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Patman128

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Everything posted by Patman128

  1. I just told you, it's in the FAQ.
  2. Then your MySQL server or OS must not be configured correctly. I can assure you, there is nothing wrong with mangos. That is how they ping MySQL. If that query is failing, I think lag is the least of your worries.
  3. I'd assume they are the same, but they take about 10 seconds and are generated by ad anyway.
  4. In the FAQ.
  5. Completely different map and vmap systems, so no.
  6. Sorry, but with which patch?
  7. I think it's .start.
  8. Sorry, but this works? What is your server revision?
  9. "Spells, models, etc" are all client side, so you would either need to mod the WotLK client, or mod mangos to support the Cataclysm client. Neither of those are supported. This will probably be closed.
  10. Yeah, I know, but maybe they should put out some instructions to new users when 99% of them will encounter the update errors.
  11. Can you post the script?
  12. It's a client limitation. There's a hack patch here you can use (look around Core Modifications section)
  13. Sounds like database-specific problems to me.
  14. Inactive memory is memory reserved by the OS but not being used. Wired memory is memory in use. In many cases inactive memory was memory that was being used but was freed.
  15. This is the function responsible for updating all the instance maps: void MapInstanced::Update(const uint32& t) { // take care of loaded GridMaps (when unused, unload it!) Map::Update(t); // update the instanced maps InstancedMaps::iterator i = m_InstancedMaps.begin(); while (i != m_InstancedMaps.end()) { if(i->second->CanUnload(t)) { DestroyInstance(i); // iterator incremented } else { // update only here, because it may schedule some bad things before delete i->second->Update(t); ++i; } } } As you can see, they will only update if they can't unload. Whether or not they can unload is dependant on your config: # Instance.UnloadDelay # Unload the instance map from memory after some time if no players are inside. # Default: 1800000 (miliseconds 30 minutes) # 0 (instance maps are kept in memory until they are reset) By default, the map will only unload after it's empty for 30 minutes, so it will it's AI will continue to be updated for 30 minutes.
  16. Did you try reading it? It sometimes helps.
  17. Yeah, usually the object hasn't actually been created when the instance script is initialized. You can set default state and flags in the database for this.
  18. I think this is what you are looking for: http://www.microsoft.com/downloads/details.aspx?FamilyId=484269E2-3B89-47E3-8EB7-1F2BE6D7123A&displaylang=en You can also switch to 2008 and you don't need to install an SDK.
  19. You can actually download it with TortoiseSVN. http://github.com/blog/626-announcing-svn-support Just checkout from http://svn.github.com/mangos/mangos.git
  20. This depends. Unless you patched each client, the client would still show the original zone name for everything except certain cases (such as .gps command)
  21. What bug does the patch fix? What features does the patch add? Adds a new loot/gossip condition for checking instance scripts. An example of using this would be the tribute chest in Dire Maul. Whether or not you can loot certain items in the chest depends on how many bosses are left alive. By using this new condition and assigning a value to items depending on how many bosses should be alive when they are looted, this would now be possible. Pseudo-code for Dire Maul instance script: bool CheckConditionCriteriaMeet(Player const* source, uint32 misc_value1, uint32 misc_value2) { if(misc_value1 >= m_uiBossesAlive) return true; return false; } Another use would be heroic loot. Certain boss encounters in WotLK drop better items when a certain goal is reached in the encounter (i.e. in the Flame Leviathan encounter, if you leave one or more towers alive you gain access to the "Hard Mode Loot".) This would also allow gossip scripts to access instance scripts. For example, if an NPC should only have a quest or gossip item available after a boss is dead (i.e. Akama in the Black Temple) it would now be possible to allow this. For which repository revision was the patch created? Latest as of this time (9793) Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. I could not find any. Who has been writing this patch? Please include either forum user names or email addresses. Me (patman128) Patch: http://paste2.org/p/794590
  22. Seems good to me.
  23. I am pretty impressed. I might actually help out now, but I can't officially support whatever Lua engine work I do for 2 reasons: 1 - I am very busy with other work right now. 2 - I really can't deal with all the "doesnt compil plz fixxx!!111" that patch authors seem to get. But that aside, I might definitely contribute some stuff to help you guys get started.
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