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oc_redfox

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Everything posted by oc_redfox

  1. Here is another... Revision: 2009-04-06 10:53:20 7625 c7171466a98b57d3cc5611be0cb3aaa1aa8417b2 Date 7:4:2009. Time 14:36 //===================================================== Exception code: C0000005 ACCESS_VIOLATION Fault address: 00466250 01:00065250 D:\\MANGOS\\MANGOSD.EXE Registers: EAX:00000000 EBX:013E5DC0 ECX:113F1E30 EDX:00000000 ESI:00000000 EDI:00000000 CS:EIP:0023:00466250 SS:ESP:002B:03FCF068 EBP:03FCF090 DS:002B ES:002B FS:0053 GS:002B Flags:00010202 Call stack: Address Frame Function SourceFile 00466250 00000000 Unit::InterruptNonMeleeSpells+170 0047AEE0 00000000 Unit::setDeathState+50 004C7B3D 00000000 Player::setDeathState+FD 0045E455 00000000 Unit::DealDamage+C75 00460093 00000000 Unit::DealSpellDamage+173 006E58C1 00000000 Spell::DoAllEffectOnTarget+4C1 006EBBF2 00000000 Spell::handle_immediate+122 006EBA12 00000000 Spell::cast+7F2 00462E3A 00000000 Unit::AttackerStateUpdate+BA 0083A1FB 00000000 CreatureEventAI::DoMeleeAttackIfReady+7B 00839345 00000000 CreatureEventAI::UpdateAI+315 006921C7 00000000 Creature::Update+407 004C0CC4 00000000 MaNGOS::ObjectUpdater::Visit+94 004C0C22 00000000 VisitorHelper<MaNGOS::ObjectUpdater,Creature>+12 004C03E0 00000000 VisitorHelper<MaNGOS::ObjectUpdater,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >+10 004BFEF3 00000000 VisitorHelper<MaNGOS::ObjectUpdater,GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > >+23 004BF980 00000000 VisitorHelper<MaNGOS::ObjectUpdater,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >+10 004BCD61 00000000 Map::Visit<MaNGOS::SingleThreaded<ZThread::FairReadWriteLock>::Lock,MaNGOS::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >+F1 004B7792 00000000 Cell::Visit<MaNGOS::SingleThreaded<ZThread::FairReadWriteLock>::Lock,MaNGOS::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >+62 004A4749 00000000 Map::Update+299 006549B1 00000000 MapManager::Update+1B1 0062F952 00000000 World::Update+7E2 00438A3E 00000000 WorldRunnable::run+8E 008E7275 00000000 ZThread::ThreadImpl::Dispatch+1D5 008E76D3 00000000 ZThread::`anonymous namespace'::Launcher::run+33 008EB787 00000000 ZThread::ThreadOps::_dispatch+17 750A3433 00000000 _endthreadex+44 750A34C7 00000000 _endthreadex+D8 75FBE3F3 00000000 BaseThreadInitThunk+E 77B8CFED 00000000 RtlCreateUserProcess+8C 77B8D1FF 00000000 RtlCreateProcessParameters+4E ======================== Local Variables And Parameters Call stack: Address Frame Function SourceFile 00466250 00000000 Unit::InterruptNonMeleeSpells+170 Local <user defined> 'this' punting on symbol withDelayed punting on symbol spell_id 0047AEE0 00000000 Unit::setDeathState+50 Local <user defined> 'this' Local <user defined> 's' 004C7B3D 00000000 Player::setDeathState+FD Local <user defined> 'this' Local <user defined> 's' punting on symbol cur punting on symbol ressSpellId 0045E455 00000000 Unit::DealDamage+C75 Local <user defined> 'spiritOfRedemtionTalentReady' Local <user defined> 'player' punting on symbol damageFromSpiritOfRedemtionTalent Local <user defined> 'this' Local <user defined> 'pVictim' punting on symbol damage Local <user defined> 'cleanDamage' Local <user defined> 'damagetype' Local <user defined> 'damageSchoolMask' Local <user defined> 'spellProto' punting on symbol durabilityLoss punting on symbol duel_hasEnded punting on symbol health 00460093 00000000 Unit::DealSpellDamage+173 Local <user defined> 'this' Local <user