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Mr.Grom

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Everything posted by Mr.Grom

  1. Fix for: sWorld.BanAccount(BAN_CHARACTER,Player,duration_secs,(char*)"Cheat",(char*)"Anticheat"); QueryResult *result = LoginDatabase.PQuery("SELECT last_ip FROM account WHERE id=%u", Acc); sWorld.BanAccount(BAN_IP,LastIP,duration_secs,(char*)"Cheat",(char*)"Anticheat"); In SpellAuras.cpp GetTarget()->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
  2. On latest rev, after 10486 from spell 50227 fix from False.Genesis work thx
  3. Wrong fix because - casterGUID is never empty - Even creature corpse if ( !caster -> isAlive() || !caster-> IsInWorld()) ? "return" is wrong - Then put "break" is also wrong fix ?
  4. Tried this fixed a crash (probably a hack ) I have not repeated it Fixed
  5. Permanent crash on 10429 Registers: EAX:DBF62294 EBX:F2DDCB80 ECX:00000000 EDX:D42FCFE0 ESI:00000000 EDI:009737C0 CS:EIP:0023:0041D40F SS:ESP:002B:0B9C1C44 EBP:0B9C1C50 DS:002B ES:002B FS:0053 GS:002B Flags:00010216 Call stack: Address Frame Function SourceFile 0041D40F 00000000 std::_Tree<std::_Tmap_traits<unsigned int,SpellAuraHolder *,std::less<unsigned int>,std::allocator<std::Pair<unsigned int const ,SpellAuraHolder *> >,1> >::_Ubound+F 0049776E 00000000 Unit::DelaySpellAuraHolder+2E 007CAB52 00000000 DynamicObject::Delay+92 0077A9C0 00000000 Spell::DelayedChannel+3D0 004898AD 00000000 Unit::DealDamage+252D 0048C1A5 00000000 Unit::DealMeleeDamage+4E5 0048F39D 00000000 Unit::AttackerStateUpdate+1CD 008CE367 00000000 CreatureEventAI::DoMeleeAttackIfReady+E7 008CD917 00000000 CreatureEventAI::UpdateAI+337 004BF420 00000000 Creature::Update+7B0 004F9CAF 00000000 MaNGOS::ObjectUpdater::Visit+6F 004F9C32 00000000 VisitorHelper<MaNGOS::ObjectUpdater,Creature>+12 004F94A0 00000000 VisitorHelper<MaNGOS::ObjectUpdater,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >+10 004F8FD3 00000000 VisitorHelper<MaNGOS::ObjectUpdater,GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > >+23 004F8860 00000000 VisitorHelper<MaNGOS::ObjectUpdater,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >+10 004F54EF 00000000 Map::Visit<MaNGOS::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >+CF 004EFE47 00000000 Cell::Visit<MaNGOS::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >+67 004D9C3B 00000000 Map::Update+33B 006F4EA0 00000000 MapManager::Update+120 00650852 00000000 World::Update+832 004585BE 00000000 WorldRunnable::run+8E 009737D9 00000000 ACE_Based::Thread::ThreadTask+19 733C1864 00000000 ?invoke@ACE_OS_Thread_Adapter@@UAEKXZ+74 73DB3433 00000000 _endthreadex+44 73DB34C7 00000000 _endthreadex+D8 760BE3F3 00000000 BaseThreadInitThunk+E 77E8CFED 00000000 RtlCreateUserProcess+8C 77E8D1FF 00000000 RtlCreateProcessParameters+4E ======================== Local Variables And Parameters Call stack: Address Frame Function SourceFile 0041D40F 00000000 std::_Tree<std::_Tmap_traits<unsigned int,SpellAuraHolder *,std::less<unsigned int>,std::allocator<std::Pair<unsigned int const ,SpellAuraHolder *> >,1> >::_Ubound+F Local <user defined> 'this' Local <user defined> '_Keyval' Local <user defined> '_Pnode' Local <user defined> '_Wherenode' 0049776E 00000000 Unit::DelaySpellAuraHolder+2E Local <user defined> 'this' punting on symbol spellId punting on symbol delaytime