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ProfOrribilus

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  1. src/game/Spell.cpp (revision 6240) @@ -2068,1 +2085,6 @@ // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells if (m_spellInfo->speed > 0.0f) { // Remove used for cast item if need (it can be already NULL after TakeReagents call // in case delayed spell remove item at cast delay start TakeCastItem(); // Okay, maps created, now prepare flags m_immediateHandled = false; m_spellState = SPELL_STATE_DELAYED; SetDelayStart(0); } else { // Immediate spell, no big deal handle_immediate(); } If m_spellInfo's speed variable is intended to contain floatSpeed field's value in Spell.dbc, why, in the execution of this piece of code (i have watched only this, for now), is always 0 even during Heroic Strike spell casting that in dbc file has floatSpeed set to 1?
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