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sart13

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  1. begin again the old and silly attacks "you do not help mangos"? Yes, I can not do it - or we must pull up mangos for about six months to a year of development, or R2 to roll back the same amount. such as the ongoing development of IOC - how its push into mangos, if there is not as much as 2 levels of the subsystems necessary for it to work? I do not mention about the regular removal of my posts here.
  2. I am not "bashing" the project, he quietly die without my intervention. prior to your departure from the project still had a chance, now I am afraid it is not relevant. Unfortunately, the endless death of the mangos project means death (perhaps a little lazy) spent me the effort... so rejoice in any case there is nothing.
  3. If you do not know, it was formally over 4 months ago. and in fact - more than six months. more in Mangos are no active developers in general ...
  4. checked without bot - same problem. not need big code rewrite after changes like this - problem in another place.
  5. The error-message is freely translated, cause i'm german. I hope you can help on this one. I really love your work with the playerbot, and i really want it in my game https://github.com/mangosR2/mangos/commit/9237a89346b09ae4a04830e47c675e423660a56a
  6. As far as I can tell, has always existed. mention there are at least starting with 2.0.1
  7. in this case your must manually insert record for each user at beginning. use REPLACE instead UPDATE.
  8. I make fair draft of "heartbert resist" method. https://github.com/mangosR2/mangos/commit/1fdadbea569a4b0b5fa6d68dea8e673350621acb any views and suggestions are welcome. now method in live test.
  9. 1. working threads in server >2 2. online >200 (approx) 3. active bot usage.
  10. this crush impossible reproduce without mtmaps environment (parallel map processing). may be appeared after teleport master to other map, probability 0,000(period).
  11. now no mmaps in mangos, but mmaps almost full ready to implement in master.
  12. I do not see any reason to develop a cyberium version - it is still based on the TC code (~50%), this dead-end direction. reply to angeleyes was due to the fact that he published here my implementation bugs (there are many, although for the most part already polished implementation.)
  13. I have long not criticizing anybody - no sence. sorry if you do not understand ... constructive lessons your may give in R2 branch. you can offer the best option? I have no desire, and I can not convince anyone of the correctness and necessity made me the code. like - use, do not like - forget it.
  14. @angeleyes, my version of DF (fully different with cyberium's) not discussied here...
  15. in most cases blizz use auras for this. example - Saurfang's blood beasts.
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