Local <user defined> 'bounds' 007CAB52 00000000 DynamicObject::Delay+92 Local <user defined> 'iunit' Local <user defined> 'this' punting on symbol delaytime 0077A9C0 00000000 Spell::DelayedChannel+3D0 punting on symbol j Local <user defined> 'ihit' Local <user defined> 'this' punting on symbol delayReduce punting on symbol delaytime 004898AD 00000000 Unit::DealDamage+252D punting on symbol channelInterruptFlags Local <user defined> 'spell' Local <user defined> 'next' Local <user defined> 'i' punting on symbol morphSpell Local <user defined> 'vAuras' Local <user defined> 'this' Local <user defined> 'pVictim' punting on symbol damage Local <user defined> 'cleanDamage' Local <user defined> 'damagetype' Local <user defined> 'damageSchoolMask' Local <user defined> 'spellProto' punting on symbol durabilityLoss punting on symbol duel_hasEnded punting on symbol health
  6. Mr.Grom

    [BUG]Vanish

    This fix + if (m_unitTarget && m_unitTargetGUID != caster->GetObjectGuid() && + !m_unitTarget->isVisibleForOrDetect(caster, caster, false)) + m_unitTarget = NULL;
  7. Instead, the second script you can use this. /* ScriptData SDName: item_levelplayer SD%Complete: 100 SDComment: Used for Leveling characters Random SDCategory: Items EndScriptData */ #include"precompiled.h" bool ItemUse_item_levelplayer(Player* pPlayer, Item* pItem, const SpellCastTargets &pTargets) { if ((pPlayer->isInCombat()) || (pPlayer->isInFlight()) || (pPlayer->isDead())) { pPlayer->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT, pItem, NULL); return false; } pPlayer->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED); outstring_log("player level %i",pPlayer->getLevel()); if(((pPlayer->getLevel()) + 5) > 80) { outstring_log("playerlevel+5 > 80 (%i+5=%i)",pPlayer->getLevel(),pPlayer->getLevel()+5); if((80 - (pPlayer->getLevel())) > 0) { outstring_log("leveling for %i levels",(80-(pPlayer->getLevel()))); pPlayer->GiveLevel(pPlayer->getLevel()+(80 - (pPlayer->getLevel()))); } else { outstring_log("level would be 81+, exiting function"); return true; } } else { outstring_log("leveling for 5 levels"); pPlayer->GiveLevel(pPlayer->getLevel()+5); } pPlayer->DestroyItemCount(pItem->GetEntry(),1,true); return true; } void AddSC_item_levelplayer() { Script *newscript; newscript = new Script; newscript->Name="item_levelplayer"; newscript->pItemUse = &ItemUse_item_levelplayer; newscript->RegisterSelf(); outstring_log("SD2: item_levelplayer loaded"); }
  8. I checked your script, racial abilities resets, but no new teach. This should fix? -pPlayer->learnSpell(spells[i].spell, false); +pPlayer->learnSpell(spells[i].spell, true);
  9. Applied first vehicle_mangos_10346.patch
  10. For patch from Kid 10 need do Full table `creature_transport` and Apply update creature,creature_transport set transguid=entry, `trans_x`=`TransOffsetX`, `trans_y`=`TransOffsety`, `trans_z`=`TransOffsetz`, `trans_o`=`TransOffseto` where id=`npc_entry`;
  11. Is not a typo, see Creature.h + void SetGuidTransport(uint32 guid){guid_transport=guid;} + uint32 GetGuidTranspor(){return guid_transport;}
  12. Full table `creature_transport` Work patch fom Trnity
  13. Add this: // transport size limited - m_movementInfo.t_x > 50 || m_movementInfo.t_y > 50 || m_movementInfo.t_z > 50) + m_movementInfo.t_x > 250 || m_movementInfo.t_y > 250 || m_movementInfo.t_z > 250)
