AnimationData | The animation data table contains definitions for the different animations models can have. |
animreplacement | The animation data table contains definitions for the different animations models can have. |
animreplacementset | The animation data table contains definitions for the different animations models can have. |
AreaPOI | The points of interest table contains definitions for positions on the overhead map, including descriptions, icons and names. |
AreaTable | The area table contains definitions for distinct areas in a zone. |
AreaTrigger | The area trigger table contains definitions for position which are supposed to trigger or monitor server side events. |
armorlocation | The area trigger table contains definitions for position which are supposed to trigger or monitor server side events. |
AttackAnimKits | The attack animation kits table contains definitions for attack animation groups. |
AttackAnimTypes | The attack animation types table contains definitions for attack animation types. |
AuctionHouse | The auction house table contains definitions for available auction houses for each faction including payments for placing auctions. |
BankBagSlotPrices | The bank bag slot prices table contains definitions for buyable bank slots for additional bags. |
CameraShakes | The camera shakes table contains definitions for shaking the game camera when certain spells are cast. |
Cfg_Categories | The configuration categegories table contains definitions for grouping realms in the realm selection dialogue. |
Cfg_Configs | The configuration table contains definitions for realm types and their rules. |
CharacterCreateCameras | |
CharacterFacialHairStyles | The character facial hair styles table contains definitions for attributes use to customize a characters facial style. |
Charbaseinfo | |
CharHairGeosets | The character hair geosets table contains definitions for allowed hair styles for races/genders. |
CharHairTextures | The character hair textures table contains flags for hair geosets paired by race/gender. |
CharSections | The character sections table contains definitions for textures that make up the different character variations, e.g. hair, beards, the base skin. |
CharStartOutfit | The character start outfit table contains definitions for the items a new character should receive. |
CharVariations | The character variations table contains definitions for character models, and seems to indicate where models vary from the default model. Currently it is assumed that the masks indicated the display of foot items, or required modification of head items due to tusks, or horns since these masks are only set for Tauren and Trolls. |
ChatChannels | The chat channels table contains definitions for in-game chat channels and their availability. |
ChatProfanity | The chat profanity table contains definitions for words/strings which are banned from in-game chat channels. |
ChrClasses | The character classes table contains definitions for available classes. |
ChrRaces | The character races table contains definitions for available races, including their settings for sound, display, data files, etc. |
CinematicCamera | The cinematic camera table contains definitions for models to be used in cinematics. |
CinematicSequences | The cinematic sequences table contains definitions for chaining of cinematic cameras. |
CreatureDisplayInfo | The creature display information table contains definitions for textures, scales, models and other data required to display a creature. |
CreatureDisplayInfoExtra | The creature display information extra table contains extended definitions displaying creatures. |
CreatureFamily | The creature family table contains definitions for non-player creatures. |
CreatureModelData | The creature model data table contains definitions for models applied to creatures and settings like collision size. |
CreatureSoundData | The creature sound data table contains definitions for which sounds should be used for a creature. |
CreatureSpellData | The creature spell data table contains definitions for the spells a creature has access to. This table specifically targets creatures which can be tamed. |
CreatureType | The creature type table contains definitions for available non-player creature types. |
DeathThudLookups | The death thud lookups table defines which models and sounds should be used when a creature dies, depending on it's size. |
DurabilityCosts | The durability costs table contains definitions for modifiers to weapons and armor. |
DurabilityQuality | The durability quality table contains definitions for suspected modifiers for how much damage an item can take before losing durability. |
Emotes | The emotes table contains definitions for available /emote commands. |
EmotesText | The emotes text table contains definitions for linking emote animations with emote texts. |
EmotesTextData | The emotes text data table contains definitions for actual text emotes to display in-game when slash commands are executed. |
EmotesTextSound | The emotes text sound table contains definitions for which sound entries are connected to which emote text. |
EnvironmentalDamage | The environmental damage table contains definitions which connect environmental damage to a spell visual. |
Exhaustion | The exhaustion table contains definitions for character states which modify gaining experience. |
