raftom
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i kinda couldn't find anything that looks like 40% for spell http://www.wowhead.com/spell=12848 rank 1 and 5 have also value:1 with applyaura: dummy in effect box (no idea if it's important or not) anyway... this fix is wondering on forum for such a long time, it 'd be nice if sb actually apply this
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DELETE FROM `spell_bonus_data` WHERE `entry` = 116; INSERT INTO `spell_bonus_data` (`entry`, `direct_bonus`, `dot_bonus`, `ap_bonus`, `comments`) VALUES ('116','0.8550','0','0', 'Mage - Frost Bolt'); spell power coeff is for patch 3.3.0. this one above is new bonus for patch 3.3.3 (5% increased spell power coeff) http://www.wowhead.com/patchnotes=3.3.3
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[10327][BUG] Argent Crusade Commendation Badge, spell 61311
raftom replied to a topic in OldBug reports
what about the 2nd effect of for example http://www.wowhead.com/spell=61311? is it somehow connected to this 30% extra reputation? -
it fixes a bug that teams with rating below 1500 dont gets points as if they where at 1500 rating http://www.wowwiki.com/Season_6 here is small info diff --git a/ArenaTeam.cpp b/ArenaTeam2.cpp index ed4ce5b..4d413d6 100644 --- a/ArenaTeam.cpp +++ b/ArenaTeam2.cpp @@ -523,7 +523,10 @@ uint32 ArenaTeam::GetPoints(uint32 MemberRating) float points; uint32 rating = MemberRating + 150 < m_stats.rating ? MemberRating : m_stats.rating; - + + if (sWorld.getConfig(CONFIG_UINT32_ARENA_SEASON_ID) >= 6 && rating <= 1500) + rating = 1500; + if(rating <= 1500) points = (float)rating * 0.22f + 14.0f; else also try checking arena calculators for more info plz test and share comments
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maybe it should be written in the same way as warrior's overpower ?
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[patch] Don't heal caster again and again when he's reached max health
raftom replied to daveh's topic in ... under reviewOld
and i wonder why is that ... since hots still heal at your max health, and your max heath isnt increasing, the condition (target->health>=target->maxhealth) must be checked somewhere to prevent adding excess health :confused: -
warbringer uses both 262 and 275 abilities using aura 262 http://thottbot.com/?e=Apply%20Aura%20262
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i believe this kind of implementation was already put on forum ... dont know why wasn't add to git anyway thx
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well to me rune strike should be implemented similar to warrior's overpower... check Unit::ProcDamageAndSpellFor() for REACTIVE_OVERPOWER
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i rewrite the patch using suggestions posted by lightguard... i hope it will not crash now
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[patch][8340] Torment the weak - dmg calculation
raftom replied to Auntie Mangos's topic in ... acceptedOld
hmm i dont think ttw affects frostbolt but it should -
hmmm i found this (divine purpose) AuraMap& Auras = pVictim->GetAuras(); for(AuraMap::const_iterator iter = Auras.begin(); iter != Auras.end() { SpellEntry const *spell = iter->second->GetSpellProto(); if( spell->Mechanic == MECHANIC_STUN || spell->EffectMechanic[iter->second->GetEffIndex()] == MECHANIC_STUN) { pVictim->RemoveAurasDueToSpell(spell->Id); iter = Auras.begin(); } else ++iter; } is this a better way to write haste part of the glyph?
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i edited first post... now it's in correct spellfamilyname case and i added remove only negative spell haste aura plz test and share comments:)
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[possible fix ver. 2][8239]Shattered Barrier
raftom replied to Auntie Mangos's topic in ... acceptedOld
finally thx guys -
[possible fix ver. 2][8239]Shattered Barrier
raftom replied to Auntie Mangos's topic in ... acceptedOld
now let devs look at this thread and get their opinion about patches
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