nyko
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Posts posted by nyko
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what a fabulous work, please continue it is a very interesting patch, usefull, may the force be with you !
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ok, thanks, tell us as soon as you can, may the force be with you ^^
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hello there, i systematically use this patch in my compil but i wonder if it is still needed, can someone don't using it tell if this bug occurs ?
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Hi all,
I wonder if this patch is in master, i suppose no.
And i wonder if there is a version compatible with latest mangos
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No warning no message, i can test with debug
i'll do another test in a test server but i have stability problems running two realms, the second always have segment faults ...
i'll get back soon
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no bot /w you the different choices and you /w back for fianl choice
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works fine with enGb so i think ill recomend it for everyone ... no other language fuzzines
Done, tested with enGB and always mount problem, take two new characters, bring them to required level, learn mount, buiy mount, and test, when the player is mounted, the bot do not cast mount
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i'll test with enGB but i'm sure it will be the same
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Hi all,
I have installed enUS DBCs and tested playerbot with this results :
- server crash when you die in instance and want to enter again with your bot(s)
- fresh characters with fresh bot can't make bot equip mount, it seems that only oldest of my server can, maybe someting has changed in learn/cast mount
PS : mangos 9407 - SD2 1583 FR @ Mods : AHBot PlayerBot Teleguy Arena<>Honor @ Patchs : Boss oeil_acherus DruidFly DeathBug NewQuest utilisant la db: UDB 0.11.6 (387) for MaNGOS 9310 with SD2 SQL for rev. 1566 => ALL UPDATE OF COURSE
i've tested with PSMDB (but i hate it, too much far from blizzlike and very bugged) with same results
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... edited makefile.am by hand ...
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Hi all !
I've got an interesting patch but this one appears to be only Visual Studio compliant.
I would like to convert it for linux.
Can someone tel me how to do ?
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hého du bateau !
quelqu'un a-t-il testé un core compilé sans le patch et peut-il dire si la forme de vol (rapide ou non) du druide fonctionne correctement ?
hého the boat! has anyone tested a core compiled without the patch and can tell whether the flight form (fast or not) of Druid working properly? -
ok thans i'll retry .. when i'll find a way to bypass dualspec patch !! snif !!
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mangos 9391 :
git pull git://github.com/Naicisum/mangos.git ahbot
no errors ;-p
EDIT :
../../../src/game/AuctionHouseBot.cpp: In member function ‘void AuctionHouseBot::addNewAuctionBuyerBotBid(Player*, AHBConfig*, WorldSession*)’:../../../src/game/AuctionHouseBot.cpp:578: warning: format ‘%f’ expects type ‘double’, but argument 3 has type ‘long double’
../../../src/game/AuctionHouseBot.cpp:633: warning: format ‘%f’ expects type ‘double’, but argument 3 has type ‘long double’
../../../src/game/AuctionHouseBot.cpp:643: warning: format ‘%f’ expects type ‘double’, but argument 3 has type ‘long double’
../../../src/game/AuctionHouseBot.cpp:667: warning: format ‘%f’ expects type ‘double’, but argument 3 has type ‘long double’
../../../src/game/AuctionHouseBot.cpp: In member function ‘void AuctionHouseBot::Update()’:
../../../src/game/AuctionHouseBot.cpp:755: error: ‘CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION’ was not declared in this scope
../../../src/game/AuctionHouseBot.cpp: In member function ‘void AuctionHouseBot::Initialize()’:
../../../src/game/AuctionHouseBot.cpp:797: error: ‘CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION’ was not declared in this scope
../../../src/game/AuctionHouseBot.cpp:812: warning: format not a string literal and no format arguments
../../../src/game/AuctionHouseBot.cpp:839: warning: format not a string literal and no format arguments
../../../src/game/AuctionHouseBot.cpp:1027: warning: format ‘%d’ expects type ‘int’, but argument 3 has type ‘size_t’
../../../src/game/AuctionHouseBot.cpp:1028: warning: format ‘%d’ expects type ‘int’, but argument 3 has type ‘size_t’
../../../src/game/AuctionHouseBot.cpp:1029: warning: format ‘%d’ expects type ‘int’, but argument 3 has type ‘size_t’
../../../src/game/AuctionHouseBot.cpp:1030: warning: format ‘%d’ expects type ‘int’, but argument 3 has type ‘size_t’
../../../src/game/AuctionHouseBot.cpp:1031: warning: format ‘%d’ expects type ‘int’, but argument 3 has type ‘size_t’
