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nyko

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Posts posted by nyko

  1. I All,

    What an amazing mod ! I'm about to setup a second server for my tests with playerbot, i'll tell you BlueBoy the results.

    I think playerbot limits per account is a very good idea and this option could be included in playerbot sources.

    Another idea is to limit level diff, ie you could'nt load a bot with XX level more or less.

    because players have the wrong habit to log a 80 character to ease <20 characters's xp

  2. works fine with enGb so i think ill recomend it for everyone ... no other language fuzzines

    Done, tested with enGB and always mount problem, take two new characters, bring them to required level, learn mount, buiy mount, and test, when the player is mounted, the bot do not cast mount

  3. Hi all,

    I have installed enUS DBCs and tested playerbot with this results :

    - server crash when you die in instance and want to enter again with your bot(s)

    - fresh characters with fresh bot can't make bot equip mount, it seems that only oldest of my server can, maybe someting has changed in learn/cast mount

    PS : mangos 9407 - SD2 1583 FR @ Mods : AHBot PlayerBot Teleguy Arena<>Honor @ Patchs : Boss oeil_acherus DruidFly DeathBug NewQuest utilisant la db: UDB 0.11.6 (387) for MaNGOS 9310 with SD2 SQL for rev. 1566 => ALL UPDATE OF COURSE

    i've tested with PSMDB (but i hate it, too much far from blizzlike and very bugged) with same results

  4. mangos 9391 :

    git pull git://github.com/Naicisum/mangos.git ahbot

    no errors ;-p

    EDIT :

    ../../../src/game/AuctionHouseBot.cpp: In member function ‘void AuctionHouseBot::addNewAuctionBuyerBotBid(Player*, AHBConfig*, WorldSession*)’:

    ../../../src/game/AuctionHouseBot.cpp:578: warning: format ‘%f’ expects type ‘double’, but argument 3 has type ‘long double’

    ../../../src/game/AuctionHouseBot.cpp:633: warning: format ‘%f’ expects type ‘double’, but argument 3 has type ‘long double’

    ../../../src/game/AuctionHouseBot.cpp:643: warning: format ‘%f’ expects type ‘double’, but argument 3 has type ‘long double’

    ../../../src/game/AuctionHouseBot.cpp:667: warning: format ‘%f’ expects type ‘double’, but argument 3 has type ‘long double’

    ../../../src/game/AuctionHouseBot.cpp: In member function ‘void AuctionHouseBot::Update()’:

    ../../../src/game/AuctionHouseBot.cpp:755: error: ‘CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION’ was not declared in this scope

    ../../../src/game/AuctionHouseBot.cpp: In member function ‘void AuctionHouseBot::Initialize()’:

    ../../../src/game/AuctionHouseBot.cpp:797: error: ‘CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION’ was not declared in this scope

    ../../../src/game/AuctionHouseBot.cpp:812: warning: format not a string literal and no format arguments

    ../../../src/game/AuctionHouseBot.cpp:839: warning: format not a string literal and no format arguments

    ../../../src/game/AuctionHouseBot.cpp:1027: warning: format ‘%d’ expects type ‘int’, but argument 3 has type ‘size_t’

    ../../../src/game/AuctionHouseBot.cpp:1028: warning: format ‘%d’ expects type ‘int’, but argument 3 has type ‘size_t’

    ../../../src/game/AuctionHouseBot.cpp:1029: warning: format ‘%d’ expects type ‘int’, but argument 3 has type ‘size_t’

    ../../../src/game/AuctionHouseBot.cpp:1030: warning: format ‘%d’ expects type ‘int’, but argument 3 has type ‘size_t’

    ../../../src/game/AuctionHouseBot.cpp:1031: warning: format ‘%d’ expects type ‘int’, but argument 3 has type ‘size_t’

    ../../../src/game/AuctionHouseBot.cpp:1032: warning: format ‘%d’ expects type ‘int’, but argument 3 has type ‘size_t’

