Core: 8740
SD2: 1484
ACID: 3
DB: PSMDB rev 257
Core was generated by `./mangos-worldd'.
Program terminated with signal 6, Aborted.
[New process 11101]
[New process 11098]
[New process 11094]
[New process 11097]
[New process 11103]
[New process 11105]
[New process 11104]
[New process 11096]
[New process 11102]
#0 0xffffe430 in __kernel_vsyscall ()
#0 0xffffe430 in __kernel_vsyscall ()
No symbol table info available.
#1 0xb74cf640 in raise () from /lib/i686/cmov/libc.so.6
No symbol table info available.
#2 0xb74d1018 in abort () from /lib/i686/cmov/libc.so.6
No symbol table info available.
#3 0xb74c85be in __assert_fail () from /lib/i686/cmov/libc.so.6
No symbol table info available.
#4 0x0816e54c in Creature::AddToWorld (this=0x132e1a18)
at ../../../src/game/../framework/GameSystem/TypeContainer.h:78
No locals.
#5 0x0824a0e3 in LoadHelper<Creature> (guid_set=@0xc44a8dc, cell=@0xb2f0bdac,
m=@0x11cda644, count=@0xb2f0be74, map=0xf7340d8)
at ../../../src/game/ObjectGridLoader.cpp:146
guid = <value optimized out>
obj = (class Creature *) 0x132e1a18
bg = (class BattleGround *) 0x0
#6 0x082495e1 in ObjectGridLoader::Visit (this=0xb2f0be64, m=@0x11cda644)
at ../../../src/game/ObjectGridLoader.cpp:207
x = 79
y = <value optimized out>
cell_pair = {x_coord = 79, y_coord = 211}
#7 0x082496df in ObjectGridLoader::Load (this=0xb2f0be64, grid=@0x11cda62c)
at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:64
No locals.
#8 0x08249795 in ObjectGridLoader::LoadN (this=0xb2f0be64)
at ../../../src/game/../framework/GameSystem/GridLoader.h:53
y = 4
x = 7
#9 0x0821a4d8 in Map::EnsureGridLoaded (this=0xf7340d8, cell=@0xb2f0bf6c)
at ../../../src/game/Map.cpp:411
loader = {i_cell = {data = {Part = {grid_x = 9, grid_y = 26,
cell_x = 7, cell_y = 3, nocreate = 0, reserved = 0}, All = 816777}},
i_grid = @0x11cd77e8, i_map = 0xf7340d8, i_gameObjects = 14,
i_creatures = 20, i_corpses = 0}
grid = <value optimized out>
__PRETTY_FUNCTION__ = "bool Map::EnsureGridLoaded(const Cell&)"
#10 0x0821a9fc in Map::UpdatePlayerVisibility (this=0xf7340d8,
player=0x132d87f8, cell=
{data = {Part = {grid_x = 4, grid_y = 2, cell_x = 12, cell_y = 60, nocreate = 0, reserved = 89}, All = 3002122372}}, cellpair=
{x_coord = 3002122340, y_coord = 3002122524})
at ../../../src/game/Map.h:652
pl_notifier = {i_player = @0x132d87f8}
player_notifier = {i_visitor = @0xb2f0bf74}
cell_lock = {i_cell = @0xb2f0c084, i_cellPair = @0xb2f0c064}
#11 0x082273ed in Map::PlayerRelocation (this=0xf7340d8, player=0x132d87f8,
x=-11643.3682, y=-3163.90796, z=0.173020422, orientation=3.33554935)
at ../../../src/game/Map.cpp:881
old_val = {x_coord = 81, y_coord = 208}
new_val = {x_coord = 81, y_coord = 208}
old_cell = {data = {Part = {grid_x = 10, grid_y = 26, cell_x = 1,
cell_y = 0, nocreate = 0, reserved = 0}, All = 5770}}
new_cell = {data = {Part = {grid_x = 10, grid_y = 26, cell_x = 1,
cell_y = 0, nocreate = 0, reserved = 0}, All = 5770}}
newGrid = <value optimized out>
__PRETTY_FUNCTION__ = "void Map::PlayerRelocation(Player*, float, float, float, float)"
#12 0x082d84f4 in Player::SetPosition (this=0x132d87f8, x=-11643.3682,
y=-3163.90796, z=0.173020422, orientation=3.33554935, teleport=false)
at ../../../src/game/Player.cpp:5672
m = (class Map *) 0xf7340d8
old_x = -11636.5
old_y = -3162.55859
old_z = inf
old_r = 17154.9824
#13 0x083ea73c in WorldSession::HandleMovementOpcodes (this=0xadc00770,
recv_data=@0xadc05778) at ../../../src/game/MovementHandler.cpp:321
opcode = 238
mover = (class Unit *) 0x132d87f8
plMover = (class Player *) 0x132d87f8
guid = 3007
movementInfo = {guid = 3007, flags = 1, unk1 = 0, time = 2590736679,
x = -11643.3682, y = -3163.90796, z = 0.173020422, o = 3.33554935,
t_guid = 0, t_x = 0, t_y = 0, t_z = 0, t_o = 0, t_time = 0,
t_seat = -11 'õ', s_pitch = 0, fallTime = 598, j_unk = 0, j_sinAngle = 0,
j_cosAngle = 0, j_xyspeed = 0, u_unk1 = 0}
data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0,
_wpos = 33,
_storage = {<std::_Vector_base<unsigned char, std::allocator<unsigned char> >> = {
_M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>},
_M_start = 0x132d6e50 "\\003¿\\v\\001", _M_finish = 0x132d6e71 "",
_M_end_of_storage = 0x132d6e71 ""}}, <No data fields>}},
m_opcode = 238}
#14 0x08395fc3 in WorldSession::Update (this=0xadc00770)
at ../../../src/game/WorldSession.cpp:238
packet = (WorldPacket *) 0xadc05778
currTime = <value optimized out>
#15 0x0838f335 in World::UpdateSessions (this=0x8585cf8, diff=102)
at ../../../src/game/World.cpp:2069
sess = (WorldSession *) 0x8585cf8
#16 0x0838fa3b in World::Update (this=0x8585cf8, diff=102)
at ../../../src/game/World.cpp:1608
autobroadcaston = 1
#17 0x0811a748 in WorldRunnable::run (this=0xf80b848)
at ../../../src/mangosd/WorldRunnable.cpp:64
diff = 102
realCurrTime = 2590736678
realPrevTime = <value optimized out>
prevSleepTime = 98
#18 0x08422a9a in ACE_Based::Thread::ThreadTask (param=0xf80b848)
at ../../../src/shared/Threading.cpp:183
No locals.
#19 0xb7e8afde in ACE_OS_Thread_Adapter::invoke (this=0xf80b878)
at ../../../../dep/ACE_wrappers/ace/OS_Thread_Adapter.cpp:90
hook = (class ACE_Thread_Hook *) 0x6
func = (
ACE_THR_FUNC_INTERNAL) 0x8422a80 <ACE_Based::Thread::ThreadTask(void*)>
arg = (void *) 0xf80b848
status = (ACE_THR_FUNC_RETURN) 0x0
#20 0xb7e34eb1 in ace_thread_adapter (args=0xf80b878)
at ../../../../dep/ACE_wrappers/ace/Base_Thread_Adapter.cpp:124
status = (ACE_THR_FUNC_RETURN) 0x0
#21 0xb77264c0 in start_thread () from /lib/i686/cmov/libpthread.so.0
No symbol table info available.
#22 0xb75846de in clone () from /lib/i686/cmov/libc.so.6
No symbol table info available.