nanounico
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Posts posted by nanounico
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I don't understand, why for linux is necessary use the warden with Wine?
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Hi,
I just want talk about the current performance of MaNGOS, and maybe we can talk about what features would be great have in MaNGOS.
Now we have:
- Multi Threads Support*
- Mmaps Redux*
- Visibility Patch
- DB Layer
- Collision System
(Sorry if i miss some important feature, comment and i add)
Now MaNGOS are more solid and stable, thats why i want to congratz every dev, and every single person who makes possible MaNGOS continue on top.
So, whats coming?, maybe Multi-Core Support? improvements in Network?
What do you think is coming in a future for MaNGOS? (Please don't talk about Cataclysm)
Chears!
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[ Work in progress - C# ]
Into my project "WoW Launcher"... I have think to integrate an anti-hack system in this way i can check if the player uses hack without error (it checks running processes).
1. Launcher -> connect()
2. Various checks
3. Server -> send()
-------------------------------------------------------------------------------------------[ Loop ]
4. Launcher checks periodically the running processes (warden logic)
-------------------------------------------------------------------------------------------[ Loop ]
5. Hack found -> send message
6. Server -> SOAP [kick / ban]
Very Nice... Want to see soon!
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Nothing yet?
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Long life to MaNGOS! ^^!
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realm ==> ( vote_points and account )
Show
Rank - User name - Point
Let me see the table please!
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Someone here can make page for show the best voter
For what table?
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THREAD UPDATE.
Modify:
-> Show the Races Stats (Improved by twister7)
-> Mangos Registration (Improved by Darkruler)
Add:
-> Top Honor
-> Show Online PPL
-> Show Online GM's
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that would be great!
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I want see this soon on master!
GJ Lynx3d!
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Nice information!
I hope some dev see this!
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Well if that kind of nit-picking is your only concern, i consider this project finished for now...
There's nothing to make more efficient or correct about initializing a const float with a const expression, the MS compiler just wants to be a smart ass here IMHO...
The other warning was more useful
Btw. if you didn't read the commit log, you need to update you mangosd.conf, indoor check is now a bool variable.
Looking forward to more feedback, now is the time to report any setup/usage problems.
Oh and i think you don't need to be afraid to enable VMaps everywhere.
I don't have scientifically precise numbers, but it became pretty much a moot question after the first comparison attempts, the engineer would say "it's about one order of magnitude faster"...
And when we can see this on Master?
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I hope see this very soon on master!
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just for say -> lol !
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yes, is possible, i need see the register joomla part!
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yes, we want Multiprocessing with MaNGOS
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xeross155, Project die? i hope not!
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For me right now, in small server, ~400-600 no crash!
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Thanks for your work!
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Hey i have a small problem , my mysql jumps often to 49% memory usage , i have 4gb memory.
query_cache_size = 512M thread_stack = 50M sort_buffer_size = 4M join_buffer_size = 4M innodb_buffer_pool_size = 7G # The size of the table of characters plus a margin. ¡¡¡¡ATTENTION THIS IS SPACE FOR MYSQL RAM!!!! which is reserved!
Have i done something wrong , i have duel core(3.0ghz) and 4GB memory, i also host mangos on it
You have your answer!
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I'm using right now, 4 threads in ace mtmaps becouse i have 3500+ but is necessary hack a lot the core! to bad!
Anycase, for XtraDB, this options can increase the performance:
innodb_checksums = 0innodb_support_xa = 0
innodb_extra_rsegments = 64
innodb_stats_update_need_lock = 0
innodb_io_capacity = 2000 # or 4000
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this is very usefull!
thanks!
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Server on last revision very unstable. world-daemon often freezing with 100% use CPU while kill procces and last strings like:
Anybody have often freezes of world-daemon?
I can Confirm, Freeze, two or three times in one hour!
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Freezes with DetectPosCollision = 1 should be fixed in [9563].
I Continue Having Freeze!
[dev] New networking code based on "proactor" pattern
in OldCore modifications
Posted
Hi @Faramir118, is great to see you are working again on this patch!