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przemratajczak

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Everything posted by przemratajczak

  1. i can give you Htop and top -H results but without comparition with "standard" vmaps it would be useless isn't it? It's because turning on them on continents at previous (mangos) version is improssible on weaker machines (CPU reach 100% and app is closed by freeze detector). Merging your work, while vmaps enabled on 2 of 4 continents seems that CPU does not even noticed any change i think ;-) If you wish I can submit comparition turned ON<->OFF i don't know if it is related to this patch or MaNGOS core itself but .reload conf does not turn on/off vmaps on certain maps - reboot is required also i was told that some creatures fall under ground since new vmaps implemented and some GOs (like doors in Naxxramas) are "transparent" for spells (but it was also bugged with MaNGOS version) If you just say what you need we will do what ever we can to help you.
  2. MaNGOS: 9913 SD2 1683 UDB 390 Bug: Aura 40 (SPELL_AURA_DAMAGE_IMMUNITY) does not work with forst spells. What is weird tested the same with fire one and seems working fine. HowToReproduce: 1) find NPC and force him to .cast self 34306 2) tested with frostbolt (116) and cone of cold(120). both dealed dmg. those "technical" auras are pretty imprtant to avoid hacks in scripting projects ;-)
  3. lack of serverside global cooldown handling it is limited not only to potions, every instant spell can be bugged this way, until we will stop handlig global CD on client-side
  4. afaik only way to checkout achievements for player is Map() class used in instance scripts. Every other functions handling achievements are protected and must be used in propper places in MaNGOS core.
  5. on TC there is separate SummonAI for summonedWild NPCs (snakes, images, etc). they are updated like normal pets,companions etc
  6. it is called when player try to login in instance to whom he is not bound. so obvously it should not happen (you can call it exploit). than server informs you in significant way (closing application) that something is wrong. afaik it can be done when player kill bos to bind himself => than leave party => get party with 2nd player otside instance =? > logout => 2nd player reset difficulty => player inside instance login to new created instance with old id so app encounters mismatch that is checked by ASSERT.
  7. use tooltips from #53 it is compiling fine.
  8. will you add it as a branch to insider42 or merge with with your leading 333 branch? sorry about offtop
  9. i know, just confriming the issue (SetGoState(GO_STATE_ACTIVE/READY) )
  10. another example is naxxramas and door support. it is not switching state if not "loaded" in visible distance
  11. i like this patch, also used from january till now, but some time ago i found that it is no longer working with triggered spells (for example periodic proc). Have anyone encountered such a problem? second question is - does new vmap system will handle also those cases?
  12. i runed this query twice, and it always returned ;-)
  13. nope, it is cheacked and if needed learned at each login
  14. "you" probably means rogue-caster. most simple would be if someone log in on retal acc and confirm ;-)
  15. you don't need "default" case in switch by BG type when you exactly know and handle each possible roll result. No need to create recurrency and tiny possibility of freeze. also MaNGOS 9781 does not have character_battleground_status ;-) EDIT: have you tested it with .debug bg ? because I cannot join as a singleplayer when I am invited using random option in debug. after that i cannot leave queue. console: WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from (GUID: 0 TypeId:4) Adding Group to BattleGroundQueue bgTypeId : 32, bracket_id : 3, index : 3 Battleground: player joined queue for bg queue type 10 bg type 32: GUID 3, NAME Xaraz MapInstanced::CreateBattleGroundMap: instance:1 for map:489 and bgType:2 created . Battleground: invited plr Xaraz (3) to BG instance 1 queueindex 0 bgtype 2, I ca n't help it if they don't press the enter battle button. WORLD: Recvd CMSG_BATTLEFIELD_PORT Message BattlegroundHandler: itrplayerstatus not found. WORLD: CMSG_SET_ACTIVE_VOICE_CHANNEL STORAGE_SIZE: 5 04 00 00 00 00 CMSG_TIME_SYNC_RESP Time sync received: counter 2, client ticks 9769885, time since last sync 10023 Our ticks: 9769916, diff 31, latency 0 WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE WORLD: CMSG_SET_ACTIVE_VOICE_CHANNEL STORAGE_SIZE: 5 04 00 00 00 00 CMSG_TIME_SYNC_RESP Time sync received: counter 3, client ticks 9779895, time since last sync 10010 Our ticks: 9779926, diff 31, latency 0 CMSG_TIME_SYNC_RESP Time sync received: counter 4, client ticks 9789908, time since last sync 10013 Our ticks: 9789940, diff 32, latency 0 WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE CMSG_TIME_SYNC_RESP Time sync received: counter 5, client ticks 9799977, time since last sync 10069 Our ticks: 9800024, diff 47, latency 0 Battleground: removing player 3 from bg queue for instance 1 because of not pres sing enter battle in time. BattleGroundQueue: Removing player GUID 3, from bracket_id 3
  16. afaik loot_template 1 was responsible for it
  17. the same with faramir's. am i doing something wrong that app recognize my client as enGB? :<
  18. vmapExtractor_VC90.sln (from Lynx3d branch) Windows XP SP2 Visual c++ 2008 with SDK6.1 Client build 11723 enUS and crashed at attempt to execute
  19. i've got similar crash once per few weeks of using this patch. it was caused by permament addition aura to pet or player (can't remember now). you can get rid of it simply stoping server and removing it from character_aura/pet_aura
  20. it should be limited by diminishing to 10 kills, each giving 10% maxhonorperplayerkill less than than previous. after that, for next 24h they should not reward honor for each other
  21. this feature was broken during client switch. thank you,
  22. I truncated and uploaded clean UDB 390 game_event* tables. 5 crashes in row, all after 2-5 minutes uptime. only 2 of them has logged http://paste2.org/p/784181 http://paste2.org/p/784183
  23. -- AV UPDATE battleground_template SET MinPlayersPerTeam = 15 WHERE id = 1; -- Warsong Gulch UPDATE battleground_template SET MinPlayersPerTeam = 5 WHERE id = 2; -- Arathi Basin, Eye of the Storm, UPDATE battleground_template SET MinPlayersPerTeam = 10 WHERE id IN (3,7); source: http://www.worldofwarcraft.com/pvp/battlegrounds/info.html
  24. I've got same issue on *nix system with udb 390
  25. i merge Darkrulerz branch and except 2 warning about int/uint mismatch (easy to fix) can't complain on anything
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