Faction | The faction table contains definitions for in-game factions for non-player creatures. |
FactionGroup | The faction group table contains definitions for grouping faction templates into the "bigger picture". |
FactionTemplate | The faction template table contains definitions for grouping factions into reusable templates which are referred to by game data. |
FootprintTextures | The footprint textures table contains definitions for textures used to display footprints. |
FootstepTerrainLookup | The footstrep terrain lookup table contains definitions for matching footsteps with visuals and sounds. |
GameObjectArtKit | The game object art kit table contains definitions for models used by outdoor PvP flags. |
GameObjectDisplayInfo | The game object display information table links display IDs to combinations of models and sounds. |
GameTips | The game tips table contains definitions for game tips displayed on the world loading screen to players. |
GMSurveyCurrentSurvey | The game master current survey table connects current game master surveys to client languages. |
GMSurveyQuestions | The game master survey questions table contains questions to be asked during a game master survey, which is usually issued after a ticket is closed. |
GMSurveySurveys | The game master surveys table contains definitions for questions contained in a survey. |
GMTicketCategory | The game master ticket category table contains definitions for categories in which in-game tickets can be created. |
GroundEffectDoodad | The ground effect doodad table contains definitions for doodads to be placed on the ground, specifically flower models. |
GroundEffectTexture | The ground effect doodad texture table connects terrain types to flower doodads. |
HelmetGeosetVisData | The helmet geoset visibility data table contains definitions for which parts of helmets should be (in-)visible. |
ItemBagFamily | The item bag family table contains definitions for item bag families. |
ItemClass | The item class table contains definitions for available item classes. |
ItemDisplayInfo | The item display info table contains definitions for model and spell data for items. |
ItemGroupSounds | The item group sounds table contains definitions for groups of sounds that are used for items. |
ItemPetFood | The item pet food table contains definitions for pet food types. |
ItemRandomProperties | The item random properties table contains definitions for enchants assigned to items. |
ItemSet | The item set table contains definitions for item sets. |
ItemSubClass | The item subclass table contains definitions for child classes of item classes. |
ItemSubClassMask | The item sub class mask table contains definitions for grouping weapons and armour into sub classes. |
ItemVisualEffects | The item visual effects table contains definitions for models used to display visual effects on items. |
ItemVisuals | The item visuals table contains definitions for sets of item enchantment effects. |
Languages | The languages table contains definitions for in-game languages. |
LanguageWords | The language words table contains definitions for syllables connected to specific in-game languages. These are mostly used when a character can not understand a language. |
LFGDungeons | The looking for dungeon (LFG) group table contains definitions for areas in which characters can group up via the in-game LFG functionality. |
Light | The light table contains definitions for lights, fogs, sky color, water color, etc. |
LightFloatBand | The light float band table contains definitions for daytime modifiers of lighting. |
LightIntBand | The light integer band table contains definitions for daytime modifiers of lighting. |
LightParams | The light params table contains definitions for settings which don't change with time for light, fog and water. |
LightSkybox | The light skybox table contains definitions for models used as sky box. |
LiquidType | The liquid type table contains definitions for which effects liquid types should have. |
LoadingScreens | The loading screens table contains definitions for available zone loading screens. |
LoadingScreenTaxiSplines | The loading screen taxi splines table contains definitions for paths used by boats and Zeppelins. |
Lock | The lock table contains definitions for available locks. |
LockType | The lock type table contains definitions for available lock types. |
MailTemplate | The mail template table contains definitions for mails sent by non-player characters. |
Map | The map table contains definitions for available maps. Think of continents and instances - these are their own maps - rather than specific zones. |
Material | The material table contains definitions for sound to be made by specific materials. |
NameGen | The name gen table contains definitions for random names for characters. |
NamesProfanity | The names profanity table contains definitions for characters names which are disallowed. |
NamesReserved | The names reserved table contains definitions for characters names which are reserved for creatures, or unavailable due to being a real persons name. |
NPCSounds | The non-player creature sounds table contains definitions for which sounds a creature will make upon being clicked. |
Package | The package table contains definitions for mail icons. |
PageTextMaterial | The page text material table contains definitions for backgrounds used for in-game dialogues. |
PaperDollItemFrame | The paper doll item frame table contains definitions for textures used to display the character screen and bags. |
