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sart13

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Posts posted by sart13

  1. DaemonCantor, I implemented this patch and there are some things missing, like vehicle graphic panel with spells and rider is not always in proper position when mounting on a vehicle (maybe vehicle ids are messed up in the sql file).

    Casting own spells and attacking from a veh also is not implemented. I guess there in an unknown flag in dbc for it.

    I'll take a closer look on this patch in the future.

    I did not knowingly do not do the patch yourself. for half a year of changes made to the kernel code for the normal operation of vehicles, has become so great that even to recall them is unlikely to succeed, let alone provide a patch. In particular, you mentioned the problems I have not - all these things are done.

  2. The rewrite of the Regeneration is needed for the different powertypes of the vehicles. The pet system was completly rewritten by rsa and i did not have time to compare my patch with daemons but i think more than 95% percent of this patch is needed would like to say 100%...

    I have not found this patch more than a dozen pieces of code needed. author - traponinet - able to independently add to or rewrite it, that is not true for much of the readers ...

  3. I only took a small look over this patch, and there are quite many (small) changes which seem to be needed, and independend from vehicles in general (ie changes of compo-point holder), so why not post some of them in improved form to review-section?

    Most of these changes and offered me and zergtmn small parts (Vladimir believes that it is better). Unfortunately, almost nothing is still pending. Possibly in a new status zergtmn did it myself.

  4. Ok for those that are having trouble getting this patch from filebeam I just put it up

    here:

    http://pastebin.com/0vkKidKb

    Hope this helps...

    please be careful using this version of vehicles. despite the fact that most of the cut right, here are some pieces of the new version of the pets as well (do not know why) from the old Wojta patch. In addition, the work on vehicle realization I am constantly - unfortunately zergtmn it scored.

    addition - absent part of correct spelltargets and spellrules, true pet(vehicle)casting. GO type 33 need separate extracting. in the sum this cut has 80-85% needed code.

  5. I support more than a dozen "major " modifications of the mangos, such as vehicles/zergtmn, go type 33, pet_stats, ahbot / xeross, anticheat, many instances in SD2 (with repaired boss spells). same number of minor modifications will not undertake to even count. and make patches for each separately - sorry, not my favor work...

  6. a brunch passVn much has been done by hacks, is also very much needed to be done. besides, he does not support their long-modification. I completely rewrote the system characteristics of pets about 2 months ago, it is now quite stable and maintains about 80% offlike opportunities pets (for comparison - a clean core 20%, brunch pasVn 60%).

    but I do not do patches - anybody can do it yourself.

    https://github.com/rsa/mangos

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