nanounico
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Everything posted by nanounico
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[patch][8799] Thread safe BGQueue updates
nanounico replied to Auntie Mangos's topic in ... acceptedOld
Triplex, Can you update to latest rev please -
But Ambal, After Oracle adquire Mysql, is very probable that dont continue free license.
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How about SQlite, i read, and i see that is a good improvement for latency.
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dont support more than 1 item, in item_count, allways send 1 item
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We need attention in this crash, is very important! Core: 8740 SD2: 1484 ACID: 31 Frecuently: 1-2Hrs In Object::SetUInt64Value crash_log_2009-10-27_01-49-59.log Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. [New process 2112] [New process 2135] [New process 2134] [New process 2133] [New process 2132] [New process 2131] [New process 2130] [New process 2129] [New process 2128] [New process 2127] [New process 2126] [New process 2125] [New process 2124] [New process 2123] [New process 2122] [New process 2121] [New process 2120] [New process 2119] [New process 2118] [New process 2117] [New process 2116] [New process 2115] [New process 2114] [New process 2113] [New process 2111] [New process 2110] [New process 2109] [New process 2108] [New process 2106] #0 0x00000000006047b7 in Object::SetUInt64Value (this=0x2aaae82ce860, index=6, value=@0x444fabc8) at /root/Desktop/Mangos/Sources/src/game/Object.cpp:849 849 if(*((uint64*)&(m_uint32Values[ index ])) != value) #0 0x00000000006047b7 in Object::SetUInt64Value (this=0x2aaae82ce860, index=6, value=@0x444fabc8) at /root/Desktop/Mangos/Sources/src/game/Object.cpp:849 __FUNCTION__ = "SetUInt64Value" __PRETTY_FUNCTION__ = "void Object::SetUInt64Value(uint16, const uint64&)" #1 0x000000000076fbb0 in Unit::_UpdateSpells (this=<value optimized out>, time=295) at /root/Desktop/Mangos/Sources/src/game/GameObject.h:590 No locals. #2 0x000000000078433c in Unit::Update (this=0x2aaacd618570, p_time=295) at /root/Desktop/Mangos/Sources/src/game/Unit.cpp:194 No locals. #3 0x00000000006c28b5 in Player::Update (this=0x2aaacd618570, p_time=295) at /root/Desktop/Mangos/Sources/src/game/Player.cpp:1085 now = <value optimized out> pet = <value optimized out> #4 0x00000000005ea29a in Map::Update (this=0x2aaaefe07ee0, t_diff=@0x444fcef4) at /root/Desktop/Mangos/Sources/src/game/Map.cpp:596 plr = (class Player *) 0x2aaae82ce860 updater = {i_timeDiff = 295} grid_object_update = {i_visitor = @0x444fce50} world_object_update = {i_visitor = @0x444fce50} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #5 0x0000000000804b14 in MapInstanced::Update (this=0x2aaad8b84e80, t=@0x444fcef4) at /root/Desktop/Mangos/Sources/src/game/MapInstanced.cpp:63 i = {_M_cur = 0x2aaaeca86c70, _M_ht = 0x2aaad8b9d118} #6 0x00000000005f74cb in MapManager::Update (.omp_data_i=0x444fcf50) at /root/Desktop/Mangos/Sources/src/game/MapManager.cpp:274 i = 7 update_queue = {<std::_Vector_base<Map*,std::allocator<Map*> >> = { _M_impl = {<std::allocator<Map*>> = {<__gnu_cxx::new_allocator<Map*>> = {<No data fields>}, <No data fields>}, _M_start = 0x2aab0802b780, _M_finish = 0x2aab0802b858, _M_end_of_storage = 0x2aab0802b858}}, <No data fields>} this = (MapManager * const) 0x206270c0 #7 0x00000000005f6c4a in MapManager::Update (this=0x206270c0, diff=<value optimized out>) at /root/Desktop/Mangos/Sources/src/game/MapManager.cpp:258 update_queue = {<std::_Vector_base<Map*,std::allocator<Map*> >> = { _M_impl = {<std::allocator<Map*>> = {<__gnu_cxx::new_allocator<Map*>> = {<No data fields>}, <No data fields>}, _M_start = 0x2aab0802b780, _M_finish = 0x2aab0802b858, _M_end_of_storage = 0x2aab0802b858}}, <No data fields>} #8 0x0000000000796641 in World::Update (this=0x2aaaac023690, diff=98) at /root/Desktop/Mangos/Sources/src/game/World.cpp:1658 No locals. #9 0x00000000004c464f in WorldRunnable::run (this=<value optimized out>) at /root/Desktop/Mangos/Sources/src/mangosd/WorldRunnable.cpp:64 diff = 98 realCurrTime = 2495747435 realPrevTime = <value optimized out> prevSleepTime = 94 #10 0x000000000084c54d in ACE_Based::Thread::ThreadTask (param=0x2aaae82ce860) at /root/Desktop/Mangos/Sources/src/shared/Threading.cpp:183 _task = (class ACE_Based::Runnable *) 0x2aaaacced9b0 #11 0x0000003e0c2064a7 in start_thread () from /lib64/libpthread.so.0 No symbol table info available. #12 0x0000003e0b6d3c2d in clone () from /lib64/libc.so.6 No symbol table info available.
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For me too please.
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Dont leave die this thread!
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but 3.2.2a?
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Balrok, is any chance to adapt for 3.2.2a?
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Mangos Dont Support Privated Servers!
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Congrats Ambal for Push on Master.. Great Work, We need more improvements like this.. Chears. PD: I dont know if is only me, but i feel a little angry when "Trinity" Stole(adapt) the best codes(Updates) created for Mangos, i say this, becouse, i suppose that not be long before they implement it well. sorry if I offend someone, is only my opinion.
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Ok Ambal, after test, i think the improvement is not the same in Linux System's, i noted that in the latest rev, i have more speed whitout Intel Allocator, noted that i tested in RHEL 5.4 x64.
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Core: [8712] Latest ScriptDev2 NO Custom Patches
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Core: [8712] Latest ScriptDev2 NO Custom Patches
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Core: [8712] Latest ScriptDev2 NO Custom Patches Frecuently: more than 15 in 24hrs
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I have more crashes than never: please, enjoy: Core: [8712] Latest ScriptDev2 NO Custom Patches Frecuently: more than 30 in 24hrs
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Core: 8710 SD2: 1480 ACID: 31
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Core: [8699] Latest ScriptDev2 Custom Patches: None Frequency: 10-60Min Crash In: Object.cpp CrashLog
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Core: [8699] Latest ScriptDev2 Custom Patches: None Frequency: 10-60Min Crash In: Spell.cpp CrashLog
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Core: 8686 SD2: 1476 this crash is very enoyng.
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Rev [8682] Latest ScriptDev2 ACID: 31
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i think didn't compile becouse the problem is cant find to copy so do error in compile i think so.
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Cant compile
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Please, see this crash dump (WITHOUT MTMAPS) i dont have any patch No, something is wrong, crash every 2 minuts... maybe is my db? is possible? Well, I switch back again to 8650 the problem is here.
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my good friend ambal, i'm going to test again with the patch for 3.2.2 ^^
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