osjh
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[question] Trigger Spells And Original Casters
osjh replied to Auntie Mangos's topic in OldCore modifications
thanx. But can anyone (or devs) tell - why mangos uses original caster for triggered spells? there should be a reason. logicaly if aura trigger some spell, that spell shall not inherit original caster from aura. -
[question] Trigger Spells And Original Casters
osjh replied to Auntie Mangos's topic in OldCore modifications
I think currently mangos works a bit incorrectly with trigger spells, I can't check it at bliz, but I hope devs will handle this. Current mangos state: for example 1. Shaman casts Earth Shield at friendly player, for example Warrior. 2. combat log says: [original caster - Shaman's] shield heals [caster - Warrior] blah blah. I mean that doesn't matter who cast trigger spell, mangos will recognize original caster (who applied aura) as caster. Maybe it is bliz like, I don't know. So what is the problem? 1. Boss Akil'Zon at Zul'Aman cast spell http://www.wowhead.com/?spell=43648 at enemy target 2. 43648 triggers http://www.wowhead.com/?spell=43658 3. 43658 triggers http://www.wowhead.com/?spell=43657 that has TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER 5. mangos casts 43657 at all Akil'Zon's (original caster) friendly units, that is wrong -
I'm paranoic about random generator too, before Mersenne Twister I've used my own random generator based on openssl, I and players was happy. When Mersenne Twister came in, players started to complain that drop is quite not interesting, two or more identical items may drop from boss oftenly. Recently I did openssl based generator once again, and everything is fine now. Well imho Mersenne Twister also sux.
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