../../../src/game/AuctionHouseBot.cpp:1032: warning: format ‘%d’ expects type ‘int’, but argument 3 has type ‘size_t’
../../../src/game/AuctionHouseBot.cpp:1033: warning: format ‘%d’ expects type ‘int’, but argument 3 has type ‘size_t’
../../../src/game/AuctionHouseBot.cpp:1034: warning: format ‘%d’ expects type ‘int’, but argument 3 has type ‘size_t’
../../../src/game/AuctionHouseBot.cpp:1035: warning: format ‘%d’ expects type ‘int’, but argument 3 has type ‘size_t’
../../../src/game/AuctionHouseBot.cpp:1036: warning: format ‘%d’ expects type ‘int’, but argument 3 has type ‘size_t’
../../../src/game/AuctionHouseBot.cpp:1037: warning: format ‘%d’ expects type ‘int’, but argument 3 has type ‘size_t’
../../../src/game/AuctionHouseBot.cpp:1038: warning: format ‘%d’ expects type ‘int’, but argument 3 has type ‘size_t’
../../../src/game/AuctionHouseBot.cpp:1039: warning: format ‘%d’ expects type ‘int’, but argument 3 has type ‘size_t’
../../../src/game/AuctionHouseBot.cpp:1040: warning: format ‘%d’ expects type ‘int’, but argument 3 has type ‘size_t’
make[2]: *** [AuctionHouseBot.o] Erreur 1
make[2]: quittant le répertoire « /opt/wowtest/mangos/objdir/src/game »
make[1]: *** [install-recursive] Erreur 1
make[1]: quittant le répertoire « /opt/wowtest/mangos/objdir/src »
make: *** [install-recursive] Erreur 1
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error with 9387.
is it still neededd, or master have been fixed ?
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this character will disappear from characters list in game but stay in chracters bdd. client issue. ever tested by myself.
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ok i've resolved the crature.cpp and worldsession.cpp but git is showing that is still merging the projects when i try to apply a patch or something
after :
git commit -a -m "name your commit"
and you'll be able to continue
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Hello there!
What is the effect of
make -j xx
does it make mangos multi processed really or not ?
and i will soon have a x4 processor, and i usually run two realms, one for "production" and another for tests, have i got to "make -j 4" both or can i "make -j 2" each to share processor cores ?
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Get a English DBC and your own French DBC then all your spells and mount will work.
done, spells work but not bot mounts, in the same way that i described before
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git pull playerbot upon mangos
after edit the files in conflict like this :
- replace in src/game/Creature.cpp
<<<<<<< HEAD:src/game/Creature.cpp AddSplineFlag(SPLINEFLAG_WALKMODE); ======= AddMonsterMoveFlag(MONSTER_MOVE_WALK); >>>>>>> 281be308bbb06c3ccd4309217a45a08f0b838421:src/game/Creature.cpp
by
AddSplineFlag(SPLINEFLAG_WALKMODE);
- and in src/game/WorldSession.cpp
<<<<<<< HEAD:src/game/WorldSession.cpp // No SQL injection as AccountID is uint32 loginDatabase.PExecute("UPDATE account SET active_realm_id = 0 WHERE id = '%u'", GetAccountId()); ======= //No SQL injection as AccountID is uint32 if (! _player->GetPlayerbotAI()) loginDatabase.PExecute("UPDATE account SET active_realm_id = 0 WHERE id = '%u'", GetAccountId()); >>>>>>> 281be308bbb06c3ccd4309217a45a08f0b838421:src/game/WorldSession.cpp
by
//No SQL injection as AccountID is uint32 if (! _player->GetPlayerbotAI()) loginDatabase.PExecute("UPDATE account SET active_realm_id = 0 WHERE id = '%u'", GetAccountId());
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can you detail your errors ?
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you can use blueboy repo and correct by hand the errors, i've done it, there's only two errors, the first in creature.cpp and the second in worldsession.cpp if i remember.
for the first one you have to delete the second part plus merge error strings
for the second simply delete merge error strings
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i'm happy ... you react like i had, reading your firsts answers to my posts in this topic...
when you talk to a stranger, be sure to not hurt (examples : dude, meaningless, don't understand, don't even know ...)
i had to read at least 3 or 4 time your different posts plus this last one and yad and rttn's one, plus a question elsewhere to have sufficient informations to understand how to localize playerbot.
when you explain something make sure you are understood
i've just finished extracting enUS DBC, i will compile a core with playerbot (when i'll finish to correct it) to test and i'll see ...
but i fear that server will be for some parts in EN for the clients ...
Playerbot (archive)
in OldCore modifications
Posted
I All,
What an amazing mod ! I'm about to setup a second server for my tests with playerbot, i'll tell you BlueBoy the results.
I think playerbot limits per account is a very good idea and this option could be included in playerbot sources.
Another idea is to limit level diff, ie you could'nt load a bot with XX level more or less.
because players have the wrong habit to log a 80 character to ease <20 characters's xp