oc_redfox
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Everything posted by oc_redfox
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talent rate = 0 in config?
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The talent Feral Charge - Cat (spell-id: 49376) should "jump" in behind the target.. Right now it just jump straight up in the air and then daze the target.. This spell is basicly a 'long' jump forward towards the target and you land behind him/her... ::Edit:: Also, this spell dosen't break "prowl / stealth" since its not a "attack"...
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Hmm, shouldent the 'second' (offhan) 2-h weapon be sent in mail if its still equiped when this talent is unlearned !?
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Call stack: Address Frame Function SourceFile 00453A1B 00000000 std::vector<MovementGenerator *,std::allocator<MovementGenerator *> >::Push_back+1B 00450962 00000000 MotionMaster::DelayedExpire+B2 0685E6A5 00000000 ?MovementExpired@MotionMaster@@QAEX_N@Z+45 0685D7BF 00000000 ?GetTeam@Player@@QBEIXZ+17F 0685D911 00000000 ?GetTeam@Player@@QBEIXZ+2D1 004BBE14 00000000 CreatureCreatureRelocationWorker+114 004BBCF2 00000000 MaNGOS::CreatureRelocationNotifier::Visit<Creature>+A2 004BBC42 00000000 VisitorHelper<MaNGOS::CreatureRelocationNotifier,Creature>+12 004BB1D0 00000000 VisitorHelper<MaNGOS::CreatureRelocationNotifier,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >+10 004BA993 00000000 VisitorHelper<MaNGOS::CreatureRelocationNotifier,GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > >+23 004BA390 00000000 VisitorHelper<MaNGOS::CreatureRelocationNotifier,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >+10 004B88D5 00000000 Map::Visit<RGuard<ZThread::FairReadWriteLock,ZThread::Lockable>,MaNGOS::CreatureRelocationNotifier,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >+F5 004B5EE7 00000000 Cell::Visit<RGuard<ZThread::FairReadWriteLock,ZThread::Lockable>,MaNGOS::CreatureRelocationNotifier,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >+347 004A6007 00000000 Map::CreatureRelocationNotify+77 004A452E 00000000 Map::CreatureRelocation+15E 00641F04 00000000 DestinationHolder<Traveller<Creature> >::UpdateTraveller+154 0066F8D2 00000000 PointMovementGenerator<Creature>::Update+52 00454497 00000000 MovementGeneratorMedium<Creature,PointMovementGenerator<Creature> >::Update+17 00450272 00000000 MotionMaster::UpdateMotion+A2 004566E5 00000000 Unit::Update+295 0065D50E 00000000 Creature::Update+35E 004BB5B4 00000000 MaNGOS::ObjectUpdater::Visit+94 004BB512 00000000 VisitorHelper<MaNGOS::ObjectUpdater,Creature>+12 004BACD0 00000000 VisitorHelper<MaNGOS::ObjectUpdater,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >+10 004BA7E3 00000000 VisitorHelper<MaNGOS::ObjectUpdater,GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > >+23 004BA270 00000000 VisitorHelper<MaNGOS::ObjectUpdater,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >+10 004B7F75 00000000 Map::Visit<MaNGOS::SingleThreaded<ZThread::FairReadWriteLock>::Lock,MaNGOS::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >+F5 004B3982 00000000 Cell::Visit<MaNGOS::SingleThreaded<ZThread::FairReadWriteLock>::Lock,MaNGOS::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >+62 004A3927 00000000 Map::Update+2B7 0063A801 00000000 MapManager::Update+1B1 0061DC31 00000000 World::Update+B01 004388DE 00000000 WorldRunnable::run+8E 00893D15 00000000 ZThread::ThreadImpl::Dispatch+1D5 00894173 00000000 ZThread::`anonymous namespace'::Launcher::run+33 00898227 00000000 ZThread::ThreadOps::_dispatch+17 749C3433 00000000 _endthreadex+44 749C34C7 00000000 _endthreadex+D8 7761E3F3 00000000 BaseThreadInitThunk+E 77BBCFED 00000000 RtlCreateUserProcess+8C 77BBD1FF 00000000 RtlCreateProcessParameters+4E Couldent post everything, max 10000 characters -.-
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Its always nice to see radical features such as this getting some attention
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woulden't it be possible to set a level higher than 4 also?
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The "changelog"-FILE is not a changelog for each revision... It only show changes from diffrent Milestones in mangos and give's the user a 'overview' of whats changed.. If you want more detail you can check the GIT-changelog to see each revisions changes...
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Atleast fixed for my converted 2.4.* char... The funny thing was that new 3.0.* chars lost dmg in some places (and my 2.4.* dident, and where i lost dmg on my 2.4.* char the ones from 3.0.* diden't ^^) But i dont seem to lose any Hp from water in any of the locations from this topic anymore..
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Works fine here... Atleast the lava dmg in water part, that dosen't happen to me after i re-exctracted the maps+vmaps+dbc...
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As anyone throught of building a real stable release?
oc_redfox replied to a topic in OldGeneral discussion
Since mangos is a project meant to be a "learning project" i dont think a "stable" version for the masses would be such a good idea... They would only lose ALOT of bug testers and have to support 2 versions... -
[Guide] Updating for Windows
oc_redfox replied to Auntie Mangos's topic in OldInstallation, configuration & upgrades
But if the "build" fails, it 'should' trow you a compile error.. And if thats the case THEN you can rebuild.. -
[Guide] Updating for Windows
oc_redfox replied to Auntie Mangos's topic in OldInstallation, configuration & upgrades
why "rebuild" instead of just "build" when you re-compile... Rebuild takes longer / does a total RE-build, whats so bad about normal build (update)..? -
Hey charlie... Open a new thread maybe? Not to sure if the devs are checking for patches in "Accepted"...
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Maybe changed this also? sLog.outString("AchievementMgr::SetCriteriaProgress(%u, %u)", entry->ID, newValue); to sLog.outDetail("AchievementMgr::SetCriteriaProgress(%u, %u)", entry->ID, newValue);
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[patch 303][7160] Profession Ability fix
oc_redfox replied to Auntie Mangos's topic in ... acceptedOld
Spell_chain does that maybe? -
Hehe, The dev team never takes a break ^^
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