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pwjones

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  1. Thank you. Your answers have been more than helpful. I am studying the website you mentioned (gamedeception.net). That is definitely going to test my focus on this project I have already strayed off track with all the Assembly videos on there. I have always wanted to learn Assembly beyond the simple commands. One thing I have learned by studying the source code is that I don't know as much as I thought. It reminds me of when someone made a request on the MAME32 project. I quickly threw a hack together to get it to work. It was not pretty but it worked. Then one of the developers started to work on it and they made a much better solution in less time. So I need to learn a lot more. It is a good thing I love to learn. :lol: As I said, any help or suggestion is greatly appreciated. You have given me a lot of information to chew on. Thanks, Patrick
  2. Thanks for the response. I got some wireshark captures before it closed. Foolishly, I just thought it was a single encryption key. For some reason I did not even consider anything else. I did get some captures from the login so I can look at those and see. Since I thought there was a single encryption key all my other captures are worthless. Maybe I got a few during the same time I got the login capture. If I can get the login to work and have LU actually start, I am hoping I can "make up" the rest. That would be another learning experience and I could make LU my way That may keep them from suing me since it would not actually be LU. I did see an email from LEGO to another person about making their own LU and LEGO said they could do it as long as they did not include the red LEGO logo. There may have been something else too. I will have to see if I can find that, or email LEGO myself. Thanks for all the advice. I will definitely search for "server emulation." This may all be moot and I may not get anywhere with it. Hopefully I will learn something along the way. Although, I now have another question. Does it not add more "stress" to the server to have to keep track of all the different encryption? I guess I should look through the MANGOS source code and see what it does before I start asking. I am guessing it stores them in the database. Sorry, I will quit typing and go look it up. Once again, thanks for the reply. Thanks, Patrick
  3. When MANGOS first started, how did they go about determining certain things? First, how did they determine what/how the login server worked and what encryption it used? I ask because when LEGO Universe (LU) closed the first thing I thought about was doing something for LU like MANGOS for WOW. I think it would be a great learning experience. My programming skills are more on line with changing existing code to meet my needs. I have done a few projects at work that I did start from scratch but nothing on this level. And it would have the added benefit of being able to play LU again I do know that LU used RakNet but do not know to what extent. I have that source code to look through and I also am perusing the realmd source code for starters. I have looked through the message board and have seen a few things about encryption, login, etc. but nothing that showed how they got started. If anyone knows of a good website about these things, that would also be appreciated. Thanks, Patrick
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