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seanb

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  1. I used to do the same. My system hosted the SQL, the server, an HTTP server (windows apache), and i played wow on it. Had no problems, neither did the ~10 users connecting.
  2. Years and years ago i was a Guide on Everquest. Back then it meant a lot more than it does now. We were mini GM's, in contact with the administration, etc etc. Anyway, just before a very large expansion a player wrote in with a "suggestion". He was angry that all the servers were going to be taken down for 24 hours to apply the expansion. His message was something like this.... (keep in mind that at the time, there were 43 live servers and 2 test servers available to the public) " I'm a server administrator, and i've found through experience that it's better to take servers offline 5-7 at a time, rather than you guys taking all 45 offline at the same time. It's more efficient that way" Wow, did i want to reach out and smack this knowitall. He clearly was NOT a "server administrator", because if he'd had any experience with servers at all, he'd have known how much bullshit his suggestion was. Further to that, the 45 game servers were not represented by 45 physical machines. The 45 game servers were backed by more than 1000 physical machines. Some global, some individual, some purely redundant. It was near impossible to take "5-7 down at a time", because once you started updating the code, they simply could not talk to each other any more.
  3. No, he's wondering if the auctionhouse could be run on a second server. Temporary, you've written some amazing help posts. if it wasn't for several of them, i wouldn't be running my server the way it is today. I'm surprised you would ask this, but i'm happy to lend a hand. If you are asking about the auction house BOT addon, which places and removes auctions randomly, simulating a bigger markeplace than is actually there, then i would suggest people remove the auctionhouse bot code when the server gets big enough that you don't need it. Problem solved. if you are asking about the auctionhouse itself, it's just a simple query manager. It can't really create lag. The network traffic made by the auction house is minimal compared to even a simple combat. As for running it on a second server, no, that's not exactly possible. However you could move your SQL server to a second machine.
  4. both actually, i just wanted something rather simple to use as a starting point. I will give GaME a try.
  5. In regards to the first post, is that all it takes to add more levels? Do i just need to make that one simple edit to enum AccountTypes? And in what file would i find that?
  6. my subject pretty much sums up my question. Looks like umanager and minimanager are either dead, or i'm looking in the wrong places. at the osh.nu site, one of the most recent threads was a "is this project dead" thread. I installed minimanager but the latest version does not seem to work with 3.3.3a or 3.3.5 at all. Something wrong with the database as far as i can tell. If there isn't another option, I would like to learn how to make my own tools, but i'm still a novice at php and sql. I'm learning, but i need somewhere to start from. To start I want to make some tools to mess around with account creation, editing, password resets, etc. I'm trying to learn from minimanager. I've got login.php open, but it's waay over my head so far. If there isn't another option, where should i start?
  7. head back to the install support forum, and find the windows install guide by temporary. he does a much better job of answering this question than i could ever do.
  8. I've been running my Mangos server on my own computer for the past 5 weeks, but now i've bought a server computer, and i'm going to be migrating it to that system. It will be in a closet somewhere on a better line than i can provide it in my home. I'm having a little trouble finding any documentation on remote tools though. I'l have a website set up in the next couple of days, so i'm going to write some php scripts to handle account management (since minimanager is outdated), but what i really need help understanding is SOAP, and Remote Access. There are flags in the mangosd.conf file, but i'm not sure what they do, what software connects to them, etc. If i google "Mangos SOAP", i get a couple forum links, but that is it. Nothing helpful. Can anyone point me to somewhere i can get more information, and maybe even some documentation?
  9. I have a question that's related enough to not make another thread, but not enough that it wont seem like hijacking. Sorry I've installed a couple patches. When i want to update (via git.gui) what happens when it wants to update a file i've made changes to?
  10. So you wanna make an AI bot to fill out the ranks of an underpopulated PVP game? Nope, I think you are on your own there.
  11. I also prefer to do my patches by hand, but i havn't had time to learn the format of git code and figure out how yet I don't doubt your code works fine, hopefully i can just get in my server! I'l update if i figure out .patch file formats enough to make the change. EDIT: Ahh, i think i get this. Thanks! EDIT2: One thing i have found that needs fixing. For some reason in the group.cpp code, it's calling "UNIT_FIELD_FACTIONTEMPLA TE" instead of "UNIT_FIELD_FACTIONTEMPLATE" (notice the extra space making template templa te)
  12. I've tried qgit, tortoise, and both are giving me an error at line 16. Has anyone successfully used the latest (june 9) version?
  13. I copied all the updated text from the OP into a file called c:\\mangos\\faction.patch then i did as you said, opened c:\\mangos in qgit, and went file>apply patch, and selected the patch. It asked me if i wanted to commit or just apply to working dir, which i said working dir. it said "patch format detection failed" i've tried renaming it as faction.diff and faction.eml and those don't work either.
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