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Ryanthalus

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  1. wouldn't it be easier to check what quests are broken yourself and then remove the quests and add new ones that are completable with the same rewards.. or make a npc who holds all these quests..If you just want a more instant reward then have the npc give you something like a book that you just give back to him to complete. I know you wanna code it so the npc can auto figure out which ones are broken but i have no clue how you plan to do that without coding in all the broken quests yourself which to me seems a little pointless. but for the same effect some simple db editing should do the trick. EDIT: also with this method you won't ever be accepting the broken quests. I'd rather not get the broken quest then get it then find out its broken then walk/ride to a city to get my reward.
  2. oh ok. Maybe my problem was just with the game object type itself... I will try some stuff and post back. Thanks Patman but one more thing... what does "AFAIK" mean? EDIT:Nevermind I googled it... "As far as I know" for any other dumbies who did not know.
  3. Hey all, I've checked the database for these entries and couldn't find anything nor can i see how the object is related to the text. I thought perhaps it was thrown in with the NPC text although there is far too much to peruse and without knowing how the object is calling the text its not going to help me much I would like to get custom text to show up when you mouse over the game object just like the signs that are over the stores.. or when you point at an anvil. For example, i add a custom object of a plank with unique entryID, when pointing at it, it says "I am a plank" I was thinking maybe because of language settings this was something controlled on the client side of things. Anyone know for sure? Any help on how this is done would be excellent, thank You
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