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nanounico

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Everything posted by nanounico

  1. But Ambal, After Oracle adquire Mysql, is very probable that dont continue free license.
  2. How about SQlite, i read, and i see that is a good improvement for latency.
  3. dont support more than 1 item, in item_count, allways send 1 item
  4. We need attention in this crash, is very important! Core: 8740 SD2: 1484 ACID: 31 Frecuently: 1-2Hrs In Object::SetUInt64Value crash_log_2009-10-27_01-49-59.log Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. [New process 2112] [New process 2135] [New process 2134] [New process 2133] [New process 2132] [New process 2131] [New process 2130] [New process 2129] [New process 2128] [New process 2127] [New process 2126] [New process 2125] [New process 2124] [New process 2123] [New process 2122] [New process 2121] [New process 2120] [New process 2119] [New process 2118] [New process 2117] [New process 2116] [New process 2115] [New process 2114] [New process 2113] [New process 2111] [New process 2110] [New process 2109] [New process 2108] [New process 2106] #0 0x00000000006047b7 in Object::SetUInt64Value (this=0x2aaae82ce860, index=6, value=@0x444fabc8) at /root/Desktop/Mangos/Sources/src/game/Object.cpp:849 849 if(*((uint64*)&(m_uint32Values[ index ])) != value) #0 0x00000000006047b7 in Object::SetUInt64Value (this=0x2aaae82ce860, index=6, value=@0x444fabc8) at /root/Desktop/Mangos/Sources/src/game/Object.cpp:849 __FUNCTION__ = "SetUInt64Value" __PRETTY_FUNCTION__ = "void Object::SetUInt64Value(uint16, const uint64&)" #1 0x000000000076fbb0 in Unit::_UpdateSpells (this=<value optimized out>, time=295) at /root/Desktop/Mangos/Sources/src/game/GameObject.h:590 No locals. #2 0x000000000078433c in Unit::Update (this=0x2aaacd618570, p_time=295) at /root/Desktop/Mangos/Sources/src/game/Unit.cpp:194 No locals. #3 0x00000000006c28b5 in Player::Update (this=0x2aaacd618570, p_time=295) at /root/Desktop/Mangos/Sources/src/game/Player.cpp:1085 now = <value optimized out> pet = <value optimized out> #4 0x00000000005ea29a in Map::Update (this=0x2aaaefe07ee0, t_diff=@0x444fcef4) at /root/Desktop/Mangos/Sources/src/game/Map.cpp:596 plr = (class Player *) 0x2aaae82ce860 updater = {i_timeDiff = 295} grid_object_update = {i_visitor = @0x444fce50} world_object_update = {i_visitor = @0x444fce50} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #5 0x0000000000804b14 in MapInstanced::Update (this=0x2aaad8b84e80, t=@0x444fcef4) at /root/Desktop/Mangos/Sources/src/game/MapInstanced.cpp:63 i = {_M_cur = 0x2aaaeca86c70, _M_ht = 0x2aaad8b9d118} #6 0x00000000005f74cb in MapManager::Update (.omp_data_i=0x444fcf50) at /root/Desktop/Mangos/Sources/src/game/MapManager.cpp:274 i = 7 update_queue = {<std::_Vector_base<Map*,std::allocator<Map*> >> = { _M_impl = {<std::allocator<Map*>> = {<__gnu_cxx::new_allocator<Map*>> = {<No data fields>}, <No data fields>}, _M_start = 0x2aab0802b780, _M_finish = 0x2aab0802b858, _M_end_of_storage = 0x2aab0802b858}}, <No data fields>} this = (MapManager * const) 0x206270c0 #7 0x00000000005f6c4a in MapManager::Update (this=0x206270c0, diff=<value optimized out>) at /root/Desktop/Mangos/Sources/src/game/MapManager.cpp:258 update_queue = {<std::_Vector_base<Map*,std::allocator<Map*> >> = { _M_impl = {<std::allocator<Map*>> = {<__gnu_cxx::new_allocator<Map*>> = {<No data fields>}, <No data fields>}, _M_start = 0x2aab0802b780, _M_finish = 0x2aab0802b858, _M_end_of_storage = 0x2aab0802b858}}, <No data fields>} #8 0x0000000000796641 in World::Update (this=0x2aaaac023690, diff=98) at /root/Desktop/Mangos/Sources/src/game/World.cpp:1658 No locals. #9 0x00000000004c464f in WorldRunnable::run (this=<value optimized out>) at /root/Desktop/Mangos/Sources/src/mangosd/WorldRunnable.cpp:64 diff = 98 realCurrTime = 2495747435 realPrevTime = <value optimized out> prevSleepTime = 94 #10 0x000000000084c54d in ACE_Based::Thread::ThreadTask (param=0x2aaae82ce860) at /root/Desktop/Mangos/Sources/src/shared/Threading.cpp:183 _task = (class ACE_Based::Runnable *) 0x2aaaacced9b0 #11 0x0000003e0c2064a7 in start_thread () from /lib64/libpthread.so.0 No symbol table info available. #12 0x0000003e0b6d3c2d in clone () from /lib64/libc.so.6 No symbol table info available.
  5. Balrok, is any chance to adapt for 3.2.2a?
  6. Mangos Dont Support Privated Servers!
  7. Congrats Ambal for Push on Master.. Great Work, We need more improvements like this.. Chears. PD: I dont know if is only me, but i feel a little angry when "Trinity" Stole(adapt) the best codes(Updates) created for Mangos, i say this, becouse, i suppose that not be long before they implement it well. sorry if I offend someone, is only my opinion.
  8. Ok Ambal, after test, i think the improvement is not the same in Linux System's, i noted that in the latest rev, i have more speed whitout Intel Allocator, noted that i tested in RHEL 5.4 x64.
  9. Core: [8712] Latest ScriptDev2 NO Custom Patches
  10. Core: [8712] Latest ScriptDev2 NO Custom Patches
  11. Core: [8712] Latest ScriptDev2 NO Custom Patches Frecuently: more than 15 in 24hrs
  12. I have more crashes than never: please, enjoy: Core: [8712] Latest ScriptDev2 NO Custom Patches Frecuently: more than 30 in 24hrs
  13. Core: [8699] Latest ScriptDev2 Custom Patches: None Frequency: 10-60Min Crash In: Object.cpp CrashLog
  14. Core: [8699] Latest ScriptDev2 Custom Patches: None Frequency: 10-60Min Crash In: Spell.cpp CrashLog
  15. Core: 8686 SD2: 1476 this crash is very enoyng.
  16. Rev [8682] Latest ScriptDev2 ACID: 31
  17. i think didn't compile becouse the problem is cant find to copy so do error in compile i think so.
  18. Please, see this crash dump (WITHOUT MTMAPS) i dont have any patch No, something is wrong, crash every 2 minuts... maybe is my db? is possible? Well, I switch back again to 8650 the problem is here.
  19. my good friend ambal, i'm going to test again with the patch for 3.2.2 ^^
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