piroy1337
-
Posts
40 -
Joined
-
Last visited
Never -
Donations
0.00 GBP
Content Type
Profiles
Bug Tracker
Wiki
Release Notes
Forums
Downloads
Blogs
Events
Posts posted by piroy1337
-
-
"Poison should proc only Mutilate" ???...
again to get your things right:
atm, SPELLS like Mutilate/Sinister Strike and some others DOESNT proc Poisons i.e. Wound/Instant..
-
ohh dude, read what i wrote...
I said Poisons DOESNT proc on Abilities.
They proc on Whiteattacks yes, and when Wound is on Target you GAIN the +20%Buff..
But really, what rogue does use CB/MUTI?...
and yes
Majorbug -- Poison should PROC on abilities i.e. Mutilate / Fan of Knives / Sinister Strike / Killing Spree and many others
-
you guys see this thing totally wrong,
we should hit 1-2k~ BOTH weapons and 2x Instanpoison 900(with improved poison) damage..
thats around 4-5k just noncrit, now calculate the muti as crit, both 2k~, and it would hit hardcore..
The Problem is POISON doesnt proc on abilities...
-
Oo Thanks and i hope somone help you/us for have this arena too
And the arena of Orgrimmar is not script in Trinity ?
Trinitycore got arena of orgrimmar working aswell, but first finish that one ;P!^^
-
what about mechano hog ;P
-
still bugged
-
happy new year,
and nice newpage !
-
\\src\\game\\Spell.cpp(4120)
// Mutilate (for each hand) if(m_spellInfo->SpellFamilyFlags & UI64LIT(0x600000000)) { bool found = false; // fast check if(unitTarget->HasAuraState(AURA_STATE_DEADLY_POISON)) found = true; // full aura scan else { Unit::AuraMap const& auras = unitTarget->GetAuras(); for(Unit::AuraMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr) { if(itr->second->GetSpellProto()->Dispel == DISPEL_POISON) { found = true; break; } } } if(found) totalDamagePercentMod *= 1.2f; // 120% if poisoned }
-
damn if this is working with the latest Corerev, it would be awesome ,
this buffstacking makes pve unbalanced..
-
If any of you want to try and fix it here is the code:
Mangos Rev 9045
SpellEffects.cpp
void Spell::EffectWeaponDmg(uint32 i) { ... case SPELLFAMILY_ROGUE: { // Mutilate (for each hand) if(m_spellInfo->SpellFamilyFlags & UI64LIT(0x600000000)) { bool found = false; // fast check if(unitTarget->HasAuraState(AURA_STATE_DEADLY_POISON)) found = true; // full aura scan else { Unit::AuraMap const& auras = unitTarget->GetAuras(); for(Unit::AuraMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr) { if(itr->second->GetSpellProto()->Dispel == DISPEL_POISON) { found = true; break; } } } [b] if(found) totalDamagePercentMod *= 1.2f; // 120% if poisoned[/b] } ... }
The other code just checks to see if the unit is behind the target.
[Edit:] I can't seem to find any more information from the source files on Mutilate...so I guess this is it. Seems the poison should work if the poison/aura check is working properly. I see a lot of people complaining about Mutilate. I'm new to source code development in Mangos so I don't know how much help I can give, but it would be nice if Mutilate got fixed.
This is already in Mangos since long time..
-
the problem is,
it even will work without speccing into it... so you can call it "passive" talent lol
-
Dunno if this got asked, but there's an Quest called "Going Bearback", for Sons of Hodir reputation.
Thats a Major Rep , would be awesome if some1 could try to find VehicleID for it, and make the Spells working, or make the Quest working.
-
you know, savage is 80, so lvl80.
do you know how to play rogue?
what gems are you using?
what are you specced into? (try 41/5/25)..
-
can't really Confirm this,
i got Savage, and Hateful asoffpvp items. + some ilvl200 Heroic Dagger/BS crafted one.
and i crit for 2.1k on both weapon, on a full geared Savage arms warrior.
mangoscore: 9061
The only Big problem on Mangos is, that we dont got Poisonsproc on Abilities.. making us really "nerfed"
Vehicles (Dev)
in OldCore modifications
Posted
Mammoth is no longer an Vehicle since 3.1, so if you want to get this patch trough to master, think you should remove the Mammoth part : )