niggo76
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any1 could update this ? it's really a need
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whats the new thing for triggered_spell = xxxxxxx (id) ? i can't find it anywhere please help me note: its for unit.c++ spellID dont works .... was only bugged close pls
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how can i handle a proc on two strikes of e.g. deathknight the first is: if (m_spellInfo->SpellFamilyFlags & 0x8000000000000LL) but i want to proc it on another strike aswell... idont know if its the right val but i think ^^ 0x8000200 <-- for scourge strike if (m_spellInfo->SpellFamilyFlags & 0x8000000000000LL,0x8000200) doesnt works
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I used the "Search" button and looked thru 6 sites of threads with only 3-5 threads about SpellFamilyFlags I just want to know how to define them. How does spell id 55271 become (e.g.) 00x23215235 ? Where in spell.dbc is the number and how do i convert it into hex ? No one answered in the other threats, it was only "look at other examples in the source" ah cool 00x332523325...its uhh....I dont know :< Help me please p.s. im a newbie as you could imagine :>
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i dont want to be dumb but...how to apply this ? I changed the txt file to patch file but if i say apply patch to my directory wheres the src folder, nothing happens, just 2 blank sides in the tortoisemerge
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