  14. This is not a hack, because it is an additional check. And it does not hinder anybody.
  15. Script Index: scripts/npc/npcs_special.cpp =================================================================== --- scripts/npc/npcs_special.cpp (revision 1262) +++ scripts/npc/npcs_special.cpp (working copy) @@ -1288,7 +1288,33 @@ } return true; } +/* Need more Review! +struct MANGOS_DLL_DECL npc_mirror_image : public ScriptedAI +{ + npc_mirror_image(Creature* pCreature) : ScriptedAI(pCreature) {} + Unit * owner; + void Reset() + { + if (m_creature->isSummon()) + owner = ((Summon*)m_creature)->GetOwner(); + if (!owner) + return; + m_creature->SetDisplayId(owner->GetDisplayId()); + owner->SetLevel(owner->getLevel()); + // Inherit Master's Threat List (not yet implemented) + owner->CastSpell((Unit*)NULL, 58838, true); + // here mirror image casts on summoner spell (not present in client dbc) 49866 + // here should be auras (not present in client dbc): 35657, 35658, 35659, 35660 selfcasted by mirror images (stats related?) + // Clone Me! + owner->CastSpell(m_creature, 45204, false); + } +}; +CreatureAI* GetAI_npc_mirror_image(Creature* pCreature) +{ + return new npc_mirror_image(pCreature); +} +*/ void AddSC_npcs_special() { Script *newscript; @@ -1354,4 +1380,9 @@ newscript->pGossipHello = &GossipHello_npc_sayge; newscript->pGossipSelect = &GossipSelect_npc_sayge; newscript->RegisterSelf(); + + /*newscript = new Script; + newscript->Name = "npc_mirror_image"; + newscript->GetAI = &GetAI_npc_mirror_image; + newscript->RegisterSelf();*/
  16. Try it - sLog.outError("HandleMoveNotActiveMover: incorrect mover guid: mover is " I64FMT " and should be " I64FMT " instead of " I64FMT, _player->m_mover->GetGUID(), _player->GetGUID(), old_mover_guid); + sLog.outError("HandleMoveNotActiveMover: incorrect mover guid: mover is " I64FMT " (%u) and should be " I64FMT "(%u) instead of " I64FMT "(%u)", + _player->m_mover->GetGUID(), _player->m_mover->GetGUIDLow(), _player->GetGUID(), _player->GetGUIDLow(), old_mover_guid, GUID_LOPART(old_mover_guid));
  17. As a temporary fix INSERT INTO `spell_disabled` (`entry`) VALUES ('58597');
  18. As a temporary fix INSERT INTO `spell_disabled` (`entry`) VALUES ('57345');
  19. Fill them with energy and laid out here, what is the problem?
  20. After this commit patch vehicle don't work normal. [8710] Make vehicle guid counter per-map local.
  21. Maybe it will help you: from Vehicle.dbc- vehicle_data_ID and VehicleSeat.dbc- vehicle_seat_data_ID enum CustomVehicleFLags { VF_CANT_MOVE = 0x0001, // vehicle не может двигаться, только поворачиваться, может быть реализуется специфичными аурами? VF_FACTION = 0x0002, // vehicle не наследует фракцию пассажира VF_DESPAWN_NPC = 0x0004, // vehicle деспавнится после использования VF_DESPAWN_AT_LEAVE = 0x0008, // vehicle деспавнится после выхода водителя VF_CAN_BE_HEALED = 0x0010, // vehicle может быть вылечено VF_GIVE_EXP = 0x0020, // vehicle разрешить получение XP VF_MOVEMENT = 0x0040, // vehicle двигается самостоятально, не зависимо от водителя, который только может кастовать спелы VF_NON_SELECTABLE = 0x0080 // vehicle нельзя выделить после входа водителя //VF_HAS_FUEL = 0x0100, // TODO : find out what energy type is fuel and implement this }; enum CustomVehicleSeatFLags { SF_MAIN_RIDER = 0x0001, // контролирующий vehicle может также кастовать спеллы SF_UNATTACKABLE = 0x0002, // сидящих внутри нельзя атаковать, пока vehicle не будет разрушен SF_CAN_CAST = 0x0004, // игрок/НИП могут поварачиваться и кастовать СОБСТВЕННЫЕ спеллы SF_UNACCESSIBLE = 0x0008 // используется в скриптах };
  22. After applying any patch, do komity in your local Git repository and then you do not have to upgrade every time a patch.! commit creates a command git commit -a -m "resolved confliсts"
  23. Little better, try vehicle_mangos_8877_fix.patch http://filebeam.com/816c7f661a5eec2e86e1b6d133d28d47
  24. NetSky dreamer who works alone in the tank when you sit down, and when a few people, there is a new patch here problemma. Patch for 8877 net kernel here
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