defined> 'damageInfo' punting on symbol durabilityLoss Local <user defined> 'spellProto' Local <user defined> 'pVictim' Local <user defined> 'cleanDamage' 006E58C1 00000000 Spell::DoAllEffectOnTarget+4C1 Local <user defined> 'damageInfo' Local <user defined> 'this' Local <user defined> 'target' Local <user defined> 'unit' punting on symbol procEx Local <user defined> 'caster' Local <user defined> 'missInfo' punting on symbol mask punting on symbol procVictim punting on symbol procAttacker 006EBBF2 00000000 Spell::handle_immediate+122 Local <user defined> 'ihit' Local <user defined> 'this' 006EBA12 00000000 Spell::cast+7F2 Local <user defined> 'this' punting on symbol skipCheck Local <user defined> 'castResult' 00462E3A 00000000 Unit::AttackerStateUpdate+BA Local <user defined> 'this' Local <user defined> 'pVictim' Local <user defined> 'attType' punting on symbol extra Local <user defined> 'damageInfo' punting on symbol hitInfo punting on symbol extraAttacks 0083A1FB 00000000 CreatureEventAI::DoMeleeAttackIfReady+7B Local <user defined> 'this' 00839345 00000000 CreatureEventAI::UpdateAI+315 Local <user defined> 'this' Local <user defined> 'diff' punting on symbol Combat 006921C7 00000000 Creature::Update+407 Local <user defined> 'this' punting on symbol diff 004C0CC4 00000000 MaNGOS::ObjectUpdater::Visit+94 Local <user defined> 'iter' Local <user defined> 'this' Local <user defined> 'm' 004C0C22 00000000 VisitorHelper<MaNGOS::ObjectUpdater,Creature>+12 Local <user defined> 'v' Local <user defined> 'c' 004C03E0 00000000 VisitorHelper<MaNGOS::ObjectUpdater,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >+10 Local <user defined> 'v' Local <user defined> 'c' 004BFEF3 00000000 VisitorHelper<MaNGOS::ObjectUpdater,GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > >+23 Local <user defined> 'v' Local <user defined> 'c' 004BF980 00000000 VisitorHelper<MaNGOS::ObjectUpdater,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >+10 Local <user defined> 'v' Local <user defined> 'c' 004BCD61 00000000 Map::Visit<MaNGOS::SingleThreaded<ZThread::FairReadWriteLock>::Lock,MaNGOS::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >+F1 Local <user defined> 'this' Local <user defined> 'cell' Local <user defined> 'visitor' Local <user defined> 'cell_y' Local <user defined> 'x' Local <user defined> 'y' Local <user defined> 'cell_x' 004B7792 00000000 Cell::Visit<MaNGOS::SingleThreaded<ZThread::FairReadWriteLock>::Lock,MaNGOS::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >+62 Local <user defined> 'this' Local <user defined> 'l' Local <user defined> 'visitor' Local <user defined> 'm' Local <user defined> 'begin_cell' Local <user defined> 'standing_cell' punting on symbol district Local <user defined> 'end_cell' 004A4749 00000000 Map::Update+299 Local <user defined> 'cell' Local <user defined> 'cell_lock' Local <user defined> 'pair' punting on symbol cell_id punting on symbol y punting on symbol x Local <user defined> 'plr' Local <user defined> 'begin_cell' Local <user defined> 'standing_cell' Local <user defined> 'end_cell' Local <user defined> 'this' Local <user defined> 't_diff' Local <user defined> 'updater' Local <user defined> 'world_object_update' Local <user defined> 'grid_object_update' 006549B1 00000000 MapManager::Update+1B1 Local <user defined> 'iter' Local <user defined> 'this' punting on symbol diff 0062F952 00000000 World::Update+7E2 punting on symbol i Local <user defined> 'this' punting on symbol diff 00438A3E 00000000 WorldRunnable::run+8E punting on symbol diff Local <user defined> 'this' punting on symbol realCurrTime punting on symbol realPrevTime punting on symbol prevSleepTime 008E7275 00000000 ZThread::ThreadImpl::Dispatch+1D5 Local <user defined> 'g' Local <user defined> 'i' Local <user defined> 'parent' Local <user defined> 'impl' Local <user defined> 'task' 008E76D3 00000000 ZThread::`anonymous namespace'::Launcher::run+33 Local <user defined> 'this' 008EB787 00000000 ZThread::ThreadOps::_dispatch+17 punting on symbol arg Local <user defined> 'task' 750A3433 00000000 _endthreadex+44 750A34C7 00000000 _endthreadex+D8 75FBE3F3 00000000 BaseThreadInitThunk+E 77B8CFED 00000000 RtlCreateUserProcess+8C 77B8D1FF 00000000 RtlCreateProcessParameters+4E ========================
  2. Does anyone still care about these ? Revision: 2009-04-06 10:53:20 7625 c7171466a98b57d3cc5611be0cb3aaa1aa8417b2 Date 6:4:2009. Time 18:40 //===================================================== Exception code: E06D7363 Fault address: 75F5F35F 01:0001F35F C:\\Windows\\syswow64\\kernel32.dll Registers: EAX:0FD3FBF4 EBX:10E06DB8 ECX:00000003 EDX:00000000 ESI:00000000 EDI:00000000 CS:EIP:0023:75F5F35F SS:ESP:002B:0FD3FBF4 EBP:0FD3FC44 DS:002B ES:002B FS:0053 GS:002B Flags:00000212 Call stack: Address Frame Function SourceFile 75F5F35F 00000000 RaiseException+59 7516DBF9 00000000 _CxxThrowException+48 00435E5D 00000000 MaNGOS::ObjectLifeTime<World>::OnDeadReference+6D 0043588F 00000000 MaNGOS::Singleton<World,MaNGOS::SingleThreaded<World>,MaNGOS::OperatorNew<World>,MaNGOS::ObjectLifeTime<World> >::Instance+2F 0040FBDF 00000000 CliRunnable::run+1FF 008E7275 00000000 ZThread::ThreadImpl::Dispatch+1D5 008E76D3 00000000 ZThread::`anonymous namespace'::Launcher::run+33 008EB787 00000000 ZThread::ThreadOps::_dispatch+17 75133433 00000000 _endthreadex+44 751334C7 00000000 _endthreadex+D8 75FBE3F3 00000000 BaseThreadInitThunk+E 77B8CFED 00000000 RtlCreateUserProcess+8C 77B8D1FF 00000000 RtlCreateProcessParameters+4E ======================== Local Variables And Parameters Call stack: Address Frame Function SourceFile 75F5F35F 00000000 RaiseException+59 7516DBF9 00000000 _CxxThrowException+48 00435E5D 00000000 MaNGOS::ObjectLifeTime<World>::OnDeadReference+6D 0043588F 00000000 MaNGOS::Singleton<World,MaNGOS::SingleThreaded<World>,MaNGOS::OperatorNew<World>,MaNGOS::ObjectLifeTime<World> >::Instance+2F 0040FBDF 00000000 CliRunnable::run+1FF punting on symbol x Local <user defined> 'command' punting on symbol command_str Local <user defined> 'this' Local <user defined> 'commandbuf' 008E7275 00000000 ZThread::ThreadImpl::Dispatch+1D5 Local <user defined> 'g' Local <user defined> 'i' Local <user defined> 'parent' Local <user defined> 'impl' Local <user defined> 'task' 008E76D3 00000000 ZThread::`anonymous namespace'::Launcher::run+33 Local <user defined> 'this' 008EB787 00000000 ZThread::ThreadOps::_dispatch+17 punting on symbol arg Local <user defined> 'task' 75133433 00000000 _endthreadex+44 751334C7 00000000 _endthreadex+D8 75FBE3F3 00000000 BaseThreadInitThunk+E 77B8CFED 00000000 RtlCreateUserProcess+8C 77B8D1FF 00000000 RtlCreateProcessParameters+4E ======================== Full dump here; http://paste2.org/p/178971
  3. Seems like it was forgotten...
  4. Why dosent mangos always generate a Crashlog when it crashes anymore? It only creates "MANGOSD.EXE_[5-4_8-32-52]" on about 20% of the crashes im having... ::EDIT:: Revision: 7618
  5. This is one of those patches that makes you raise your eyebrow... Very interesting conclusion =/ This way seems more generic than the old one...
