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Raynar

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Posts posted by Raynar

  1. Another crash with DK's pets:

    El núcleo se generó por «./mangos-worldd -c /home/stcore/etc/mangosd.conf».
    El programa terminó con la señal 11, Segmentation fault.
    #0  std::_Rb_tree<unsigned int, std::Pair<unsigned int const, unsigned int>, std::_Select1st<std::Pair<unsigned int const, unsigned int> >, std::less<unsigned int>, std::allocator<std::Pair<unsigned int const, unsigned int> > >::_M_lower_bound (this=0x7f5542248100, aura=0x7f54e80b4d28)
       at /usr/include/c++/4.4/bits/stl_tree.h:1002
    1002        if (!_M_impl._M_key_compare(_S_key(__x), __k))
    
    Hilo 1 (Thread 15472):
    #0  std::_Rb_tree<unsigned int, std::Pair<unsigned int const, unsigned int>, std::_Select1st<std::Pair<unsigned int const, unsigned int> >, std::less<unsigned int>, std::allocator<std::Pair<unsigned int const, unsigned int> > >::_M_lower_bound (this=0x7f5542248100, aura=0x7f54e80b4d28)
       at /usr/include/c++/4.4/bits/stl_tree.h:1002
    No locales.
    #1  std::_Rb_tree<unsigned int, std::Pair<unsigned int const, unsigned int>, std::_Select1st<std::Pair<unsigned int const, unsigned int> >, std::less<unsigned int>, std::allocator<std::Pair<unsigned int const, unsigned int> > >::find (
       this=0x7f5542248100, aura=0x7f54e80b4d28)
       at /usr/include/c++/4.4/bits/stl_tree.h:1434
    No locales.
    #2  std::map<unsigned int, unsigned int, std::less<unsigned int>, std::allocator<std::Pair<unsigned int const, unsigned int> > >::find (this=0x7f5542248100, 
       aura=0x7f54e80b4d28) at /usr/include/c++/4.4/bits/stl_map.h:674
    No locales.
    #3  PetAura::GetAura (this=0x7f5542248100, aura=0x7f54e80b4d28)
       at ../../../src/game/SpellMgr.h:636
    No locales.
    #4  Pet::CastPetAura (this=0x7f5542248100, aura=0x7f54e80b4d28)
       at ../../../src/game/Pet.cpp:1911
           auraId = <value optimized out>
    #5  0x00000000006bb8e5 in Pet::CastPetAuras (this=0x7f5542248100, current=true)
       at ../../../src/game/Pet.cpp:1905
           pa = 0x7f54e80b4d28
           owner = 0x14840000
    #6  0x00000000006c1e67 in Pet::LoadPetFromDB (this=0x7f5542248100, 
       owner=0x14840000, petentry=<value optimized out>, 
       petnumber=<value optimized out>, current=13)
       at ../../../src/game/Pet.cpp:284
           px = 7827.74707
           cinfo = 0x2fe5
           ownerid = 1283463249
           result = 0x7f54e58435b0
           fields = 0x7f549306f888
           spellInfo = <value optimized out>
           pet_number = 9477899
           guid = <value optimized out>
           py = 5024.52197
           petlevel = 2134
           savedmana = 2134
           is_temporary_summoned = false
           pet_type = 2134
           pz = 2.49080801
           savedhealth = 12261
           summon_spell_id = <value optimized out>
           map = 0x240c000
    #7  0x00000000006caa65 in Player::ResummonPetTemporaryUnSummonedIfAny (
       this=0x14840000) at ../../../src/game/Player.cpp:21733
    No locales.
    #8  0x00000000007321ba in Aura::ApplyModifier (this=0x7f54a4c536d0, apply=13, 
       Real=false) at ../../../src/game/SpellAuras.cpp:924
           aura = <value optimized out>
    #9  0x00000000007b66c7 in Unit::RemoveAura (this=0x14840000, i=..., 
       mode=AURA_REMOVE_BY_DEFAULT) at ../../../src/game/Unit.cpp:4727
           Aur = 0x7f54a4c536d0
           AurSpellInfo = <value optimized out>
           statue = 0x0
    #10 0x00000000007b71b0 in Unit::RemoveAura (this=0x14840000, spellId=54729, 
       effindex=EFFECT_INDEX_0, except=0x0, mode=3893054768)
       at ../../../src/game/Unit.cpp:4350
           iter = {_M_node = 0x7f5503dba0e0}
    #11 0x00000000007b72f7 in Unit::RemoveAurasDueToSpell (this=0x14840000, 