    ../../../src/game/AuctionHouseBot.cpp:1033: warning: format ‘%d’ expects type ‘int’, but argument 3 has type ‘size_t’

    ../../../src/game/AuctionHouseBot.cpp:1034: warning: format ‘%d’ expects type ‘int’, but argument 3 has type ‘size_t’

    ../../../src/game/AuctionHouseBot.cpp:1035: warning: format ‘%d’ expects type ‘int’, but argument 3 has type ‘size_t’

    ../../../src/game/AuctionHouseBot.cpp:1036: warning: format ‘%d’ expects type ‘int’, but argument 3 has type ‘size_t’

    ../../../src/game/AuctionHouseBot.cpp:1037: warning: format ‘%d’ expects type ‘int’, but argument 3 has type ‘size_t’

    ../../../src/game/AuctionHouseBot.cpp:1038: warning: format ‘%d’ expects type ‘int’, but argument 3 has type ‘size_t’

    ../../../src/game/AuctionHouseBot.cpp:1039: warning: format ‘%d’ expects type ‘int’, but argument 3 has type ‘size_t’

    ../../../src/game/AuctionHouseBot.cpp:1040: warning: format ‘%d’ expects type ‘int’, but argument 3 has type ‘size_t’

    make[2]: *** [AuctionHouseBot.o] Erreur 1

    make[2]: quittant le répertoire « /opt/wowtest/mangos/objdir/src/game »

    make[1]: *** [install-recursive] Erreur 1

    make[1]: quittant le répertoire « /opt/wowtest/mangos/objdir/src »

    make: *** [install-recursive] Erreur 1

  5. git pull playerbot upon mangos

    after edit the files in conflict like this :

    - replace in src/game/Creature.cpp

    <<<<<<< HEAD:src/game/Creature.cpp
           AddSplineFlag(SPLINEFLAG_WALKMODE);
    =======
           AddMonsterMoveFlag(MONSTER_MOVE_WALK);
    
    >>>>>>> 281be308bbb06c3ccd4309217a45a08f0b838421:src/game/Creature.cpp
    

    by

           AddSplineFlag(SPLINEFLAG_WALKMODE);
    

    - and in src/game/WorldSession.cpp

    <<<<<<< HEAD:src/game/WorldSession.cpp
           // No SQL injection as AccountID is uint32
           loginDatabase.PExecute("UPDATE account SET active_realm_id = 0 WHERE id = '%u'", GetAccountId());
    =======
           //No SQL injection as AccountID is uint32
           if (! _player->GetPlayerbotAI())
               loginDatabase.PExecute("UPDATE account SET active_realm_id = 0 WHERE id = '%u'", GetAccountId());
    >>>>>>> 281be308bbb06c3ccd4309217a45a08f0b838421:src/game/WorldSession.cpp
    

    by

           //No SQL injection as AccountID is uint32
           if (! _player->GetPlayerbotAI())
               loginDatabase.PExecute("UPDATE account SET active_realm_id = 0 WHERE id = '%u'", GetAccountId());
    

  6. you can use blueboy repo and correct by hand the errors, i've done it, there's only two errors, the first in creature.cpp and the second in worldsession.cpp if i remember.

    for the first one you have to delete the second part plus merge error strings

    for the second simply delete merge error strings

  7. i'm happy ... you react like i had, reading your firsts answers to my posts in this topic...

    when you talk to a stranger, be sure to not hurt (examples : dude, meaningless, don't understand, don't even know ...)

    i had to read at least 3 or 4 time your different posts plus this last one and yad and rttn's one, plus a question elsewhere to have sufficient informations to understand how to localize playerbot.

    when you explain something make sure you are understood

    i've just finished extracting enUS DBC, i will compile a core with playerbot (when i'll finish to correct it) to test and i'll see ...

    but i fear that server will be for some parts in EN for the clients ...

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