sart13
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begin again the old and silly attacks "you do not help mangos"? Yes, I can not do it - or we must pull up mangos for about six months to a year of development, or R2 to roll back the same amount. such as the ongoing development of IOC - how its push into mangos, if there is not as much as 2 levels of the subsystems necessary for it to work? I do not mention about the regular removal of my posts here.
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I am not "bashing" the project, he quietly die without my intervention. prior to your departure from the project still had a chance, now I am afraid it is not relevant. Unfortunately, the endless death of the mangos project means death (perhaps a little lazy) spent me the effort... so rejoice in any case there is nothing.
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If you do not know, it was formally over 4 months ago. and in fact - more than six months. more in Mangos are no active developers in general ...
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checked without bot - same problem. not need big code rewrite after changes like this - problem in another place.
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The error-message is freely translated, cause i'm german. I hope you can help on this one. I really love your work with the playerbot, and i really want it in my game https://github.com/mangosR2/mangos/commit/9237a89346b09ae4a04830e47c675e423660a56a
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Implementing something to randomly remove crowd-control
sart13 replied to Cwaah's topic in OldC / C++
As far as I can tell, has always existed. mention there are at least starting with 2.0.1 -
in this case your must manually insert record for each user at beginning. use REPLACE instead UPDATE.
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Implementing something to randomly remove crowd-control
sart13 replied to Cwaah's topic in OldC / C++
I make fair draft of "heartbert resist" method. https://github.com/mangosR2/mangos/commit/1fdadbea569a4b0b5fa6d68dea8e673350621acb any views and suggestions are welcome. now method in live test. -
1. working threads in server >2 2. online >200 (approx) 3. active bot usage.
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this crush impossible reproduce without mtmaps environment (parallel map processing). may be appeared after teleport master to other map, probability 0,000(period).
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now no mmaps in mangos, but mmaps almost full ready to implement in master.
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I do not see any reason to develop a cyberium version - it is still based on the TC code (~50%), this dead-end direction. reply to angeleyes was due to the fact that he published here my implementation bugs (there are many, although for the most part already polished implementation.)
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I have long not criticizing anybody - no sence. sorry if you do not understand ... constructive lessons your may give in R2 branch. you can offer the best option? I have no desire, and I can not convince anyone of the correctness and necessity made me the code. like - use, do not like - forget it.
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@angeleyes, my version of DF (fully different with cyberium's) not discussied here...
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in most cases blizz use auras for this. example - Saurfang's blood beasts.
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