangos a difference of performance between 64 or 32 bits OS? Just better to ask you guys before I got everything pretty much running and chosen the wrong install. Win2k3 was a bad chose, not a second one preferably
  13. Thanks. I do believe you guys tried everything. There a quite a few professional developers here, so it must be a big and very strange problem I guess. Well....it seems that there is nothing else left to do then kick some linux flavor on my server... Anyway, appreciate the answers here. And if someone has something to add or has a solution for this problem....please react!
  14. Porsj, thanks for you extended reply. I know you are right... I had a linux server before and never had the lag issue. Problem is that I own a physical server in a datacentre far away from my home. And once I had a kernel panic while all the hardware was working fine. Unfortunately my knowledge in linux is not very good. Just basics is not a problem but running and maintaining a server with several functions, like mailserver, web etc. etc. is something else in my opinion. That's why I decided to go for Win2k3 server just for the maintainablity and because om my -not enough- knowledge about *unix. But never expected that this could have so much effect on performance...I think it is really strange...Do the developers have a clue what it could be? Or are there 'hacks' possible for windows? Any help would be appreciated really. In the worst case I need to find some time and.....RTFM
  15. And what about Windows XP? Just asking because you mention windows server explicitly. The issue you described is here on Mangos for ages...by the time ACE threads got implemented(?)...is that the reason of the lag? Assuming ACE is the problem, is there nobody here, like derex who implemented it I believe, who can solve this issue for windows server users? Or is there a workaround maybe? (pleas don't say; use linux ) Unfortunatly I am not capable of good developing...instead of solving I will probably break more Thanks anyway! Mangos is doing great work here!
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