  6. clustering... And it has been discussed many times already, personaly i donh think mangos is ready for it "yet", but in the future who knows...
  7. Considering EVERY image on the template is owned by a 'certain' company i dont think the biggest issue is pbwow's rights...
  8. mangadmin is old, outdated, non-working on later revision / versions.. So unless you know how to repair it (not that hard) i wouldent recommend it.. But its pretty much the only Public one so...
  9. Was just about to say the same... Why wouldent editing your Host files be allowed to discuss here? Granted it might not have much to do with mangos, but its not like its illegal...
  10. I think (dont take my word on this) that you can add the spell(s) in spell_bonus_data with the 'correct' values on how much benefit from +spell power they should get (or AP)... So in Goblin Rocketlaunchers case that would be.. Zero?... Something like; DELETE FROM `spell_bonus_data` WHERE `enrtry` = 46567; REPLACE INTO `spell_bonus_data` (`entry`, `direct_bonus`, `dot_bonus`, `ap_bonus`, `comments`) VALUES (46567, 0, 0, 0, 'Goblin Rocket Launcher'); Not tested, so dont know if it works, but that way it should gain Zero "extra" from Spellpower or Attackpower...
  11. Tested, Works just fine with this SQL fix...
  12. Confirmed.. Atleast 50%, Sometimes if works and other times it revives the priest with 1hp? And nothing will aggro / attack / damage the priest, not even .die Havent found out WHY this happens yet tho.. ::EDIT:: Tested on Rev7476
  13. Well it is located in "Learn -> C+/C++"... And in a way MySQL is a prerequisite to maintain/run mangos... So questions regarding MySQL is not so far off-topic now are they !? Take the "Myisam Vs Innodb"-topic as a example.. It is just related to mangos but have nothing to do with mangos itself...
  14. normal maps have gotten alot of nice optimization.. But vmaps is all alone and need's a friend to
  15. bump indeed... Thanks for fixing it on so short notice
  16. You cant download any addon that shows CORRECT threat from 3.0* in mangos atm.. Old Omen2 dont have new 'ranks' or values to guess threat... New Omen3 works in a diffrent way and get threat directly from server so it dont have to 'guess' the values anymore.. And this is not implemented in mangos yet...
  17. Very nice patch!.. No more overpowered Seal of command
  18. I think you nailed it with this one, any idea when it will be in the offical repo? It seems like a big improvement over the 'old'...
  19. This patch brings a tear to my eye... I think this best sums it up; Thank you !!
  20. What exactly will that change? I love the size change (1.66Gb -> 1.00Gb) But what impact in the game will the "mistakes" fix?
  21. Wonderful Will test it asap...
  22. Yup... You can also add this; -- (61618) Tentacles DELETE FROM `spell_proc_event` WHERE `entry` IN (61618); INSERT INTO `spell_proc_event`(`entry`, `SchoolMask`, `SpellFamilyName`, `SpellFamilyMask0`, `SpellFamilyMask1`, `SpellFamilyMask2`, `procFlags`, `procEx`, `ppmRate`, `CustomChance`, `Cooldown`) VALUES (61618, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0.000000, 0.000000, 45); (It will fix internal cooldown of item; Chuchu's Tiny Box of Horrors...)
  23. Also i dont think; 'ProcEx' should be 0 for all those, that means that they will proc from none-crit / crit / dmg taken / melee / spell / everything really.. Some of them should ONLY proc on melee damage / etc... ::Edit:: Or does that 0x00.... means that it use DBC values?
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