sidsukana
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Now ammo takes only Multishot, Autoshot and Aimed Shot (only EffectWeaponDmg spells). I think it's wrong. I propose to make this piece of code move to Spell::cast () function, after TakeReagents(). Your opinion? Don't know how in mangos-one, but I think actualy too... diff: http://pastebin.com/V5Uf2ZzR
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Can you put the last mtmaps patch? Link in the post above no longer exist
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I have this crash problem too...
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If I understand you correctly SpawnSpecialManager.h // Helper functions that 'translate' typename into std::map* template <typename T> IdFlagGUIDMap* GetIdFlagGUIDMap(bool byGUID = false) { return NULL; } - template <> - IdFlagGUIDMap* GetIdFlagGUIDMap<Creature>(bool byGUID) { return byGUID ? &m_CreatureGUIDFlagMap : &m_CreatureIDFlagMap; } - template <> - IdFlagGUIDMap* GetIdFlagGUIDMap<GameObject>(bool byGUID) { return byGUID ? &m_GoGUIDFlagMap : NULL; } SpawnSpecialManager.cpp // Instantiate template for helper function template void SpawnSpecialHolder::AddToHolder<Creature>(uint32 DBGuid, uint32 Entry, uint64 GUID, uint16 MapId); template void SpawnSpecialHolder::AddToHolder<GameObject>(uint32 DBGuid, uint32 Entry, uint64 GUID, uint16 MapId); +template void sSpawnSpecialGroup::AddToGroup<Creature>(uint32 DBGuid, uint32 Entry, uint64 GUID, uint16 flag); +template void sSpawnSpecialGroup::AddToGroup<GameObject>(uint32 DBGuid, uint32 Entry, uint64 GUID, uint16 flag); then it's work! if SpawnSpecialManager.h not edit error again..
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In instances and in the cities blink works, but not teleport. On the open area works well. PS. Applyed on mangoszero. Help please, where problem?
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