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pcheddar

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Everything posted by pcheddar

  1. Email verification is far from the perfect solution. I've run a website that has user registration for a number of years now. I found that so many bots could successfully respond to email verification that I eventually just turned verification off. Analyzing the registrations, I found that it was actual legitimate users that were the ones having trouble responding to the verification emails, either because of their junk folder rules, they were too lazy to complete the registration, or they used fake email addresses. What solved the spam problem for me was a plugin I installed that uses 5 different sources to block spam registrations. I believe it uses blacklists, but it's been so long since I installed it, I don't even remember anymore (over two years ago). I still get new users registering and the odd bot from time-to-time, but nothing I can't handle. The plug-in has been a godsend. I suppose it's possible that legitimate users might get caught up in the net, but that might be a risk worth taking as the spam here is really bad. As for the plug-in I use, I don't run the same platform that's used here, so it wouldn't apply. But I'm sure a popular platform like vbulletin has similar tools (I'm assuming this is a vbulletin forum, as it looks like one).
  2. This is not true. You can easily use the GM function ".questcomplete [questID/shift-click quest]" to complete this quest and advance the DK plotline. Also, if you don't want to complete the quest and you really chose to grind, there are the ".tele [locID/loc plain name]" and the ".gm fly on" codes to get you wherever you want to go. To anyone having trouble with a quest because coding doesn't support it, GM functions always work to bypass the issue. Just my two cents. -Lith This post made you mad? Seriously?!? GM commands should never be considered a fix for any bug, ever. Bringing in a GM is a last resort that should only be used when things are so FUBAR'ed that no other workaround exists. As for the bug itself. I remember back when Mangos first supported WOTLK. At the time, I let my friend playtest on my server and his response was "This mangos thing is pretty cool, but the eye doesn't work so I can't play as a death knight" I've never played as a Death Knight before, as the class never interested me, but my response back then was "Mangos just started supporting WOTLK, so many bugs should be expected. But since death knights are the new class for WOTLK, I'm sure it will be a very high priority quest fix and will be dealt with soon". We left it at that and I never thought about it since. To hear that it still hasn't been dealt with is a little surprising and I understand what manofwar95 is saying. You would figure this request/issue would be brought up on a regular basis. I guess no one else plays Death Knights either
  3. Could it be? Has the time come for ahbot to finally be added into the core? I never thought I'd see the day! I have been following mangos development for years, and the one and only patch I've ever needed was the Auction House Bot. I've seen talented developer after developer pick up and work on ahbot, only to lose interest and move on before the job was done. If cyberium's iteration of ahbot is the one to finally be accepted into the core, it will indeed be a major accomplishment. It's complicated code, I know as I've studied it. Three cheers for cyberium!
  4. Mangos Version: 10279 Custom Patches: AHBot SD2 Version: 1749 Database Name and Version : UDB 0.12.0 (392) Casting Call of the Elements (Shaman) will place 4 totems regardless of whether you have the 4 totem quests completed and in your inventory. I had 2 totems when I cast the spell, and all 4 totems are placed.
  5. I don't know the story behind the move, but here's the new address to their forums. http://udbforums.kicks-ass.net/index.php
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