       spellId=54729, mode=AURA_REMOVE_BY_DEFAULT, except=<value optimized out>)
       at ../../../src/game/Unit.cpp:4580
           i = 1
    #12 0x00000000007b7431 in Unit::RemoveSpellsCausingAura (this=0x14840000, 
       auraType=<value optimized out>) at ../../../src/game/Unit.cpp:470
    No locales.
    #13 0x0000000000786c54 in Spell::EffectScriptEffect (this=0x7f5547d94800, 
       eff_idx=EFFECT_INDEX_2) at ../../../src/game/SpellEffects.cpp:6186
    No locales.
    #14 0x0000000000754bb0 in Spell::DoSpellHitOnUnit (this=0x7f5547d94800, 
       unit=0x14840000, effectMask=7) at ../../../src/game/Spell.cpp:1296
           effectNumber = 2
           realCaster = 0x14840000
    #15 0x00000000007555de in Spell::DoAllEffectOnTarget (this=0x7f5547d94800, 
       target=0x7f5503dbb4d0) at ../../../src/game/Spell.cpp:1048
           unit = 0x14840000
           mask = 0
           real_caster = 0x14840000
           caster = 0x14840000
           missInfo = SPELL_MISS_NONE
           procVictim = <value optimized out>
           procAttacker = 16384
           procEx = <value optimized out>
    #16 0x0000000000762b14 in Spell::handle_immediate (this=0x7f5547d94800)
       at ../../../src/game/Spell.cpp:3091
    No locales.
    #17 0x0000000000761a81 in Spell::cast (this=0x7f5547d94800, skipCheck=false)
       at ../../../src/game/Spell.cpp:3064
           castResult = <value optimized out>
    #18 0x000000000076a810 in SpellEvent::Execute (this=0x7f548cc5e1b0, 
       e_time=713862, p_time=0) at ../../../src/game/Spell.cpp:6594
    No locales.
    #19 0x00000000008b522f in EventProcessor::Update (this=0x14840110, p_time=119)
       at ../../../src/framework/Utilities/EventProcessor.cpp:47
           Event = 0x7f548cc5e1b0
    #20 0x00000000007c62bc in Unit::Update (this=0x14840000, p_time=119)
       at ../../../src/game/Unit.cpp:297
    No locales.
    #21 0x00000000007123e1 in Player::Update (this=0x14840000, p_time=119)
       at ../../../src/game/Player.cpp:1207
           now = <value optimized out>
           pet = <value optimized out>
    #22 0x000000000064ffb8 in Map::Update (this=0x240c000, t_diff=@0x7f5559ca8ffc)
       at ../../../src/game/Map.cpp:523
           plr = 0x11d03000000
           updater = {i_timeDiff = 119}
           __FUNCTION__ = "Update"
           __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #23 0x000000000065cf7f in MapManager::Update (this=0x7f559565f900, 
       diff=<value optimized out>) at ../../../src/game/MapManager.cpp:254
    No locales.
    #24 0x00000000007eeff1 in World::Update (this=0x7f55a78a3900, diff=21)
       at ../../../src/game/World.cpp:1463
           autobroadcaston = 1
    #25 0x000000000050b8dc in WorldRunnable::run (this=<value optimized out>)
       at ../../../src/mangosd/WorldRunnable.cpp:60
           diff = 21
           realCurrTime = 3563058082
           realPrevTime = <value optimized out>
           prevSleepTime = 0
    #26 0x000000000089af2c in ACE_Based::Thread::ThreadTask (param=0x11d03000000)
       at ../../../src/shared/Threading.cpp:187
           _task = 0x7f5559e3b290
    #27 0x00007f55a9694a04 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #28 0x00007f55a8c52d4d in clone () from /lib/libc.so.6
    No symbol table info available.
    #29 0x0000000000000000 in ?? ()
    No symbol table info available.
    

    I'm using stcore stable with SD2stable.

  2. Any Idea to this crash?

    El núcleo se generó por «./mangos-worldd -c /home/stcore/etc/mangosd.conf».
    El programa terminó con la señal 11, Segmentation fault.
    #0  0x0000000000852ffc in WorldSession::HandleMovementOpcodes (
       this=0x7f7d1077fc80, recv_data=...)
       at ../../../src/game/MovementHandler.cpp:294
    294        if (plMover && (movementInfo.HasMovementFlag(MOVEFLAG_SWIMMING) != plMover->IsInWater()))
    