PetLoyalty | The pet loyalty table contains definitions for pet loyalty levels. |
PetPersonality | The pet personality table contains definitions for pet personality levels. |
QuestInfo | The quest info table contains definitions for quest types. |
QuestSort | The quest sort table contains definitions for quest categories. Entries from AreaTable.dbc may also be used as quest categories. |
Resistances | The resistances table contains definitions for available resistance types. |
ServerMessages | The server messages table contains definitions for chat messages sent by the game server. |
SheatheSoundLookups | The sheathe sound lookups table contains definitions for which sound to play when sheathing items. |
SkillCostsData | The skill costs data table contains definitions for prices of skills. |
SkillLine | The skill line table contains definitions for skills. |
SkillLineAbility | The skill line ability table contains definitions for skills, spells and the required dependencies. |
SkillLineCategory | The skill line category table contains definitions for category of skill lines. |
SkillRaceClassInfo | This table contains definitions for which races / classes combinations have access to what skills. |
SkillTiers | The skill tiers table contains definitions for the costs of each skill tier. |
SoundAmbience | The sound ambience table contains definitions for day and night ambience sounds. |
SoundCharacterMacroLines | |
SoundEntries | The sound entries table contains definitions for available sound files. |
SoundProviderPreferences | The sound provider preferences table contains definitions for fmod properties. |
SoundSamplePreferences | The sound sample preferences table contains definitions for preferences used to play sound samples to test the sound providers. |
SoundWaterType | The sound water type table contains definitions for connecting liquids and matching sounds. |
SpamMessages | The spam messages table contains definitions for regular expressions used to decide if a chat message is spam. |
Spell | The spell table contains definitions for available spells. |
SpellAuraNames | |
SpellCastTimes | This table holds the values required to calculate the spell cast time. |
SpellCategory | |
SpellChainEffects | |
SpellDispelType | |
SpellDuration | |
SpellEffectCameraShakes | |
SpellEffectNames | |
SpellFocusObject | |
SpellIcon | |
SpellItemEnchantment | |
SpellMechanic | |
SpellRadius | This table holds the values to calculate the spell radius, including the min / max spell radius plus the increase per level. |
SpellRange | |
SpellShapeShiftForm | |
SpellVisual | |
SpellVisualEffectName | |
SpellVisualKit | |
SpellVisualPrecastTransitions | |
StableSlotPrices | |
Startup_Strings | |
Stationery | |
StringLookups | |
Talent | The talent table contains definitions for all available class talents and their requirements. |
TalentTab | The talent tab table contains definitions for the class talent tabs as seen ingame on the talent window. |
TaxiNodes | This table contains definitions for names, and locations of flight nodes. |
TaxiPath | This table contains definitions for transports, including source, destination and price. |
TaxiPathNode | This table contains definitions for every point along a flight path. |
TerrainType | This table contains definitions for available terrain types and the use of sound and footsteps on them. |
terraintypesounds | |
TransportAnimation | This table contains definitions most likely used to play animations during characters being on a transport. |
UISoundLookups | This table contains definitions for sounds used in various sections of the user interface. |
UnitBlood | This table contains definitions for the unit blood to be displayed on a creature. |
UnitBloodLevels | This table contains definitions for the levels of blood to be displayed on a creature. |
VideoHardware | The video hardware table most likely contains definitions for supported video hardware. |
VocalUISounds | This table contains definitions for UI error sounds for all the different races and genders. |
WeaponImpactSounds | This table contains definitions for which sound is played when a weapon hits. |
WeaponSwingSounds2 | This table contains definitions for which sound is played when a weapon swings. |
WMOAreaTable | This table contains definitions for connecting areas to the actual models. |
WorldMapArea | This table contains definitions for texture overlays used for an area (aka. zone) on the world map. |
WorldMapContinent | This table contains definitions for texture overlays used for a continent on the world map. |
WorldMapOverlay | This table contains definitions for texture overlays used for a sections of an area on the world map. |
WorldSafeLocs | This table contains specifies coordinates where graveyards are located. |
WorldStateUI | This table contains definitions for PvE and PvP events in the world. |
WowError_Strings | This table contains definitions for error messages used in the World of Warcraft crash reporting utility. |
ZoneIntroMusicTable | This table contains definitions for ambience sounds to be played upon entering various areas. |
ZoneMusic | The zone music table contains definitions for ambience sounds to be played during day and night time in various areas. |
Recommended Comments
There are no comments to display.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now