    Hilo 1 (Thread 31093):
    #0  0x0000000000852ffc in WorldSession::HandleMovementOpcodes (
       this=0x7f7d1077fc80, recv_data=...)
       at ../../../src/game/MovementHandler.cpp:294
           mover = 0x7f7d01acc000
           plMover = 0x7f7d01acc000
           data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 103, 
               _wpos = 140175547408512, 
               _storage = {<std::_Vector_base<unsigned char, std::allocator<unsigned char> >> = {
                   _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, 
                     _M_start = 0xf6b5 <Address 0xf6b5 out of bounds>, 
                     _M_finish = 0x7f7d7b0b6cc0 "", 
                     _M_end_of_storage = 0x7f7ccb127690 "Fieantia"}}, <No data fields>}}, m_opcode = 24344}
           guid = {m_guid = 340094}
           movementInfo = {moveFlags = 0, moveFlags2 = 0, time = 39862844, pos = {
               x = 1565.76465, y = -4209.36865, z = 43.8628807, o = 1.38854623}, 
             t_guid = {m_guid = 0}, t_pos = {x = 0, y = 0, z = 0, o = 0}, 
             t_time = 0, t_seat = -1 'ÿ', t_time2 = 0, s_pitch = 0, 
             fallTime = 785, j_velocity = 0, j_sinAngle = 0, j_cosAngle = 0, 
             j_xyspeed = 0, u_unk1 = 0}
    #1  0x00000000007f2240 in WorldSession::ExecuteOpcode (this=0x7f7d1077fc80, 
       opHandle=<value optimized out>, packet=0x7f7d74aa9de0)
       at ../../../src/game/WorldSession.cpp:871
    No locales.
    #2  0x00000000007f56d5 in WorldSession::Update (this=0x7f7d1077fc80)
       at ../../../src/game/WorldSession.cpp:221
           opHandle = @0x422f7397
           packet = 0x7f7d74aa9de0
           currTime = <value optimized out>
    #3  0x00000000007ee5ea in World::UpdateSessions (this=0x7f7dd62e7900, diff=103)
       at ../../../src/game/World.cpp:1888
           itr = {<std::tr1::__detail::_Hashtable_iterator_base<std::Pair<unsigned int const, WorldSession*>, false>> = {_M_cur_node = 0xa, 
               _M_cur_bucket = 0x7f7dd9a885e6}, <No data fields>}
           sess = <value optimized out>
    #4  0x00000000007eeeb1 in World::Update (this=0x7f7dd62e7900, diff=103)
       at ../../../src/game/World.cpp:1424
           autobroadcaston = 1
    #5  0x000000000050b8dc in WorldRunnable::run (this=<value optimized out>)
       at ../../../src/mangosd/WorldRunnable.cpp:60
           diff = 103
           realCurrTime = 3411535097
           realPrevTime = <value optimized out>
           prevSleepTime = 40
    #6  0x000000000089af2c in ACE_Based::Thread::ThreadTask (param=0x7f7d01acc000)
       at ../../../src/shared/Threading.cpp:187
           _task = 0x7f7d8605fec0
    #7  0x00007f7dd80d7a04 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #8  0x00007f7dd7695d4d in clone () from /lib/libc.so.6
    No symbol table info available.
    #9  0x0000000000000000 in ?? ()
    No symbol table info available.
    

    I know exacly how to reproduce it. It's a xploit, if you want the info send me a pm and I'll give you. (Some people of my server read this forum, if I put the "how to" just here it would the apocalipsis!

    PD: It works with the latest version of mangos.

  3. Confirmation link: http://forums.wow-europe.com/thread.html?topicId=7913071821

    Mangos Version: 9110

    Custom Patches: Insider42

    SD2 Version: 1515

    Affected spells: Power Word: Shield, Mana Shield, Ice barrier, Sacred Shield, Sacrifice.

    How it SHOULD work: Since patch 3.1 when a warrior hits target with active absorbing shield (like a Priest with Power Word: Shield or Paladin with Sacred Shield), even if the warrior's attacks are partly/completely absorbed, the warrior should gain rage for these attacks like normal attacks.

    How it DOES work: The warrior does not gain any rage while hitting a target with absorbation shield up. This lead to the exploit paladins constantly spamming sacred shield keeping warriors at 0 rage (since all attacks are absorbed and no rage is gained).

    Any news?

  4. Mangos Version: 9190

    Custom Patches:

    SD2 Version: 1553

    Database Name and Version : YTDB

    How it SHOULD work: Rampage and Leader of the Pack should not stack at same time.

    How it DOES work: Rampage give 5% crit and Leader of the Pack other 5%.

    Any hacky fix?

    ID:

    Rampage: 29801

    Leader of the Pack: 17007

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